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Revision as of 2016-06-16T13:42:36 by KDearnley (Fixing Flow category)
A String variable can be set to a text string and used to control certain properties on other objects.
|Build||Combine Integer, Number, Boolean or String variables into one String.|
|Set (String)||Set the String to the value specified in the input's properties.|
|On Changed||When the value changes, send a signal. The activator is the Resource or Cached Entity that changed. There is no activator for Boolean, Color, Integer, Number or String variables.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Enable Scoring||Boolean||If false, no score will be awarded to teams or players.|
|Also Add to Team Score||Boolean||f true, any time a player is awarded points, the same amount will be awarded to their team.|
|Score Multiplier||Number||Scores awarded from kills will be scaled by this value.|
|Glory Kill Score Multiplier||Number||Score gained from glory kills will be scaled by this value.|
|Score For Player Kill||Integer||Number of points awarded to a player when they kill another player.|
|Score For Demon Player Kill||Integer||Number of points awarded to a player when they kill a demon player.|
|Par Time Bonus||Integer||Number of bonus points awarded to a player for completing the level under the Par Time defined in the Gameplay Settings.|
|Bonus For All Secrets Found||Integer||Number of bonus points awarded to a player for finding all the secrets in the map.|
|Demon Type (Possessed Scientist, Imp, Etc)||Integer||Number of points awarded when you kill this demon.|