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Revision as of 2016-06-15T17:43:00 by KDearnley (Talk | contribs) (KDearnley moved page Object:Weapons to Weapons: Fixing Object category)

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All Weapons in this category share the same inputs and outputs



Object: Weapons

Category: Pickups

Type: Placeable Objects


Spawned.png Respawn Create another object. The settings may use the activator's position to decide the spawn location.
Delete.png Remove Remove the object. The object will be removed from the map.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.


Onpickup.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.


Name String The name of this object. Rename an object to make it easy to identify.
Respawn Delay Float The number of seconds before the object will respawn after being picked up.
Spawn Delay Float The number of seconds before the object will spawn after the map starts.


Below is a list of objects that make use of the inputs/outputs and properties defined above.