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The Vitals object is used to give health and armor to players.
|Give Health||Give the player the amount of health specified in the input's properties. Expects a player as an activator.|
|Give Armor||Give the player the amount of armor specified in the input's properties. Expects a player as an activator.|
|On Health Percentage Reached||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|