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SnapMap Modules

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This list contains all of the SnapMap Modules in the final version of the game.

Here's how the tables break down:

The modules name in the Module Palette.
A description of the Module's general purpose, look and feel.
The relative size of the module compared against the others.
What type of hazard, if any, the module contains for killing players.


CLASSIC 90 BEND It's small, it's simple and it turns 90 degrees. This time in throwback textures! SMALL NONE
CLASSIC 90 CLIMB A small 90 degree bend with a steep climb-up. SMALL NONE
CLASSIC 90 LIFT LONG A longer 90 degree bend with a lift. SMALL NONE
CLASSIC 90 LIFT SHORT A small 90 degree bend with a lift. SMALL NONE
CLASSIC 90 STAIRS LONG A long 90 degree bend with stairs. SMALL NONE
CLASSIC 90 STAIRS SHORT A short 90 degree bend with stairs. SMALL NONE
HELL 90 BEND Fires and piles of bones, oh my! TINY NONE
HELL 90 CLIMB Looks like part of the foundation has sunk due to corrosion caused by pooled blood. TINY NONE
HELL 90 STAIRS This stone staircase is beautifully lit by a combination of exterior windows and recessed fire lighting. SMALL NONE
90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE
90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE
90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE
90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE
90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE
RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE
SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT
HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE
SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE
WHITE COLLAR 90 BEND A quick 90 degree bend. Complete with insulated pipes and directional floor lighting. SMALL NONE
WHITE COLLAR 90 STAIRS A 90 degree bend with stairs. The pipes add a sense of movement characteristic of UAC architecture. SMALL NONE


CLASSIC REFINING CHAMBER A hazardous space built around what appears to be poisonous lava. No hand railings so watch your step! MEDIUM LAVA
CLASSIC PRISON A one stop shop for all your confinement needs. Includes individually controllable cell doors! MEDIUM NONE
CLASSIC SLUDGEROOM All toxic sludge must go somewhere. This is where. MEDIUM SLIME
CLASSIC BLANK ROOM A large empty space just waiting to be put to good use. LARGE NONE
CLASSIC ARENA 03 A nukage filled multi-level combat arena. Even contains a secret room in the toxic slime! LARGE SLIME
CLASSIC RECEIVING AREA A multi-story playspace featuring a large elongated octagonal concrete slab and two hidden compartments. LARGE NONE
CLASSIC ARENA 02 A large open air space flanked by banks of supercomputers. A UAC Heavy Load lift is available for moving large equipment. LARGE NONE
CLASSIC HUGE ROOM This room is definitely big enough for a Revenant party. HUGE NONE
CLASSIC HUGE ROOM OFFSET A giant room built for creative endeavors with offset entrances. HUGE NONE
CLASSIC HUGE ROOM PIT A giant room setup for creative endeavors with offset entrances, a huge pit, and lifts! HUGE NONE
ETHEREAL PLANES Four ways in, four ways out. Complete with an unnatural blood spring. LARGE NONE
MINES OF MINOS For when Ariadne could stand it no more, she hid herself among the Pillars of Woe deep in her father's Mines, condemned to an eternity of anguish and blood. LARGE NONE
STYGIAN CRYPTS Stairs in all directions. An eerie, green glow. Blood pours from the ceiling. Welcome to the Stygian Crypts. LARGE NONE
CANKAYA KEEP Chains hang from the high ceiling. Pale, sickly braziers throw a green aura across the low altar. LARGE NONE
STORAGE FACILITY 479 Spacious but short, the Storage Facility line of Modules from UAC Logistics expands dramatically on our previous offerings. HUGE NONE
GRID ROOM If you've ever wanted a space to really call your own, this is the one. Fill it with whatever your SnapHeart desires! HUGE NONE
BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME
OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE
ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE
FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE
TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME
MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE
BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE
HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37
SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE
REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA
SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE
REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE
TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE
TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME
DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37
THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE
SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME
THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA
ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE
SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE
DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37
SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA
SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT
PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE
STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT
OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE


CLASSIC COUPLER 256 A short coupler. Used to connect spaces that are just short of reaching each other. TINY NONE
CLASSIC COUPLER 512 A medium sized coupler. Used to connect spaces that are just short of reaching each other. TINY NONE
CLASSIC BUNKER END A multi-story playspace with a toxic slime pit, a computer room with an overlook, and two secrets hidden above and below lifts. LARGE SLIME
HELL COUPLER SMALL The trio of Stygian Couplers begins here, with the smallest of the set. TINY NONE
HELL COUPLER MEDIUM This medium-sized Stygian Coupler offers additional room for evil. TINY NONE
HELL COUPLER LONG The longest of the Stygian Couplers gives its braziers a little breathing room. TINY NONE
COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE
COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE
COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE
WHITE COLLAR COUPLER SMALL A short coupler. Used by design, not by accident. TINY NONE
WHITE COLLAR COUPLER MEDIUM A medium coupler. So spacious! TINY NONE
WHITE COLLAR COUPLER LONG A long coupler. Basically a hallway at this length. TINY NONE


