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Difference between revisions of "SnapMap Modules"

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{| class="wikitable"
 
{| class="wikitable"
|COUPLER SMALL
+
|'''COUPLER SMALL'''
 
|A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs.
 
|A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|COUPLER MEDIUM
+
|'''COUPLER MEDIUM'''
 
|Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker.
 
|Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|COUPLER LONG
+
|'''COUPLER LONG'''
 
|Used by UAC engineers when all other connections won't do. You'll need it too.
 
|Used by UAC engineers when all other connections won't do. You'll need it too.
 
|TINY
 
|TINY
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{| class="wikitable"
 
{| class="wikitable"
|LARGE CROSS
+
|'''LARGE CROSS'''
 
|Can connect four of your favorite spaces together, bringing long lost friends together again.
 
|Can connect four of your favorite spaces together, bringing long lost friends together again.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|CATWALK CROSSOVER
+
|'''CATWALK CROSSOVER'''
 
|With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners.
 
|With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|SLIME CATWALK CROSSOVER
+
|'''SLIME CATWALK CROSSOVER'''
 
|A multi-floor crossover space above a slime pit.
 
|A multi-floor crossover space above a slime pit.
 
|SMALL
 
|SMALL
 
|SLIME
 
|SLIME
 
|-
 
|-
|STEAM VENT CROSS
+
|'''STEAM VENT CROSS'''
 
|A small 4-door hallway with steam vents.
 
|A small 4-door hallway with steam vents.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|STEAM VENT CROSS CLIMB
+
|'''STEAM VENT CROSS CLIMB'''
 
|High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar.
 
|High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|SMALL CROSS
+
|'''SMALL CROSS'''
 
|A tiny 4-way industrial hallway. Simple yet elegant in its design.
 
|A tiny 4-way industrial hallway. Simple yet elegant in its design.
 
|SMALL
 
|SMALL
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{| class="wikitable"
 
{| class="wikitable"
|ELEVATOR
+
|'''ELEVATOR'''
 
|A standard UAC industrial cargo elevator. Often used to transition from level to level.
 
|A standard UAC industrial cargo elevator. Often used to transition from level to level.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|SMALL SKYLIGHT
+
|'''SMALL SKYLIGHT'''
 
|A small dead end room. Great for secrets, entrances, and storing industrial waste!
 
|A small dead end room. Great for secrets, entrances, and storing industrial waste!
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|O OF DESTRUCTION
+
|'''O OF DESTRUCTION'''
 
|This circle of death features some excellent hiding spots for surprise demon attacks and loot caches.
 
|This circle of death features some excellent hiding spots for surprise demon attacks and loot caches.
 
|MEDIUM
 
|MEDIUM
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|THE REACH
+
|'''THE REACH'''
 
|A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach.
 
|A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach.
 
|HUGE
 
|HUGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|COMPUTER ROOM
+
|'''COMPUTER ROOM'''
 
|Featuring four sets of mainframe access terminals all located at convenient second floor workstations.
 
|Featuring four sets of mainframe access terminals all located at convenient second floor workstations.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|ARMOR HALL
+
|'''ARMOR HALL'''
 
|A dead end built around a disconnected computer terminal, now used to store body armor and various munitions.
 
|A dead end built around a disconnected computer terminal, now used to store body armor and various munitions.
 
|MEDIUM
 
|MEDIUM
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{| class="wikitable"
 
{| class="wikitable"
|HALLWAY H
+
|'''HALLWAY H'''
 
|A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution.
 
|A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY S CURVE
+
|'''HALLWAY S CURVE'''
 
|An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory.
 
|An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|STRAIGHT HALLWAY
+
|'''STRAIGHT HALLWAY'''
 
|The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else.
 
|The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY CLIMB
+
|'''HALLWAY CLIMB'''
 
|A two story Straight Hallway with a missing staircase. Better bring your climbing boots!
 
|A two story Straight Hallway with a missing staircase. Better bring your climbing boots!
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY STAIRS
+
|'''HALLWAY STAIRS'''
 
|It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase.
 
|It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY U CURVE
+
|'''HALLWAY U CURVE'''
 
|A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life.
 
|A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|BUNKER END
+
|'''BUNKER END'''
 
|A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice.
 
|A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|BULKHEAD OBSERVATION
+
|'''BULKHEAD OBSERVATION'''
 
|Multiple levels of overlapping catwalks with access to an observation room at the top.
 
|Multiple levels of overlapping catwalks with access to an observation room at the top.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|WIDE CATWALK
+
|'''WIDE CATWALK'''
 
|A maze of twisty little catwalks, all alike.
 
|A maze of twisty little catwalks, all alike.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|STRAIGHT LARGE HALLWAY
+
|'''STRAIGHT LARGE HALLWAY'''
 
|This UAC industrial corridor is an upgraded version of the tiny Straight Hallway.  
 
