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Difference between revisions of "Weapons"
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(Created page with "All Weapons in this category share the same inputs and outputs == Details == {| class="wikitable" |- |File:weapons.png|| '''Object''': Weapons '''Category''': Pickups ''...") |
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+ | [[Category:Objects]] | ||
All Weapons in this category share the same inputs and outputs | All Weapons in this category share the same inputs and outputs | ||
== Details == | == Details == | ||
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'''Object''': Weapons | '''Object''': Weapons | ||
− | '''Category''': | + | '''Category''': Weapons |
'''Type''': Placeable Objects | '''Type''': Placeable Objects | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:spawned.png|64px|link= | + | |[[File:spawned.png|64px|link=Respawn]]||'''Respawn'''||Create another object. The settings may use the activator's position to decide the spawn location. |
|- | |- | ||
− | |[[File:delete.png|64px|link= | + | |[[File:delete.png|64px|link=Delete]]||'''Remove'''||Remove the object. The object will be removed from the map. |
|- | |- | ||
− | |[[File:set_poi.png|64px|link= | + | |[[File:set_poi.png|64px|link=Set POI]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
|- | |- | ||
− | |[[File:remove_poi.png|64px|link= | + | |[[File:remove_poi.png|64px|link=Clear POI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
|} | |} | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File: | + | |[[File:onused.png|64px|link=On Picked Up]]||'''On Picked Up'''||When a player presses the use button on the weapon, send a signal. The player is the activator. |
|} | |} | ||
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|- | |- | ||
|'''Spawn Delay'''||Float||The number of seconds before the object will spawn after the map starts. | |'''Spawn Delay'''||Float||The number of seconds before the object will spawn after the map starts. | ||
+ | |- | ||
+ | |'''On Spawn Pick Up Type'''||Enum||Determines the action needed to pick this weapon up when the weapon first spawns. | ||
+ | |- | ||
+ | |'''On Drop Pick Up Type'''||Enum||Determines the action needed to pick this weapon back up when dropped. | ||
|} | |} | ||
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Below is a list of objects that make use of the inputs/outputs and properties defined above. | Below is a list of objects that make use of the inputs/outputs and properties defined above. | ||
− | * [[ | + | * [[BFG]] |
− | * [[ | + | * [[Burst Rifle]] |
− | * [[ | + | * [[Chaingun]] |
− | * [[ | + | * [[Chainsaw]] |
− | * [[ | + | * [[Combat Shotgun]] |
− | * [[ | + | * [[EMG Mark V]] |
− | * [[ | + | * [[Gauss Cannon]] |
− | * [[ | + | * [[Heavy Assault Rifle]] |
− | * [[ | + | * [[Hellshot]] |
− | * [[ | + | * [[Lightning Gun]] |
− | * [[ | + | * [[Plasma Rifle]] |
+ | * [[Rocket Launcher]] | ||
+ | * [[Static Rifle]] | ||
+ | * [[Super Shotgun]] | ||
+ | * [[Vortex Rifle]] |
Latest revision as of 2016-07-29T17:06:56
All Weapons in this category share the same inputs and outputs
Contents
Details
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Object: Weapons Category: Weapons Type: Placeable Objects |
Inputs
Outputs
INPUTS | ||
---|---|---|
![]() |
On Picked Up | When a player presses the use button on the weapon, send a signal. The player is the activator. |
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
On Spawn Pick Up Type | Enum | Determines the action needed to pick this weapon up when the weapon first spawns. |
On Drop Pick Up Type | Enum | Determines the action needed to pick this weapon back up when dropped. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.