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Triggers

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Box Trigger

The Box Trigger will signal its outputs when a player or demon enters the bounding.

Details

BoxTrigger.PNG

Object: Box Trigger

Category: Volumes

Inputs

INPUTS
Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.png Make Visible Make the volume visible to the player. The volume will be transparent.
Hide.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onentered.png On Entered When an object enters the volume, send a signal. The object is the activator.
OnUsed.png On Trigger Used When a player presses the use button on the trigger, send a signal. The player is the activator.
Onexit.png On Exited When an object exits the volume, send a signal. The object is the activator.
Onexit all.png On Exited All When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Size XYZ Size The dimensions of the object.
Show on Start Boolean If true, this object will be visible when the map starts.
Color RGB Color The red, green and blue components of the RGB color value.
Make Human Usable Boolean If true, a human player will be prompted with a use command when inside the trigger.
Usable Message String The message to display when a player is prompted with a use command.
Remove On Enum Optionally remove this trigger on use or when entered.
Custom Filter Grid Picker Limits who or what can use this object.
Cooldown Number After signaling its outputs, the trigger will wait this many seconds before it can be used again.


Cylinder Trigger

The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.

Details

CylinderTrigger.PNG

Object: Cylinder Trigger

Category: Volumes

Inputs

INPUTS
Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.png Make Visible Make the volume visible to the player. The volume will be transparent.
Hide.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.

Outputs

OUTPUTS
Onentered.png On Entered When an object enters the volume, send a signal. The object is the activator.
OnUsed.png On Trigger Used When a player presses the use button on the trigger, send a signal. The player is the activator.
Onexit.png On Exited When an object exits the volume, send a signal. The object is the activator.
Onexit all.png On Exited All When all objects have exited the trigger volume, send a signal. The last object to exit the volume is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Size Size The dimensions of the object.
Show On Start Boolean If true, this object will be visible when the map starts.
Color RGB Color The red, green and blue components of the RGB color value.
Make Human Usable Boolean If true, a human player will be prompted with a use command when inside the trigger.
Usable Message String The message to display when a player is prompted with a use command.
Remove On Enum Optionally remove this trigger on use or when entered.
Custom Filter Grid Picker Limits who or what can use this object.
Cooldown Number After signaling its outputs, the trigger will wait this many seconds before it can be used again.