2D Speaker
The 2D Speaker broadcasts sound everywhere. There is no escaping!
- Play
- Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
- Stop Sound
- Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
- Update Sound
- Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
- On Sound Finished
- When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
3D Speaker
The 3D Speaker emits positional sounds from locations inside your map.
- Play
- Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
- Stop Sound
- Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
- Update Sound
- Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
- On Sound Finished
- When the sound clip has finished, send the signal. The activator is unchanged from the input signal.