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Difference between revisions of "Triggers"

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The Box Trigger will signal its outputs when a player or demon enters the bounding.
 
The Box Trigger will signal its outputs when a player or demon enters the bounding.
  
 +
 +
== Details ==
 +
{| class="wikitable"
 +
|-
 +
|[[File:BoxTrigger.PNG]]||
 +
'''Object''': Box Trigger
 +
 +
'''Category''': Volumes
 +
 +
|}
 +
 +
== Inputs ==
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
| ||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume.
+
|[[File:.png|64px|link=Input:Disable]]||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume.
 
|-
 
|-
| ||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume.
+
|[[File:.png|64px|link=Input:Enable]]||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume.
 
|-
 
|-
| ||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
+
|[[File:.png|64px|link=Input:Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
 
|-
 
|-
| ||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent.
+
|[[File:.png|64px|link=Input:Make Visible]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent.
 
|-
 
|-
| ||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen.
+
|[[File:.png|64px|link=Input:Make Invisible]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen.
 
|-
 
|-
| ||'''Set Point Of Interest'''||Apply a POI icon to the object.
+
|[[File:.png|64px|link=Input:Set Point Of Interest]]||'''Set Point Of Interest'''||Apply a POI icon to the object.
 
|-
 
|-
| ||'''Clear Points Of Interest'''||Remove any POIs that have been set.
+
|[[File:.png|64px|link=Input:Clear Points Of Interest]]||'''Clear Points Of Interest'''||Remove any POIs that have been set.
 
|}
 
|}
  
Line 25: Line 37:
 
!colspan="3"|'''OUTPUTS'''
 
!colspan="3"|'''OUTPUTS'''
 
|-
 
|-
| ||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator.
+
|[[File:.png|64px|link=Output:On Entered]]||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator.
 
|-
 
|-
| ||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator.
+
|[[File:.png|64px|link=Output:On Trigger Used]]||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator.
 
|-
 
|-
| ||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator.
+
|[[File:.png|64px|link=Output:On Exited]]||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator.
 
|-
 
|-
| ||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.
+
|[[File:.png|64px|link=Output:On Exited All]]||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.
 
|}
 
|}
  
 
+
== Properties ==
('''Note:''' When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.)
+
{| class="wikitable" style="width: 60%;"
 +
!colspan="3"|'''PROPERTIES'''
 +
|-
 +
|'''Property'''||'''Type'''||'''Description'''
 +
|-
 +
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 +
|-
 +
|'''Render Model'''||Enum||What render model to use.
 +
|-
 +
|'''Size'''||XYZ Size||The dimensions of the object. ('''Note:''' When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.)
 +
|-
 +
|'''Show on Start'''||Boolean||If true, this object will be visible when the map starts.
 +
|-
 +
|'''Color'''||RGB Color||The red, green and blue components of the RGB color value.
 +
|-
 +
|'''Make Human Usable'''||Boolean||If true, a human player will be prompted with a use command when inside the trigger.
 +
|-
 +
|'''Usable Message'''||String||The message to display when a player is prompted with a use command.
 +
|-
 +
|'''Remove On'''||Enum||Optionally remove this trigger on use or when entered.
 +
|-
 +
|'''Custom Filter'''||Grid Picker||Limits who or what can use this object.
 +
|-
 +
|'''Cooldown'''||Number||After signaling its outputs, the trigger will wait this many seconds before it can be used again.
 +
|}
  
  
Line 41: Line 77:
  
 
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
 
The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
 +
 +
== Details ==
 +
{| class="wikitable"
 +
|-
 +
|[[File:CylinderTrigger.PNG]]||
 +
'''Object''': Cylinder Trigger
 +
 +
'''Category''': Volumes
 +
 +
|}
  
 
== Inputs ==
 
== Inputs ==
Line 46: Line 92:
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
| ||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume.
+
|[[File:.png|64px|link=Input:Disable]]||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume.
 
|-
 
|-
| ||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume.
+
|[[File:.png|64px|link=Input:Enable]]||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume.
 
|-
 
|-
| ||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
+
|[[File:.png|64px|link=Input:Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
 
|-
 
|-
| ||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent.
+
|[[File:.png|64px|link=Input:Make Visible]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent.
 
|-
 
|-
| ||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen.
+
|[[File:.png|64px|link=Input:Make Invisible]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen.
 
|-
 
|-
| ||'''Set Point Of Interest'''||Apply a POI icon to the object.
+
|[[File:.png|64px|link=Input:Set Point Of Interest]]||'''Set Point Of Interest'''||Apply a POI icon to the object.
 
|-
 
|-
| ||'''Clear Points Of Interest'''||Remove any POIs that have been set.
+
|[[File:.png|64px|link=Input:Clear Points Of Interest]]||'''Clear Points Of Interest'''||Remove any POIs that have been set.
 
|}
 
|}
 
 
  
