Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.
Difference between revisions of "Triggers"
From Snapwiki
Line 3: | Line 3: | ||
The Box Trigger will signal its outputs when a player or demon enters the bounding. | The Box Trigger will signal its outputs when a player or demon enters the bounding. | ||
+ | |||
+ | == Details == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |[[File:BoxTrigger.PNG]]|| | ||
+ | '''Object''': Box Trigger | ||
+ | |||
+ | '''Category''': Volumes | ||
+ | |||
+ | |} | ||
+ | |||
+ | == Inputs == | ||
{| class="wikitable" style="width: 60%;" | {| class="wikitable" style="width: 60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | | ||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume. | + | |[[File:.png|64px|link=Input:Disable]]||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | | ||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume. | + | |[[File:.png|64px|link=Input:Enable]]||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | | ||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. | + | |[[File:.png|64px|link=Input:Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
|- | |- | ||
− | | ||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. | + | |[[File:.png|64px|link=Input:Make Visible]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. |
|- | |- | ||
− | | ||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. | + | |[[File:.png|64px|link=Input:Make Invisible]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. |
|- | |- | ||
− | | ||'''Set Point Of Interest'''||Apply a POI icon to the object. | + | |[[File:.png|64px|link=Input:Set Point Of Interest]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
|- | |- | ||
− | | ||'''Clear Points Of Interest'''||Remove any POIs that have been set. | + | |[[File:.png|64px|link=Input:Clear Points Of Interest]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
|} | |} | ||
Line 25: | Line 37: | ||
!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | | ||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator. | + | |[[File:.png|64px|link=Output:On Entered]]||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator. |
|- | |- | ||
− | | ||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator. | + | |[[File:.png|64px|link=Output:On Trigger Used]]||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator. |
|- | |- | ||
− | | ||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator. | + | |[[File:.png|64px|link=Output:On Exited]]||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator. |
|- | |- | ||
− | | ||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator. | + | |[[File:.png|64px|link=Output:On Exited All]]||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator. |
|} | |} | ||
− | + | == Properties == | |
− | ('''Note:''' When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.) | + | {| class="wikitable" style="width: 60%;" |
+ | !colspan="3"|'''PROPERTIES''' | ||
+ | |- | ||
+ | |'''Property'''||'''Type'''||'''Description''' | ||
+ | |- | ||
+ | |'''Name'''||String||The name of this object. Rename an object to make it easy to identify. | ||
+ | |- | ||
+ | |'''Render Model'''||Enum||What render model to use. | ||
+ | |- | ||
+ | |'''Size'''||XYZ Size||The dimensions of the object. ('''Note:''' When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.) | ||
+ | |- | ||
+ | |'''Show on Start'''||Boolean||If true, this object will be visible when the map starts. | ||
+ | |- | ||
+ | |'''Color'''||RGB Color||The red, green and blue components of the RGB color value. | ||
+ | |- | ||
+ | |'''Make Human Usable'''||Boolean||If true, a human player will be prompted with a use command when inside the trigger. | ||
+ | |- | ||
+ | |'''Usable Message'''||String||The message to display when a player is prompted with a use command. | ||
+ | |- | ||
+ | |'''Remove On'''||Enum||Optionally remove this trigger on use or when entered. | ||
+ | |- | ||
+ | |'''Custom Filter'''||Grid Picker||Limits who or what can use this object. | ||
+ | |- | ||
+ | |'''Cooldown'''||Number||After signaling its outputs, the trigger will wait this many seconds before it can be used again. | ||
+ | |} | ||
Line 41: | Line 77: | ||
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding. | The Cylinder Trigger will signal its outputs when a player or demon enters the bounding. | ||
+ | |||
+ | == Details == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |[[File:CylinderTrigger.PNG]]|| | ||
+ | '''Object''': Cylinder Trigger | ||
+ | |||
+ | '''Category''': Volumes | ||
+ | |||
+ | |} | ||
== Inputs == | == Inputs == | ||
Line 46: | Line 92: | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | | ||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume. | + | |[[File:.png|64px|link=Input:Disable]]||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | | ||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume. | + | |[[File:.png|64px|link=Input:Enable]]||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | | ||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. | + | |[[File:.png|64px|link=Input:Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
|- | |- | ||
− | | ||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. | + | |[[File:.png|64px|link=Input:Make Visible]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. |
|- | |- | ||
− | | ||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. | + | |[[File:.png|64px|link=Input:Make Invisible]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. |
|- | |- | ||
