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Team Resource
From Snapwiki
Contents
Team Resource
A variable that represents a custom Team Resource type. It can be set to a whole number.
Inputs
INPUTS | ||
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Spend | Spend the resource value specified in the input's properties. Fails if there are insufficient resources. Expects a player as an activator. | |
Set (Team Resource) | Set the activator's Team Resource to the value specified in the input's properties. Expects an object an activator. | |
Add (Team Resource) | Increase the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator. | |
Subtract (Team Resource) | Decrease the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator. |
Outputs
OUTPUTS | ||
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On Changed | When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables. | |
On Spend Team Resource Succeeded | When an attempt to spend a Team Resource succeeds, send a signal. The activator is unchanged from the input Spend signal. | |
On Spend Team Resource Failed | When an attempt to spend a Team Resource fails, send a signal. The activator is unchanged from the input Spend signal. | |
On Spend Team Resource Attempted | When an attempt to spend a Team Resource is made, send a signal. The activator is unchanged from the input Spend signal. |
Properties
PROPERTIES | ||
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Name | String | The name of this object. Rename an object to make it easy to identify. |
Icon | Grid Picker | Icon of this object. Change the icon to make it easy to identify. |
Initial Value | Integer | The starting value for this variable. |
Min Value | Integer | The minimum value. (Note: Player and Team Resource variables will ignore the minimum value set in the properties. A bug fix is coming in a future update.) |
Max Value | Integer | The maximum value. |