CLASSIC CROSS A small 4-door hallway. SMALL NONE
LARGE HELL CROSS You can connect four evil spaces together, bringing together hated enemies of long ago. SMALL NONE
LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE
CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE
SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME
STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE
STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE
SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE
WHITE COLLAR CROSS A cozy 4-door hallway 'cause outside is wiggity, wiggity, wiggity wack. SMALL NONE


CLASSIC PLAYER START All great adventures must start somewhere. SMALL NONE
ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE
SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE
O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT
THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT
COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE
ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE


CLASSIC S-CURVE A short s-curve hallway featuring an inset contoured skylight. SMALL NONE
CLASSIC STRAIGHT CLIMB UAC employee fitness guidelines demand that all personnel perform at least 20 pull-ups a day. This two story hallway has a climb in it to encourage physical activity! SMALL NONE
CLASSIC STRAIGHT LIFT A two story straight hallway fitted with a UAC personnel transport lift. SMALL NONE
CLASSIC STRAIGHT LOW LIFT This two story hallway includes a lift that when raised matches the height of the adjacent ceiling. Thereby concealing the lift from view below. SMALL NONE
CLASSIC STRAIGHT STAIRS A standard two story UAC hallway with stairs. SMALL NONE
HELL CLIMB S A tortured hallway with a drop-off, a spine, and an enormous ribcage. SMALL NONE
HELL H A connecting passageway in Hell; a simple, effective way to branch into more infernal halls of torment. MEDIUM NONE
HELL S CURVE Serpentine, serpentine! SMALL NONE
DAMNED STRAIGHT I'm on the way to the promised land; I'm in the hallway to Hell. SMALL NONE
DAMNED STRAIGHT INCLINE The pools of blood and walls of bone give it away: this sure ain't a stairway to heaven. MEDIUM NONE
HELL U CURVE Turnabout is fair play. SMALL NONE
HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE
HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE
STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE
HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE
HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE
HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE
BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE
BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE
WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE
STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE
LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT
LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37
HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE
DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37
DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37
DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37
DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37
2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE
3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE
DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT
DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37
DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE
SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE
HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE
WHITE COLLAR S Sparse, cold, lonely. A multiplanetary corporation's dream hallway. SMALL NONE
WHITE COLLAR STRAIGHT An inconspicuous hallway. Nothing to see here. Move along now. SMALL NONE
WHITE COLLAR STRAIGHT LONG A hallway with a view previously reserved for mountaintop evil lairs. SMALL NONE
WHITE COLLAR U CURVE This hallway curves so fast it makes light change direction. SMALL NONE
WHITE COLLAR H A branching hallway with stunning Martian mountain views. SMALL NONE
WHITE COLLAR STAIRS These stairs add a whole new level to your map. SMALL NONE
WHITE COLLAR DOUBLE STAIRS Double the stairs for double the fun! SMALL NONE
WHITE COLLAR U STAIRS Call today and get not one but two bonus stairs with your U CURVE hallway. SMALL NONE
WHITE COLLAR SERVER HALL A hallway designed for the unique needs of a growing server population. Now with bonus space for human transportation. MEDIUM NONE


CLASSIC JOG 256 A small jog. Used to connect spaces that are laterally misaligned. TINY NONE
CLASSIC JOG 512 A medium sized jog. Used to connect spaces that are REALLY laterally misaligned. TINY NONE
HELL JOG LARGE WIDE This centuries-old jogged hallway is reinforced by a stunning bone archway. TINY NONE
HELL JOG SMALL The smallest of the Stygian Jogs, use it only for evil. TINY NONE
HELL JOG LARGE A medium sized jog, helps keep the Hell flowing. TINY NONE
JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE
JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE
JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE
WHITE COLLAR JOG SMALL A small jog with walls so shiny that a warning memo had to be sent out. TINY NONE
WHITE COLLAR JOG LARGE A large jogged hallway with divine proportions. TINY NONE


