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Difference between revisions of "Vault"
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(Created page with "Category:Objects In an attempt to expand the market share of Argent Energy, UAC scientists have created an efficient replacement for pneumatic transportation. == Details =...") |
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|[[File:enable.png|64px|link=Set Damage]]||'''Set Damage'''||Set how much damage this hazard causes per damage interval. Using a variable as the input's Damage property will set the Hazard's damage to the variable's current value. The damage will not update when the variable changes value. | |[[File:enable.png|64px|link=Set Damage]]||'''Set Damage'''||Set how much damage this hazard causes per damage interval. Using a variable as the input's Damage property will set the Hazard's damage to the variable's current value. The damage will not update when the variable changes value. | ||
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+ | |[[File:setcolor.png|64px|link=Set Color]]||'''Set Color'''||Set the RGB color value as specified in the input's properties. | ||
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Latest revision as of 2016-10-19T12:52:12
In an attempt to expand the market share of Argent Energy, UAC scientists have created an efficient replacement for pneumatic transportation.
Contents
Details
Object: Valut Category: FX Type: Placeable Objects |
Inputs
Outputs
OUTPUTS | ||
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On Kill | When this hazard kills a target, send a signal with the target as the activator. |
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On Caused Damage | When this hazard causes damage, send a signal. |
Properties
PROPERTIES | |||
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Property | Type | Used with | Description |
Name | String | All FX | The name of this object. Rename an object to make it easy to identify. |
Start Enabled | Boolean | All FX | If true, the hazard will be enabled on map start. |
Color | RGB | Select FX | The red, green and blue components of the RGB color value. |
Damage | Integer | All FX | The amount of damage the hazard will cause per damage interval. |
Damage Interval | Float | Only lingering FX/Hazards | The number of seconds between each tick of damage. |
Custom Filter | Grid Picker | All FX | Limits who or what can use this object. |