Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.

Difference between revisions of "Speakers"

From Snapwiki
Jump to: navigation, search
m (KDearnley moved page Logic:Speakers to Speakers: Fixing Logic category)
m (Fixing Logic category)
Line 1: Line 1:
 +
[[Category:Logic]]
 +
The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.
 
== 2D Speaker ==
 
== 2D Speaker ==
 
 
The 2D Speaker broadcasts sound everywhere. There is no escaping!
 
The 2D Speaker broadcasts sound everywhere. There is no escaping!
  
 
== 3D Speaker ==
 
== 3D Speaker ==
 
 
The 3D Speaker emits positional sounds from locations inside your map.
 
The 3D Speaker emits positional sounds from locations inside your map.
  
Line 16: Line 16:
 
|}
 
|}
  
The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.
 
 
== Inputs ==
 
== Inputs ==
 
{| class="wikitable" style="width:60%;"
 
{| class="wikitable" style="width:60%;"
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:Play.png|64px|link=Input:Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
+
|[[File:Play.png|64px|link=Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 
|-
 
|-
|[[File:Stop.png|64px|link=Input:Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
+
|[[File:Stop.png|64px|link=Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
 
|-
 
|-
|[[File:reset.png|64px|link=Input:Update Sound]]||'''Update Sound'''||Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
+
|[[File:reset.png|64px|link=Update Sound]]||'''Update Sound'''||Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
 
|}
 
|}
  
Line 32: Line 31:
 
!colspan="3"|'''OUTPUTS'''
 
!colspan="3"|'''OUTPUTS'''
 
|-
 
|-
|[[File:Finished.png|64px|link=Input:On Sound Finished]]||'''On Sound Finished'''||When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
+
|[[File:Finished.png|64px|link=On Sound Finished]]||'''On Sound Finished'''||When the sound clip has finished, send the signal. The activator is unchanged from the input signal.
 
|}
 
|}
 
  
 
== Properties ==
 
== Properties ==

Revision as of 2016-06-16T12:58:12

The 2D and 3D speakers have the same inputs, outputs and properties. The 3D speakers will play a locational sound, while the 2D speakers will play a sound that sounds the same regardless of the player's location.

2D Speaker

The 2D Speaker broadcasts sound everywhere. There is no escaping!

3D Speaker

The 3D Speaker emits positional sounds from locations inside your map.

Details

Speakers.PNG

Object: 2D and 3D Speaker

Category: Audio

Inputs

INPUTS
Play.png Play Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.
Stop.png Stop Sound Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator.
Reset.png Update Sound Update the sound as defined in the object's properties. If Display To Activator Only is true, expects a player as an activator.

Outputs

OUTPUTS
Finished.png On Sound Finished When the sound clip has finished, send the signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Sound Grid Picker The sound clip that will be played by the speaker.