− | | ||'''Set Point Of Interest'''||Apply a POI icon to the object. | + | |[[File:.png|64px|link=Input:Set Point Of Interest]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
|- | |- | ||
− | | ||'''Clear Points Of Interest'''||Remove any POIs that have been set. | + | |[[File:.png|64px|link=Input:Clear Points Of Interest]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
|} | |} | ||
− | |||
− | |||
== Outputs == | == Outputs == | ||
Line 67: | Line 111: | ||
!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | | ||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator. | + | |[[File:.png|64px|link=Output:On Entered]]||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator. |
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Trigger Used]]||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Exited]]||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Exited All]]||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator. | ||
+ | |} | ||
+ | |||
+ | == Properties == | ||
+ | {| class="wikitable" style="width: 60%;" | ||
+ | !colspan="3"|'''PROPERTIES''' | ||
+ | |- | ||
+ | |'''Property'''||'''Type'''||'''Description''' | ||
+ | |- | ||
+ | |'''Name'''||String||The name of this object. Rename an object to make it easy to identify. | ||
+ | |- | ||
+ | |'''Size'''||Size||The dimensions of the object. | ||
+ | |- | ||
+ | |'''Show On Start'''||Boolean||If true, this object will be visible when the map starts. | ||
+ | |- | ||
+ | |'''Color'''||RGB Color||The red, green and blue components of the RGB color value. | ||
+ | |- | ||
+ | |'''Make Human Usable'''||Boolean||If true, a human player will be prompted with a use command when inside the trigger. | ||
+ | |- | ||
+ | |'''Usable Message'''||String||The message to display when a player is prompted with a use command. | ||
|- | |- | ||
− | + | |'''Remove On'''||Enum||Optionally remove this trigger on use or when entered. | |
|- | |- | ||
− | + | |'''Custom Filter'''||Grid Picker||Limits who or what can use this object. | |
|- | |- | ||
− | + | |'''Cooldown'''||Number||After signaling its outputs, the trigger will wait this many seconds before it can be used again. | |
|} | |} |
Revision as of 2016-06-03T13:23:01
Contents
Box Trigger
The Box Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Box Trigger Category: Volumes |
Inputs
INPUTS | ||
---|---|---|
64px | Disable Volume | Disable the Trigger or Player Blocking Volume. |
64px | Enable Volume | Enable the Trigger or Player Blocking Volume. |
64px | Delete | Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
64px | Make Visible | Make the volume visible to the player. The volume will be transparent. |
64px | Make Invisible | Make the volume invisible to the player. The volume still functions, just can't be seen. |
64px | Set Point Of Interest | Apply a POI icon to the object. |
64px | Clear Points Of Interest | Remove any POIs that have been set. |
Outputs
OUTPUTS | ||
---|---|---|
64px | On Entered | When an object enters the volume, send a signal. The object is the activator. |
64px | On Trigger Used | When a player presses the use button on the trigger, send a signal. The player is the activator. |
64px | On Exited | When an object exits the volume, send a signal. The object is the activator. |
64px | On Exited All | When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Size | XYZ Size | The dimensions of the object. (Note: When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.) |
Show on Start | Boolean | If true, this object will be visible when the map starts. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
Usable Message | String | The message to display when a player is prompted with a use command. |
Remove On | Enum | Optionally remove this trigger on use or when entered. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |
Cylinder Trigger
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
Details
Object: Cylinder Trigger Category: Volumes |
Inputs
INPUTS | ||
---|---|---|
64px | Disable Volume | Disable the Trigger or Player Blocking Volume. |
64px | Enable Volume | Enable the Trigger or Player Blocking Volume. |
64px | Delete | Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
64px | Make Visible | Make the volume visible to the player. The volume will be transparent. |
64px | Make Invisible | Make the volume invisible to the player. The volume still functions, just can't be seen. |
64px | Set Point Of Interest | Apply a POI icon to the object. |
64px | Clear Points Of Interest | Remove any POIs that have been set. |
Outputs
OUTPUTS | ||
---|---|---|
64px | On Entered | When an object enters the volume, send a signal. The object is the activator. |
64px | On Trigger Used | When a player presses the use button on the trigger, send a signal. The player is the activator. |
64px | On Exited | When an object exits the volume, send a signal. The object is the activator. |
64px | On Exited All | When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Size | Size | The dimensions of the object. |
Show On Start | Boolean | If true, this object will be visible when the map starts. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Make Human Usable | Boolean | If true, a human player will be prompted with a use command when inside the trigger. |
Usable Message | String | The message to display when a player is prompted with a use command. |
Remove On | Enum | Optionally remove this trigger on use or when entered. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Cooldown | Number | After signaling its outputs, the trigger will wait this many seconds before it can be used again. |