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Difference between revisions of "Speakers"

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The 2D Speaker broadcasts sound everywhere. There is no escaping!
 
The 2D Speaker broadcasts sound everywhere. There is no escaping!
  
{| class="wikitable" style="width: 60%;"
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== 3D Speaker ==
!'''INPUTS'''
+
|}
+
  
;Play: Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
+
The 3D Speaker emits positional sounds from locations inside your map.
;Stop Sound: Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
+
;Update Sound: Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
+
  
{| class="wikitable" style="width: 60%;"
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== Details ==
!'''OUTPUTS'''
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{| class="wikitable"
 +
|-
 +
|[[File:Speakers.PNG]]||
 +
'''Object''': 2D and 3D Speaker
 +
 
 +
'''Category''': Audio
 
|}
 
|}
  
;On Sound Finished: When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
+
The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.
 +
== Inputs ==
 +
{| class="wikitable" style="width:60%;"
 +
!colspan="3"|'''INPUTS'''
 +
|-
 +
|[[File:.png|64px|link=Input:Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 +
|-
 +
|[[File:.png|64px|link=Input:Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
 +
|-
 +
|[[File:.png|64px|link=Input:Update Sound]]||'''Update Sound'''||Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 +
|}
  
== 3D Speaker ==
+
== Outputs ==
 
+
{| class="wikitable" style="width:60%;"
The 3D Speaker emits positional sounds from locations inside your map.
+
!colspan="3"|'''OUTPUTS'''
 
+
|-
{| class="wikitable" style="width: 60%;"
+
|[[File:.png|64px|link=Input:On Sound Finished]]||'''On Sound Finished'''||When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
!'''INPUTS'''
+
 
|}
 
|}
  
;Play: Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 
;Stop Sound: Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
 
;Update Sound: Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 
  
 +
== Properties ==
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
!'''OUTPUTS'''
+
!colspan="3"|'''PROPERTIES'''
 +
|-
 +
|'''Property'''||'''Type'''||'''Description'''
 +
|-
 +
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 +
|-
 +
|'''Sound'''||Grid Picker||The sound clip that will be played by the speaker.
 
|}
 
|}
 
;On Sound Finished: When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
 

Revision as of 2016-06-03T12:49:32

2D Speaker

The 2D Speaker broadcasts sound everywhere. There is no escaping!

3D Speaker

The 3D Speaker emits positional sounds from locations inside your map.

Details

Speakers.PNG

Object: 2D and 3D Speaker

Category: Audio

The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.

Inputs

INPUTS
64px Play Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
64px Stop Sound Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
64px Update Sound Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.

Outputs

OUTPUTS
64px On Sound Finished When the sound clip has finished, send the signal. The activator is unchanged from the input signal.


Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Sound Grid Picker The sound clip that will be played by the speaker.