 
== Outputs ==
 
== Outputs ==
Line 67: Line 111:
 
!colspan="3"|'''OUTPUTS'''
 
!colspan="3"|'''OUTPUTS'''
 
|-
 
|-
| ||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator.
+
|[[File:.png|64px|link=Output:On Entered]]||'''On Entered'''||When an object enters the volume, send a signal. The object is the activator.
 +
|-
 +
|[[File:.png|64px|link=Output:On Trigger Used]]||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator.
 +
|-
 +
|[[File:.png|64px|link=Output:On Exited]]||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator.
 +
|-
 +
|[[File:.png|64px|link=Output:On Exited All]]||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.
 +
|}
 +
 
 +
== Properties ==
 +
{| class="wikitable" style="width: 60%;"
 +
!colspan="3"|'''PROPERTIES'''
 +
|-
 +
|'''Property'''||'''Type'''||'''Description'''
 +
|-
 +
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 +
|-
 +
|'''Size'''||Size||The dimensions of the object.
 +
|-
 +
|'''Show On Start'''||Boolean||If true, this object will be visible when the map starts.
 +
|-
 +
|'''Color'''||RGB Color||The red, green and blue components of the RGB color value.
 +
|-
 +
|'''Make Human Usable'''||Boolean||If true, a human player will be prompted with a use command when inside the trigger.
 +
|-
 +
|'''Usable Message'''||String||The message to display when a player is prompted with a use command.
 
|-
 
|-
| ||'''On Trigger Used'''||When a player presses the use button on the trigger, send a signal. The player is the activator.
+
|'''Remove On'''||Enum||Optionally remove this trigger on use or when entered.
 
|-
 
|-
| ||'''On Exited'''||When an object exits the volume, send a signal. The object is the activator.
+
|'''Custom Filter'''||Grid Picker||Limits who or what can use this object.
 
|-
 
|-
| ||'''On Exited All'''||When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.
+
|'''Cooldown'''||Number||After signaling its outputs, the trigger will wait this many seconds before it can be used again.
 
|}
 
|}

Revision as of 2016-06-03T13:23:01

Box Trigger

The Box Trigger will signal its outputs when a player or demon enters the bounding.


Details

BoxTrigger.PNG

Object: Box Trigger

Category: Volumes

Inputs

INPUTS
64px Disable Volume Disable the Trigger or Player Blocking Volume.
64px Enable Volume Enable the Trigger or Player Blocking Volume.
64px Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
64px Make Visible Make the volume visible to the player. The volume will be transparent.
64px Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
64px Set Point Of Interest Apply a POI icon to the object.
64px Clear Points Of Interest Remove any POIs that have been set.

Outputs

OUTPUTS
64px On Entered When an object enters the volume, send a signal. The object is the activator.
64px On Trigger Used When a player presses the use button on the trigger, send a signal. The player is the activator.
64px On Exited When an object exits the volume, send a signal. The object is the activator.
64px On Exited All When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Size XYZ Size The dimensions of the object. (Note: When the Box Trigger is set to a large area, only a small area in the trigger can be activated. The active area is limited to 520 Depth, 500 Width, and any Height. A bug fix is coming in a future update.)
Show on Start Boolean If true, this object will be visible when the map starts.
Color RGB Color The red, green and blue components of the RGB color value.
Make Human Usable Boolean If true, a human player will be prompted with a use command when inside the trigger.
Usable Message String The message to display when a player is prompted with a use command.
Remove On Enum Optionally remove this trigger on use or when entered.
Custom Filter Grid Picker Limits who or what can use this object.
Cooldown Number After signaling its outputs, the trigger will wait this many seconds before it can be used again.


Cylinder Trigger

The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.

Details

CylinderTrigger.PNG

Object: Cylinder Trigger

Category: Volumes

Inputs

INPUTS
64px Disable Volume Disable the Trigger or Player Blocking Volume.
64px Enable Volume Enable the Trigger or Player Blocking Volume.
64px Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
64px Make Visible Make the volume visible to the player. The volume will be transparent.
64px Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
64px Set Point Of Interest Apply a POI icon to the object.
64px Clear Points Of Interest Remove any POIs that have been set.

Outputs

OUTPUTS
64px On Entered When an object enters the volume, send a signal. The object is the activator.
64px On Trigger Used When a player presses the use button on the trigger, send a signal. The player is the activator.
64px On Exited When an object exits the volume, send a signal. The object is the activator.
64px On Exited All When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Size Size The dimensions of the object.
Show On Start Boolean If true, this object will be visible when the map starts.
Color RGB Color The red, green and blue components of the RGB color value.
Make Human Usable Boolean If true, a human player will be prompted with a use command when inside the trigger.
Usable Message String The message to display when a player is prompted with a use command.
Remove On Enum Optionally remove this trigger on use or when entered.
Custom Filter Grid Picker Limits who or what can use this object.
Cooldown Number After signaling its outputs, the trigger will wait this many seconds before it can be used again.