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Revision as of 2016-06-15T17:43:00 by KDearnley (KDearnley moved page Object:Weapons to Weapons: Fixing Object category)
All Weapons in this category share the same inputs and outputs
Type: Placeable Objects
|On Picked Up||When a player presses the use button on the weapon, send a signal. The player is the activator.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Respawn Delay||Float||The number of seconds before the object will respawn after being picked up.|
|Spawn Delay||Float||The number of seconds before the object will spawn after the map starts.|
Below is a list of objects that make use of the inputs/outputs and properties defined above.