|This UAC industrial corridor is an upgraded version of the tiny Straight Hallway.  
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|LONG HALL
+
|'''LONG HALL'''
 
|A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises.
 
|A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises.
 
|SMALL
 
|SMALL
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|LONG HALL CATWALK
+
|'''LONG HALL CATWALK'''
 
|A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes?
 
|A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes?
 
|MEDIUM
 
|MEDIUM
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|HEAT EXCHANGE S CURVE
+
|'''HEAT EXCHANGE S CURVE'''
 
|A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form.
 
|A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|DISODIUM-37 S CURVE
+
|'''DISODIUM-37 S CURVE'''
 
|A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute.
 
|A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute.
 
|SMALL
 
|SMALL
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|DISODIUM-37 U CURVE
+
|'''DISODIUM-37 U CURVE'''
 
|A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well.
 
|A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well.
 
|SMALL
 
|SMALL
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|DISODIUM-37 S CURVE STAIRS
+
|'''DISODIUM-37 S CURVE STAIRS'''
 
|Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how.
 
|Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how.
 
|SMALL
 
|SMALL
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|DISODIUM-37 U CURVE STAIRS
+
|'''DISODIUM-37 U CURVE STAIRS'''
 
|A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer.
 
|A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer.
 
|SMALL
 
|SMALL
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|2 STORY HALLWAY STAIRS
+
|'''2 STORY HALLWAY STAIRS'''
 
|A short, solid hallway with doors 2 floors apart.
 
|A short, solid hallway with doors 2 floors apart.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|3 STORY HALLWAY STAIRS
+
|'''3 STORY HALLWAY STAIRS'''
 
|A longer hallway with 3 staircases. Does one thing very well.
 
|A longer hallway with 3 staircases. Does one thing very well.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|DOUBLE HALLWAY
+
|'''DOUBLE HALLWAY'''
 
|A pair of hallways separated by a thermal cooling pit. Jump, climb or fall.
 
|A pair of hallways separated by a thermal cooling pit. Jump, climb or fall.
 
|MEDIUM
 
|MEDIUM
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|DISODIUM-37 VERTICAL TRANSFER
+
|'''DISODIUM-37 VERTICAL TRANSFER'''
 
|Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room.
 
|Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room.
 
|HUGE
 
|HUGE
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|DOUBLE SPLIT HALLWAY
+
|'''DOUBLE SPLIT HALLWAY'''
 
|A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay.
 
|A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|SIMPLE HALLWAY
+
|'''SIMPLE HALLWAY'''
 
|Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here.
 
|Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY U
+
|'''HALLWAY U'''
 
|A simple, industrial hallway that bends back on itself. Use with reckless abandon.
 
|A simple, industrial hallway that bends back on itself. Use with reckless abandon.
 
|SMALL
 
|SMALL
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{| class="wikitable"
 
{| class="wikitable"
|JOG SMALL
+
|'''JOG SMALL'''
 
|Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning.
 
|Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|JOG LARGE
+
|'''JOG LARGE'''
 
|Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots.
 
|Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots.
 
|TINY
 
|TINY
 
|NONE
 
|NONE
 
|-
 
|-
|JOG LARGE WIDE
+
|'''JOG LARGE WIDE'''
 
|The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done.
 
|The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done.
 
|SMALL
 
|SMALL
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{| class="wikitable"
 
{| class="wikitable"
|FOUNDRY
+
|'''FOUNDRY'''
 
|A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down.
 
|A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down.
 
|HUGE
 
|HUGE
 
|LAVA
 
|LAVA
 
|-
 
|-
|PRISON
+
|'''PRISON'''
 
|This patented open cell design matches the incarceration needs of any offworld research facility.
 
|This patented open cell design matches the incarceration needs of any offworld research facility.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|MOLTEN CATWALKS
+
|'''MOLTEN CATWALKS'''
 
|A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal.
 
|A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal.
 
|MEDIUM
 
|MEDIUM
 
|LAVA
 
|LAVA
 
|-
 
|-
|TRANSFER AREA
+
|'''TRANSFER AREA'''
 
|A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties!
 
|A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties!
 
|LARGE
 
|LARGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|CONTAINER STORAGE ALPHA
+
|'''CONTAINER STORAGE ALPHA'''
 
|A tall and wide room featuring curved hallways and catwalks. Can you find the secret room?
 
|A tall and wide room featuring curved hallways and catwalks. Can you find the secret room?
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|STORAGE
+
|'''STORAGE'''
 
|Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay.
 
|Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|RECEIVING
+
|'''RECEIVING'''
 
|A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere.
 
|A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|CROSSOVER CARGO STATION
+
|'''CROSSOVER CARGO STATION'''
 
|Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers.
 
|Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|STEAM JUNCTION
+
|'''STEAM JUNCTION'''
 
|Something has gone awry in this steam venting thermal access corridor. Keep away from open flame.
 
|Something has gone awry in this steam venting thermal access corridor. Keep away from open flame.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|WAREHOUSE
+
|'''WAREHOUSE'''
 
|Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire.
 
|Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|ENGINE ROOM
+
|'''ENGINE ROOM'''
 
|A small room featuring fuel storage for the backup generators and a control panel or two.
 
|A small room featuring fuel storage for the backup generators and a control panel or two.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|THE GAP
+
|'''THE GAP'''
 
|Dead ends and short hallways, some of the catwalks are under construction. Mind the gap.
 
|Dead ends and short hallways, some of the catwalks are under construction. Mind the gap.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|SUPERHEATER OVERFLOW
+
|'''SUPERHEATER OVERFLOW'''
 
|This large transitional space surrounds two superheated molten flows.
 
|This large transitional space surrounds two superheated molten flows.
 
|LARGE
 
|LARGE
 
|LAVA
 
|LAVA
 
|-
 
|-
|SYSTEMS HUB
+
|'''SYSTEMS HUB'''
 
|This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors.
 
|This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|SLAG CONTROL DAM #3
+
|'''SLAG CONTROL DAM #3'''
 
|The Dam was quite a tourist attraction when the facility was built.
 
|The Dam was quite a tourist attraction when the facility was built.
 
|MEDIUM
 
|MEDIUM
 
|LAVA
 
|LAVA
 
|-
 
|-
|AIRFLOW ENCLOSURE
+
|'''AIRFLOW ENCLOSURE'''
 
|A medium sized space used to circulate air throughout the facility.
 
|A medium sized space used to circulate air throughout the facility.
 
|MEDIUM
 
|MEDIUM
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|THE VATS
+
|'''THE VATS'''
 
|Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast.
 
|Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast.
 
|HUGE
 
|HUGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|COOLANT SUPPORT CHAMBER
+
|'''COOLANT SUPPORT CHAMBER'''
 
|Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning.
 
|Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|DISODIUM-37 COOLING PIT
+
|'''DISODIUM-37 COOLING PIT'''
 
|Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite.
 
|Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite.
 
|MEDIUM
 
|MEDIUM
 
|DISODIUM-37
 
|DISODIUM-37
 
|-
 
|-
|THE HEATLAMP
+
|'''THE HEATLAMP'''
 
|Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident.
 
|Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|PIPE OVERFLOW RELEASE
+
|'''PIPE OVERFLOW RELEASE'''
 
|Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach.
 
|Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach.
 
|MEDIUM
 
|MEDIUM
 
|NONE
 
|NONE
 
|-
 
|-
|MULTILEVEL STORAGE
+
|'''MULTILEVEL STORAGE'''
 
|A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps.
 
|A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|STACKED SLAG COOLING PIT
+
|'''STACKED SLAG COOLING PIT'''
 
|An expansive thermal cooling pit. Lots of room to move, horizontally and vertically.
 
|An expansive thermal cooling pit. Lots of room to move, horizontally and vertically.
 
|LARGE
 
|LARGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|COOLING CORE
+
|'''COOLING CORE'''
 
|The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets.
 
|The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|POWER RELAY MAINTENANCE
+
|'''POWER RELAY MAINTENANCE'''
 
|When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed.
 
|When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|REPAIR BAY 9
+
|'''REPAIR BAY 9'''
 
|UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire.
 
|UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|COMMAND OVERLOOK
+
|'''COMMAND OVERLOOK'''
 
|A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue.
 
|A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|MOLTEN VATS
+
|'''MOLTEN VATS'''
 
|A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death.
 
|A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death.
 
|HUGE
 
|HUGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|ICON OF SIN
+
|'''ICON OF SIN'''
 
|Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast.
 
|Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast.
 
|LARGE
 
|LARGE
 
|NONE
 
|NONE
 
|-
 
|-
|PYRAMID OF DEATH
+
|'''PYRAMID OF DEATH'''
 
|Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here.
 
|Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here.
 
|LARGE
 
|LARGE
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{| class="wikitable"
 
{| class="wikitable"
|RED OVERWATCH
+
|'''RED OVERWATCH'''
 
|Long staircases wrap around a pair of central security rooms.
 
|Long staircases wrap around a pair of central security rooms.
 
|SMALL
 
|SMALL
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|2 STORY SPIRAL STAIRS
+
|'''2 STORY SPIRAL STAIRS'''
 
|A short, spiral staircase. Over an open pit of toxic slime.
 
|A short, spiral staircase. Over an open pit of toxic slime.
 
