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Revision as of 2016-10-19T12:14:19 by KDearnley (Added support for silent (no VO announcements) lockdowns)
Input: Start Lockdown
Description: Start a lockdown event and bar the module doors. The settings may use the activator's position to decide the module.
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Input Delay||Number||The number of seconds between receiving and sending the signal. Can be fixed or variable.|
|Respawn Player in Lockdown Module||Boolean||When true, if a player dies in the module this input is attached to, the player will respawn in the targeted module. Takes priority over GamePlay Settings.|
|Silent Lockdown||Boolean||If true, lockdown will not play sound or display text.|