CLASSIC E1M1 OVERLOOK An iconic climb to a beautiful picturesque overlook of the Martian vista. MEDIUM NONE
CLASSIC E1M2 EXIT ROOM A UAC personnel transport lift is available in this room to lower and raise employees into and out of the supercooled computer core. MEDIUM NONE
CLASSIC E1M1 COMPUTER ROOM Nothing compares to a room full of supercomputers! MEDIUM NONE
CLASSIC E1M3 ELEGANT HALLWAY Elegance is an underutilized word when describing UAC hallways. This hallway is elegant. MEDIUM NONE
CLASSIC E1M2 ENTRY FOYER The main entrance to the Nuclear Plant provides five exits in case of emergency. NOTE: There is always an emergency. MEDIUM NONE
CLASSIC E1M2 CHAINSAW PILLAR Union Aerospace insists that dangerous equipment be placed out of the reach of children! This pillar lift will ensure safety for all. MEDIUM SLIME
CLASSIC E1M3 NUKAGE DONUT Never enter this area without a travel buddy. Construction crews have temporarily removed all railings from this toxic slime flanked walkway. MEDIUM SLIME
CLASSIC E1M1 ZIG ZAG ROOM Mind your step or you might end up waist high in toxic slime! MEDIUM SLIME
CLASSIC E1M3 TOXIN REFINERY If walking forward will land you in a pit of toxic goo then you've likely arrived at the Toxin Refinery! MEDIUM SLIME
CLASSIC E1M3 HEAT CORRIDOR Insulated walls protect the central staircase in this area from dual UAC 1223:41Hkz High Power Heat-Exchangers. MEDIUM NONE
CLASSIC E1M2 SLIME HALLS Stay alert when navigating rooms filled with toxic slime! MEDIUM SLIME
CLASSIC E1M1 INTRO AREA Just the room that started it all. LARGE SLIME
POOLS OF AMON 'Dead! the Night-Killer falls upon the Twenty-Six Sons of Corrax; Dead! the Shape-Shifter, the Hidden-Malice; Tartarus, thou didst fall with the Burning Light' LARGE NONE
TARTARUS Hell's grand staircase, rising wanly into the highest points of the caverns. LARGE NONE
PITS OF GEHENNA A floating dais rises gracefully above Gehenna's bottomless pits. Watch your step. LARGE DEATH PIT
IMPOSSIBILITY You've come to a dead end, filled with floating, impossible structures and a fantastical view of Hell. LARGE DEATH PIT
EREBIAN VAULTS Twisted, ancient Hell Trees decorate the labyrinthian corners of the Erebian Vaults. HUGE NONE
BAALGAR SHEOL A section of cave network formed beheath the remains of a Titan's rib cage. HUGE NONE
CHARON'S KEEP A Keep, part and parcel with obol of the ages; the naulon and porthmeion of the dead. HUGE NONE
COCYTUS The River of wailing. 'Cocytus, named of lamentation loud; Heard on the rueful stream.' LARGE NONE
ACHERON The River of Woe. 'Flectere si nequeo superos, Acheronta movebo.' LARGE NONE
PHLEGETHON The River of Sludge. 'Fierce Phlegethon; Whose waves of toxic slime inflame with rage.' LARGE NONE
FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA
PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE
MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA
TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT
CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE
STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE
RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE
CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE
STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE
WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE
ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE
THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE
SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA
SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE
SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA
AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT
THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT
COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE
DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37
THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE
PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE
MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE
STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT
COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE
POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE
REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE
COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE
MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT
ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE
PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE
WHITE COLLAR VEGA CORE Contains termination points for two of VEGA's neural networks. Beware of electric surges. LARGE NONE
WHITE COLLAR LAZARUS BOSS ARENA Warning! Toxin containment failure. Please evacuate the area. LARGE NONE
WHITE COLLAR SIGHT LINES Bulletproof glass provides a good sight line, but you'll never get a good shot with all this cover. LARGE NONE
WHITE COLLAR LAZARUS LOADING DOCK Recently cleaned and ready for more cargo. LARGE NONE
WHITE COLLAR CHURCH HALL A quiet place for worship and contemplation. LARGE NONE
WHITE COLLAR ARC FINAL COMBAT This area was designed to test the prototype weapons developed in the Advanced Research Complex. LARGE NONE
WHITE COLLAR HELIX ARENA Fight for control of the Helix Stone in the Olivia's secret library. LARGE NONE
WHITE COLLAR SECURITY ZONE Take the hallway to the Safety Zone. The lava and early prototype teleporters are for added safety. LARGE NONE
WHITE COLLAR INTRO ARENA Do you remember that first dance? You with your brand new shotgun, and the Imp bathed in warning light. LARGE NONE
WHITE COLLAR OFFICE ARENA A series of conference rooms for UAC's office employees. Rumor has it that the Operations Room is under surveilance. LARGE NONE
WHITE COLLAR TRAM ARENA This is the end of the line for this tram. LARGE NONE


DEMONIC DOUBLE STAIRCASE Well, there you have it: a demonic, double staircase. LARGE NONE
RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT
2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME
4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME
6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME


REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE
CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT
CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT
REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT
CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT
LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT


CLASSIC T JUNCTION A standard UAC T-junction hallway. SMALL NONE
SMALL HELL T JUNCTION Three pathways converge in the burning night. This metaphor is evil. SMALL NONE
SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE
DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE
Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE
T INCLINE A small T-junction with a climb-up. SMALL NONE
HALLWAY T A simple T-junction hallway. SMALL NONE
WHITE COLLAR T What's the T? This hallway is so basic. SMALL NONE
WHITE COLLAR T STAIRS This hallway is feature rich with a T-junction, Martian view and three sets of stairs. SMALL NONE


HELL + CLASSIC This portal will transport you to and from Hell with minimal scarring. Psychological trauma is unfortunately not covered by UAC health care. TINY NONE
INDUSTRIAL + CLASSIC Surveys show that using top secret UAC portal technology is preferred 4 to 1 over pulling hidden levers when traveling back to 1993. TINY NONE
PORTAL TO HELL Simulations show that this UAC-patented portal can transport people to and from Hell. TINY NONE
WHITE COLLAR TRANSITION Need to connect a white collar hallway to a white collar arena? This connector's got your back. SMALL NONE