|SMALL
 
|SMALL
 
|SLIME
 
|SLIME
 
|-
 
|-
|4 STORY SPIRAL STAIRS
+
|'''4 STORY SPIRAL STAIRS'''
 
|A longer spiral staircase. Also over an open pit of toxic slime.
 
|A longer spiral staircase. Also over an open pit of toxic slime.
 
|SMALL
 
|SMALL
 
|SLIME
 
|SLIME
 
|-
 
|-
|6 STORY SPIRAL STAIRS
+
|'''6 STORY SPIRAL STAIRS'''
 
|Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime.
 
|Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime.
 
|SMALL
 
|SMALL
Line 594: Line 594:
  
 
{| class="wikitable"
 
{| class="wikitable"
|REHEATING FURNACE
+
|'''REHEATING FURNACE'''
 
|A huge space with two huge molten mixers. The perfect spot for a weekend picnic.
 
|A huge space with two huge molten mixers. The perfect spot for a weekend picnic.
 
|HUGE
 
|HUGE
 
|NONE
 
|NONE
 
|-
 
|-
|CLIMBER
+
|'''CLIMBER'''
 
|One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories.
 
|One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories.
 
|MEDIUM
 
|MEDIUM
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|CIRCULATION FURNACE
+
|'''CIRCULATION FURNACE'''
 
|Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon!
 
|Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon!
 
|LARGE
 
|LARGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|REACTOR CORE
+
|'''REACTOR CORE'''
 
|A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about!
 
|A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about!
 
|MEDIUM
 
|MEDIUM
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|CASTING CHAMBER
+
|'''CASTING CHAMBER'''
 
|An enormous work area filled with interwoven catwalks positioned above molten casting vats.
 
|An enormous work area filled with interwoven catwalks positioned above molten casting vats.
 
|HUGE
 
|HUGE
 
|DEATH PIT
 
|DEATH PIT
 
|-
 
|-
|LOOSE SCREW
+
|'''LOOSE SCREW'''
 
|Tall and complex, this room features multiple overlapping catwalks and exits at various heights.
 
|Tall and complex, this room features multiple overlapping catwalks and exits at various heights.
 
|LARGE
 
|LARGE
Line 628: Line 628:
  
 
{| class="wikitable"
 
{| class="wikitable"
|SMALL T JUNCTION
+
|'''SMALL T JUNCTION'''
 
|A three way corridor providing the much discussed fork in the road. This metaphor is literal.
 
|A three way corridor providing the much discussed fork in the road. This metaphor is literal.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|DOUBLE CURVE
+
|'''DOUBLE CURVE'''
 
|A tall, curved, Y-shaped hallway junction.
 
|A tall, curved, Y-shaped hallway junction.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|Y SPLIT
+
|'''Y SPLIT'''
 
|Stocky and industrial, a Y-shaped split room.
 
|Stocky and industrial, a Y-shaped split room.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|T INCLINE
+
|'''T INCLINE'''
 
|A small T-junction with a climb-up.
 
|A small T-junction with a climb-up.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|-
 
|-
|HALLWAY T
+
|'''HALLWAY T'''
 
|A simple T-junction hallway.
 
|A simple T-junction hallway.
 
|SMALL
 
|SMALL
 
|NONE
 
|NONE
 
|}
 
|}

Revision as of 2016-05-11T19:35:56

90

90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE
90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE
90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE
90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE
90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE
RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE
SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT
HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE
SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE

ARENA

BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME
OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE
ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE
FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE
TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME
MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE
BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE
HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37
SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE
REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA
SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE
REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE
TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE
TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME
DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37
THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE
SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME
THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA
ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE
SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE
DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37
SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA
SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT
PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE
STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT
OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE

COUPLER

COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE
COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE
COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE

CROSS

LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE
CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE
SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME
STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE
STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE
SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE

DEAD END

ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE
SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE
O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT
THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT
COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE
ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE

HALLWAY

HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE
HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE
STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE
HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE
HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE
HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE
BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE
BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE
WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE
STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE
LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT
LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37
HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE
DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37
DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37
DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37
DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37
2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE
3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE
DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT
DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37
DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE
SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE
HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE

JOG

JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE
JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE
JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE

SETPIECE

FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA
PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE
MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA
TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT
CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE
STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE
RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE
CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE
STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE
WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE
ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE
THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE
SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA
SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE
SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA
AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT
THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT
COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE
DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37
THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE
PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE
MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE
STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT
COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE
POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE
REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE
COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE
MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT
ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE
PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE

STAIRS

RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT
2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME
4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME
6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME

TALL

REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE
CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT
CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT
REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT
CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT
LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT

T-JUNCTION

SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE
DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE
Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE
T INCLINE A small T-junction with a climb-up. SMALL NONE
HALLWAY T A simple T-junction hallway. SMALL NONE