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Difference between revisions of "Weapons"

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(Created page with "All Weapons in this category share the same inputs and outputs == Details == {| class="wikitable" |- |File:weapons.png|| '''Object''': Weapons '''Category''': Pickups ''...")
 
 
(2 intermediate revisions by the same user not shown)
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[[Category:Objects]]
 
All Weapons in this category share the same inputs and outputs
 
All Weapons in this category share the same inputs and outputs
 
== Details ==
 
== Details ==
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'''Object''': Weapons
 
'''Object''': Weapons
  
'''Category''': Pickups
+
'''Category''': Weapons
  
 
'''Type''': Placeable Objects
 
'''Type''': Placeable Objects
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!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:spawned.png|64px|link=Input:Respawn]]||'''Respawn'''||Create another object. The settings may use the activator's position to decide the spawn location.
+
|[[File:spawned.png|64px|link=Respawn]]||'''Respawn'''||Create another object. The settings may use the activator's position to decide the spawn location.
 
|-
 
|-
|[[File:delete.png|64px|link=Input:Delete]]||'''Remove'''||Remove the object. The object will be removed from the map.
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|[[File:delete.png|64px|link=Delete]]||'''Remove'''||Remove the object. The object will be removed from the map.
 
|-
 
|-
|[[File:set_poi.png|64px|link=Input:SetPOI]]||'''Set Point Of Interest'''||Apply a POI icon to the object.
+
|[[File:set_poi.png|64px|link=Set POI]]||'''Set Point Of Interest'''||Apply a POI icon to the object.
 
|-
 
|-
|[[File:remove_poi.png|64px|link=Input:ClearPOI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set.
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|[[File:remove_poi.png|64px|link=Clear POI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set.
 
|}
 
|}
  
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!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:onpickup.png|64px|link=Input:OnPickUp]]||'''On Picked Up'''||When a player presses the use button on the weapon, send a signal. The player is the activator.
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|[[File:onused.png|64px|link=On Picked Up]]||'''On Picked Up'''||When a player presses the use button on the weapon, send a signal. The player is the activator.
 
|}
 
|}
  
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|-
 
|-
 
|'''Spawn Delay'''||Float||The number of seconds before the object will spawn after the map starts.
 
|'''Spawn Delay'''||Float||The number of seconds before the object will spawn after the map starts.
 +
|-
 +
|'''On Spawn Pick Up Type'''||Enum||Determines the action needed to pick this weapon up when the weapon first spawns.
 +
|-
 +
|'''On Drop Pick Up Type'''||Enum||Determines the action needed to pick this weapon back up when dropped.
 
|}
 
|}
  
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Below is a list of objects that make use of the inputs/outputs and properties defined above.
 
Below is a list of objects that make use of the inputs/outputs and properties defined above.
  
* [[Object:BurstRifle|Burst Rifle]]
+
* [[BFG]]
* [[Object:Chaingun|Chaingun]]
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* [[Burst Rifle]]
* [[Object:CombatShotgun|Combat Shotgun]]
+
* [[Chaingun]]
* [[Object:GaussCannon|Gauss Cannon]]
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* [[Chainsaw]]
* [[Object:HeavyAssaultRifle|Heavy Assault Rifle]]
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* [[Combat Shotgun]]
* [[Object:Hellshot|Hellshot]]
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* [[EMG Mark V]]
* [[Object:LightningGun|Lightning Gun]]
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* [[Gauss Cannon]]
* [[Object:PlasmaRifle|Plasma Rifle]]
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* [[Heavy Assault Rifle]]
* [[Object:RocketLauncher|Rocket Launcher]]
+
* [[Hellshot]]
* [[Object:SuperShotgun|Super Shotgun]]
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* [[Lightning Gun]]
* [[Object:VortexRifle|Vortex Rifle]]
+
* [[Plasma Rifle]]
 +
* [[Rocket Launcher]]
 +
* [[Static Rifle]]
 +
* [[Super Shotgun]]
 +
* [[Vortex Rifle]]

Latest revision as of 2016-07-29T17:06:56

All Weapons in this category share the same inputs and outputs

Details

Weapons.png

Object: Weapons

Category: Weapons

Type: Placeable Objects

Inputs

INPUTS
Spawned.png Respawn Create another object. The settings may use the activator's position to decide the spawn location.
Delete.png Remove Remove the object. The object will be removed from the map.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.

Outputs

INPUTS
Onused.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Respawn Delay Float The number of seconds before the object will respawn after being picked up.
Spawn Delay Float The number of seconds before the object will spawn after the map starts.
On Spawn Pick Up Type Enum Determines the action needed to pick this weapon up when the weapon first spawns.
On Drop Pick Up Type Enum Determines the action needed to pick this weapon back up when dropped.

Objects

Below is a list of objects that make use of the inputs/outputs and properties defined above.