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Difference between revisions of "Vitals"

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[[Category:Logic]]
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== Vitals ==
 
The Vitals object is used to give health and armor to players.
 
The Vitals object is used to give health and armor to players.
  
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== Inputs ==
 
== Inputs ==
 
{| class="wikitable" style="width:60%;"
 
{| class="wikitable" style="width:60%;"
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File: .png|64px|link=Input:GiveHealth]]||'''Give Health'''||Give the player the amount of health specified in the input's properties. Expects a player as an activator.
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|[[File:Heal.png|64px|link=Give Health]]||'''Give Health'''||Give the player the amount of health specified in the input's properties. Expects a player as an activator.
 
|-
 
|-
|[[File: .png|64px|link=Input:GiveArmor]]||'''Give Armor'''||Give the player the amount of armor specified in the input's properties. Expects a player as an activator.
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|[[File:GiveArmor.png|64px|link=Give Armor]]||'''Give Armor'''||Give the player the amount of armor specified in the input's properties. Expects a player as an activator.
 
|}
 
|}
 
  
 
== Outputs ==
 
== Outputs ==
None
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{| class="wikitable" style="width: 60%;"
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!colspan="3"|'''OUTPUTS'''
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|-
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|[[File:health_reached.png|64px|link=On Health Reached]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator.
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|}
  
 
== Properties ==
 
== Properties ==

Latest revision as of 2016-07-29T17:33:25

Vitals

The Vitals object is used to give health and armor to players.

Details

Vitals.PNG

Object: Vitals

Category: Player

Inputs

INPUTS
Heal.png Give Health Give the player the amount of health specified in the input's properties. Expects a player as an activator.
GiveArmor.png Give Armor Give the player the amount of armor specified in the input's properties. Expects a player as an activator.

Outputs

OUTPUTS
Health reached.png On Health Percentage Reached When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator.

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.