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Difference between revisions of "Speakers"
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m (KDearnley moved page Logic:Speakers to Speakers: Fixing Logic category) |
m (Fixing Logic category) |
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+ | [[Category:Logic]] | ||
+ | The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location. | ||
== 2D Speaker == | == 2D Speaker == | ||
− | |||
The 2D Speaker broadcasts sound everywhere. There is no escaping! | The 2D Speaker broadcasts sound everywhere. There is no escaping! | ||
== 3D Speaker == | == 3D Speaker == | ||
− | |||
The 3D Speaker emits positional sounds from locations inside your map. | The 3D Speaker emits positional sounds from locations inside your map. | ||
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|} | |} | ||
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== Inputs == | == Inputs == | ||
{| class="wikitable" style="width:60%;" | {| class="wikitable" style="width:60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:Play.png|64px|link= | + | |[[File:Play.png|64px|link=Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. |
|- | |- | ||
− | |[[File:Stop.png|64px|link= | + | |[[File:Stop.png|64px|link=Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator. |
|- | |- | ||
− | |[[File:reset.png|64px|link= | + | |[[File:reset.png|64px|link=Update Sound]]||'''Update Sound'''||Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. |
|} | |} | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | |[[File:Finished.png|64px|link= | + | |[[File:Finished.png|64px|link=On Sound Finished]]||'''On Sound Finished'''||When the sound clip has finished, send the signal. The activator is unchanged from the input signal. |
|} | |} | ||
− | |||
== Properties == | == Properties == |
Revision as of 2016-06-16T12:58:12
The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.
2D Speaker
The 2D Speaker broadcasts sound everywhere. There is no escaping!
3D Speaker
The 3D Speaker emits positional sounds from locations inside your map.
Details
Object: 2D and 3D Speaker Category: Audio |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
![]() |
On Sound Finished | When the sound clip has finished, send the signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Sound | Grid Picker | The sound clip that will be played by the speaker. |