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A phenomenon first observed at the Argent Fracture, this supernaturally occurring stream of gas is capable of propelling hundreds of pounds into the air.
Type: Placeable Objects
|On Kill||When this hazard kills a target, send a signal with the target as the activator.|
|On Caused Damage||When this hazard causes damage, send a signal.|
|Name||String||All FX||The name of this object. Rename an object to make it easy to identify.|
|Start Enabled||Boolean||All FX||If true, the hazard will be enabled on map start.|
|Color||RGB||Select FX||The red, green and blue components of the RGB color value.|
|Damage||Integer||All FX||The amount of damage the hazard will cause per damage interval.|
|Damage Interval||Float||Only lingering FX/Hazards||The number of seconds between each tick of damage.|
|Custom Filter||Grid Picker||All FX||Limits who or what can use this object.|