Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.

Spawn Items

From Snapwiki
Jump to: navigation, search

Spawn Ammo

The Spawn Ammo object will spawn ammo on demand.

Details

SpawnAmmo.PNG

Object: Spawn Ammo

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Ammo Enum The type of ammo pickup to drop.
Ammo Custom Filter Grid Picker Limits who or what can interact with this ammo.


Spawn Armor

The Spawn Armor object will spawn armor on demand.

Details

SpawnArmor.PNG

Object: Spawn Armor

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Armor Enum The type of armor pickup to drop.
Armor Custom Filter Grid Picker Limits who or what can interact with this armor.

Spawn Container

The Spawn Container object will spawn containers filled with the specified items.

Details

SpawnContainer.PNG

Object: Spawn Container

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Container Custom Filter Grid Picker Limits who or what can interact with this container.
Render Model Enum The shape of the container.
Color RGB Color The red, green and blue components of the RGB color value.
Ammo Packs Integer The number of Ammo Packs in the container.
Health Integer The amount of Health in the container.
Armor Integer The amount of Armor in the container.
Resource Type Grid Picker The resource type defined by a Resource variable object.
Resource Amount Integer The resource amount in the container.
Transfer Resource Grid Picker The resource to transfer from the player and place in the container.
Transfer Amount Integer The number of resources to transfer from the player and put in the container.
Use a Percentage Boolean If true, a percentage of resources will be transferred from the player and put in the container.
Transfer Percentage Percentage The percentage of resources to transfer from the player and put in the container.

Spawn Droppable

The Spawn Droppable object will spawn droppables on demand.

Details

SpawnDroppable.PNG

Object: Spawn Droppable

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.

Outputs

OUTPUTS
OnDropped.png On Dropped When the droppable is dropped, send a signal. The activator, droppable or player, is specified in the output's properties.
OnPickedUp.png When the droppable is picked up, send a signal. The activator, droppable or player, is specified in the output's properties.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Droppable Enum The droppable object that will be spawned. A player can hold a maximum of ten droppables of any type.
Droppable Custom Filter Grid Picker Limits who or what can interact with this droppable.
Limit One Per Type Boolean If true, players can only pick up a droppable of this type if they don't have one yet.
Drop On Player Incapacitated Boolean If true, a player will drop this object on incapacitated based on Drop Type property.
Drop On Player Death Boolean If true, a player will drop this object on death based on Drop Type property.
Droppable Reset Time Number When reset, wait this many seconds before putting the droppable back in its original location. If zero, reset does not happen.
Drop Type Enum The object's behavior when dropped by the player.
Pick Up Type Enum The object's behavior when picked up by the player.
Notify On Pick Up Enum The player(s) to notify when picked up.
Notify Duration Number The number of seconds to show the Notify On Pick Up message.
Notify On Remove Enum The player(s) to notify when removed.
Notify Duration Number The number of seconds to show the Notify On Remove message.

Spawn Health

The Spawn Health object will spawn health on demand.

Details

SpawnHealth.PNG

Object: Spawn Health

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Health Enum The health pickup to spawn.
Health Custom Filter Grid Picker Limits who or what can interact with this health.

Spawn Powerup

The Spawn Powerup object will spawn a powerup on demand.

Details

SpawnPowerup.PNG

Object: Spawn Powerup

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnPickedUp.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Powerup Enum The powerup type to be spawned.
Powerup Custom Filter Grid Picker Limits who or what can interact with this powerup.

Spawn Weapon

The Spawn Weapon object will spawn a weapon on demand. Guns. Lots of guns.

Details

SpawnWeapon.PNG

Object: Spawn Weapon

Category: Spawners

Inputs

INPUTS
Spawned.png Spawn Object Spawn the object. The settings may use the activator's position to decide the spawn location.
Hide.png Remove All Remove all objects. The objects will be removed from the map.

Outputs

OUTPUTS
OnUsed.png On Picked Up When a player presses the use button on the weapon, send a signal. The player is the activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Weapon Enum The weapon to spawn.
Weapon Custom Filter Grid Picker Limits who or what can interact with this weapon.
On Spawn Pick Up Type Enum Determines the action needed to pick this weapon up when the weapon first spawns.
On Drop Pick Up Type Enum Determines the action needed to pick this weapon back up when dropped.