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Triggers

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Box Trigger

The Box Trigger will signal its outputs when a player or demon enters the bounding.

INPUTS
Disable Volume
Disable the Trigger or Player Blocking Volume.
Enable Volume
Enable the Trigger or Player Blocking Volume.
Delete
Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Make Visible
Make the volume visible to the player. The volume will be transparent.
Make Invisible
Make the volume invisible to the player. The volume still functions, just can't be seen.
Set Point Of Interest
Apply a POI icon to the object.
Clear Points Of Interest
Remove any POIs that have been set.
OUTPUTS
On Entered
When an object enters the volume, send a signal. The object is the activator.
On Trigger Used
When a player presses the use button on the trigger, send a signal. The player is the activator.
On Exited
When an object exits the volume, send a signal. The object is the activator.
On Exited All
When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Cylinder Trigger

The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.

INPUTS
Disable Volume
Disable the Trigger or Player Blocking Volume.
Enable Volume
Enable the Trigger or Player Blocking Volume.
Delete
Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Make Visible
Make the volume visible to the player. The volume will be transparent.
Make Invisible
Make the volume invisible to the player. The volume still functions, just can't be seen.
Set Point Of Interest
Apply a POI icon to the object.
Clear Points Of Interest
Remove any POIs that have been set.
OUTPUTS
On Entered
When an object enters the volume, send a signal. The object is the activator.
On Trigger Used
When a player presses the use button on the trigger, send a signal. The player is the activator.
On Exited
When an object exits the volume, send a signal. The object is the activator.
On Exited All
When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.