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World Text
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Revision as of 2016-06-16T10:36:47 by KDearnley (Talk | contribs) (KDearnley moved page Logic:WorldText to World Text: Fixing Logic category)
Contents
World Text
The World Text object is used to communicate messages to players with text that floats in world space.
Details
Object: World Text Category: Communication |
Inputs
INPUTS | ||
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Hide | Hide the object. The object will exist if hidden and can be shown again later using Show. |
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Show | Show the object if it is hidden. The object can be hidden again with Hide. |
Outputs
None
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Text | String | The text to display in the map. Can be fixed or variable. |
Text Color | RGB Color | The red, green and blue components of the RGB text color. Can be fixed or variable. |
Always Facing | Boolean | If true, the text will always face the player. |
Text Size | Number | The size of the text. |
Blink | Boolean | If true, the text will flash repeatedly. |
Show On Start | Boolean | If true, this object will be shown on map start. |
Show Distance | Integer | The maximum distance, in game units, at which the text can still be seen. |
Enable Text Frame | Boolean | If true, the world text will have a frame. |
Frame Color | RGB Color | The red, green and blue components of the RGB frame color value. |