Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.
Difference between revisions of "Vitals"
From Snapwiki
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | [[Category:Logic]] | ||
+ | == Vitals == | ||
The Vitals object is used to give health and armor to players. | The Vitals object is used to give health and armor to players. | ||
Line 10: | Line 12: | ||
|} | |} | ||
+ | |||
== Inputs == | == Inputs == | ||
{| class="wikitable" style="width:60%;" | {| class="wikitable" style="width:60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:Heal.png|64px|link= | + | |[[File:Heal.png|64px|link=Give Health]]||'''Give Health'''||Give the player the amount of health specified in the input's properties. Expects a player as an activator. |
|- | |- | ||
− | |[[File:GiveArmor.png|64px|link= | + | |[[File:GiveArmor.png|64px|link=Give Armor]]||'''Give Armor'''||Give the player the amount of armor specified in the input's properties. Expects a player as an activator. |
|} | |} | ||
− | |||
== Outputs == | == Outputs == | ||
− | + | {| class="wikitable" style="width: 60%;" | |
+ | !colspan="3"|'''OUTPUTS''' | ||
+ | |- | ||
+ | |[[File:health_reached.png|64px|link=On Health Reached]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. | ||
+ | |} | ||
== Properties == | == Properties == |
Latest revision as of 2016-07-29T17:33:25
Contents
Vitals
The Vitals object is used to give health and armor to players.
Details
Object: Vitals Category: Player |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
![]() |
On Health Percentage Reached | When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. |
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |