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Start Lockdown

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Revision as of 2016-10-19T12:14:19 by KDearnley (Talk | contribs) (Added support for silent (no VO announcements) lockdowns)

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Input: Start Lockdown

Description: Start a lockdown event and bar the module doors. The settings may use the activator's position to decide the module.


Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Input Delay Number The number of seconds between receiving and sending the signal. Can be fixed or variable.
Respawn Player in Lockdown Module Boolean When true, if a player dies in the module this input is attached to, the player will respawn in the targeted module. Takes priority over GamePlay Settings.
Silent Lockdown Boolean If true, lockdown will not play sound or display text.