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Team Resource

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Revision as of 2016-05-13T00:27:39 by Tmustaine (Talk | contribs) (Created page with "== Team Resource == A variable that represents a custom Team Resource type. It can be set to a whole number. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |} ;Spen...")

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Team Resource

A variable that represents a custom Team Resource type. It can be set to a whole number.

INPUTS
Spend
Spend the resource value specified in the input's properties. Fails if there are insufficient resources. Expects a player as an activator.
Set (Team Resource)
Set the activator's Team Resource to the value specified in the input's properties. Expects an object an activator.
Add (Team Resource)
Increase the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
Subtract (Team Resource)
Decrease the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
OUTPUTS
On Changed
When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables.
On Spend Team Resource Succeeded
When an attempt to spend a Team Resource succeeds, send a signal. The activator is unchanged from the input Spend signal.
On Spend Team Resource Failed
When an attempt to spend a Team Resource fails, send a signal. The activator is unchanged from the input Spend signal.
On Spend Team Resource Attempted
When an attempt to spend a Team Resource is made, send a signal. The activator is unchanged from the input Spend signal.