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Difference between revisions of "Speakers"
From Snapwiki
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The 2D Speaker broadcasts sound everywhere. There is no escaping! | The 2D Speaker broadcasts sound everywhere. There is no escaping! | ||
− | + | == 3D Speaker == | |
− | + | ||
− | + | ||
− | + | The 3D Speaker emits positional sounds from locations inside your map. | |
− | + | ||
− | + | ||
− | {| class="wikitable" | + | == Details == |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | |[[File:Speakers.PNG]]|| | ||
+ | '''Object''': 2D and 3D Speaker | ||
+ | |||
+ | '''Category''': Audio | ||
|} | |} | ||
− | ; | + | The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location. |
+ | == Inputs == | ||
+ | {| class="wikitable" style="width:60%;" | ||
+ | !colspan="3"|'''INPUTS''' | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Update Sound]]||'''Update Sound'''||Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |} | ||
− | == | + | == Outputs == |
− | + | {| class="wikitable" style="width:60%;" | |
− | + | !colspan="3"|'''OUTPUTS''' | |
− | + | |- | |
− | {| class="wikitable" style="width: 60%;" | + | |[[File:.png|64px|link=Input:On Sound Finished]]||'''On Sound Finished'''||When the sound clip has finished, send the signal. The activator is unchanged from the input signal. |
− | !''' | + | |
|} | |} | ||
− | |||
− | |||
− | |||
+ | == Properties == | ||
{| class="wikitable" style="width: 60%;" | {| class="wikitable" style="width: 60%;" | ||
− | !''' | + | !colspan="3"|'''PROPERTIES''' |
+ | |- | ||
+ | |'''Property'''||'''Type'''||'''Description''' | ||
+ | |- | ||
+ | |'''Name'''||String||The name of this object. Rename an object to make it easy to identify. | ||
+ | |- | ||
+ | |'''Sound'''||Grid Picker||The sound clip that will be played by the speaker. | ||
|} | |} | ||
− | |||
− |
Revision as of 2016-06-03T12:49:32
2D Speaker
The 2D Speaker broadcasts sound everywhere. There is no escaping!
3D Speaker
The 3D Speaker emits positional sounds from locations inside your map.
Details
Object: 2D and 3D Speaker Category: Audio |
The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.
Inputs
INPUTS | ||
---|---|---|
64px | Play | Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. |
64px | Stop Sound | Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator. |
64px | Update Sound | Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. |
Outputs
OUTPUTS | ||
---|---|---|
64px | On Sound Finished | When the sound clip has finished, send the signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Sound | Grid Picker | The sound clip that will be played by the speaker. |