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Difference between revisions of "Team Resource"

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(Created page with "== Team Resource == A variable that represents a custom Team Resource type. It can be set to a whole number. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |} ;Spen...")
 
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A variable that represents a custom Team Resource type. It can be set to a whole number.
 
A variable that represents a custom Team Resource type. It can be set to a whole number.
  
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== Inputs ==
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
!'''INPUTS'''
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!colspan="3"|'''INPUTS'''
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|-
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| ||'''Spend'''||Spend the resource value specified in the input's properties. Fails if there are insufficient resources. Expects a player as an activator.
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|-
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| ||'''Set (Team Resource)'''||Set the activator's Team Resource to the value specified in the input's properties. Expects an object an activator.
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|-
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| ||'''Add (Team Resource)'''||Increase the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
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|-
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| ||'''Subtract (Team Resource)'''||Decrease the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
 
|}
 
|}
  
;Spend: Spend the resource value specified in the input's properties. Fails if there are insufficient resources. Expects a player as an activator.
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== Outputs ==
;Set (Team Resource): Set the activator's Team Resource to the value specified in the input's properties. Expects an object an activator.
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;Add (Team Resource): Increase the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
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;Subtract (Team Resource): Decrease the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
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+
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
!'''OUTPUTS'''
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!colspan="3"|'''OUTPUTS'''
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|-
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| ||'''On Changed'''||When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables.
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|-
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| ||'''On Spend Team Resource Succeeded'''||When an attempt to spend a Team Resource succeeds, send a signal. The activator is unchanged from the input Spend signal.
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|-
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| ||'''On Spend Team Resource Failed'''||When an attempt to spend a Team Resource fails, send a signal. The activator is unchanged from the input Spend signal.
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|-
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| ||'''On Spend Team Resource Attempted'''||When an attempt to spend a Team Resource is made, send a signal. The activator is unchanged from the input Spend signal.
 
|}
 
|}
  
;On Changed: When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables.
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;On Spend Team Resource Succeeded: When an attempt to spend a Team Resource succeeds, send a signal. The activator is unchanged from the input Spend signal.
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== Properties ==
;On Spend Team Resource Failed: When an attempt to spend a Team Resource fails, send a signal. The activator is unchanged from the input Spend signal.
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{| class="wikitable" style="width: 60%;"
;On Spend Team Resource Attempted: When an attempt to spend a Team Resource is made, send a signal. The activator is unchanged from the input Spend signal.
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!colspan="3"|'''PROPERTIES'''
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|-
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|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
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|-
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|'''Icon'''||Grid Picker||Icon of this object. Change the icon to make it easy to identify.
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|-
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|'''Initial Value'''||Integer||The starting value for this variable.
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|-
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|'''Min Value'''||Integer||The minimum value. ('''Note:''' Player and Team Resource variables will ignore the minimum value set in the properties. A bug fix is coming in a future update.)
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|-
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|'''Max Value'''||Integer||The maximum value.
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|}

Revision as of 2016-06-01T12:32:58

Team Resource

A variable that represents a custom Team Resource type. It can be set to a whole number.

Inputs

INPUTS
Spend Spend the resource value specified in the input's properties. Fails if there are insufficient resources. Expects a player as an activator.
Set (Team Resource) Set the activator's Team Resource to the value specified in the input's properties. Expects an object an activator.
Add (Team Resource) Increase the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.
Subtract (Team Resource) Decrease the activator's Team Resource by the amount specified in the input's properties. Expects an object an activator.

Outputs

OUTPUTS
On Changed When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables.
On Spend Team Resource Succeeded When an attempt to spend a Team Resource succeeds, send a signal. The activator is unchanged from the input Spend signal.
On Spend Team Resource Failed When an attempt to spend a Team Resource fails, send a signal. The activator is unchanged from the input Spend signal.
On Spend Team Resource Attempted When an attempt to spend a Team Resource is made, send a signal. The activator is unchanged from the input Spend signal.


Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Icon Grid Picker Icon of this object. Change the icon to make it easy to identify.
Initial Value Integer The starting value for this variable.
Min Value Integer The minimum value. (Note: Player and Team Resource variables will ignore the minimum value set in the properties. A bug fix is coming in a future update.)
Max Value Integer The maximum value.