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Speakers

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2D Speaker

The 2D Speaker broadcasts sound everywhere. There is no escaping!

INPUTS
Play
Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
Stop Sound
Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
Update Sound
Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
OUTPUTS
On Sound Finished
When the sound clip has finished, send the signal. The activator is unchanged from the input signal.

3D Speaker

The 3D Speaker emits positional sounds from locations inside your map.

INPUTS
Play
Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
Stop Sound
Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
Update Sound
Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
OUTPUTS
On Sound Finished
When the sound clip has finished, send the signal. The activator is unchanged from the input signal.