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A phenomenon first observed at the Argent Fracture, this supernaturally occurring stream of gas is capable of propelling hundreds of pounds into the air.



Object: Vortex

Category: FX

Type: Placeable Objects


Enable.png Enable Hazard Enable the hazard. This turns on both damage and visual effects.
Disable.png Disable Hazard Disable the hazard. This turns off both damage and visual effects.
Enable.png Set Damage Set how much damage this hazard causes per damage interval. Using a variable as the input's Damage property will set the Hazard's damage to the variable's current value. The damage will not update when the variable changes value.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.


Onkilled.png On Kill When this hazard kills a target, send a signal with the target as the activator.
Hurt.png On Caused Damage When this hazard causes damage, send a signal.


Property Type Used with Description
Name String All FX The name of this object. Rename an object to make it easy to identify.
Start Enabled Boolean All FX If true, the hazard will be enabled on map start.
Color RGB Select FX The red, green and blue components of the RGB color value.
Damage Integer All FX The amount of damage the hazard will cause per damage interval.
Damage Interval Float Only lingering FX/Hazards The number of seconds between each tick of damage.
Custom Filter Grid Picker All FX Limits who or what can use this object.