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Difference between revisions of "SnapMap Modules"
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==90== | ==90== | ||
− | 90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE | + | {| class="wikitable" |
− | 90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE | + | |90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE |
− | 90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE | + | |- |
− | 90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE | + | |90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE |
− | 90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE | + | |- |
− | RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE | + | |90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE |
− | SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT | + | |- |
− | HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE | + | |90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE |
− | SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE | + | |- |
+ | |90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE | ||
+ | |- | ||
+ | |RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE | ||
+ | |- | ||
+ | |SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT | ||
+ | |- | ||
+ | |HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE | ||
+ | |- | ||
+ | |SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE | ||
+ | |} | ||
==ARENA== | ==ARENA== | ||
− | BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME | + | {| class="wikitable" |
− | OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE | + | |BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME |
− | ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE | + | |- |
− | FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE | + | |OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE |
− | TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME | + | |- |
− | MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE | + | |ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE |
− | BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE | + | |- |
− | HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37 | + | |FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE |
− | SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE | + | |- |
− | REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA | + | |TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME |
− | SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE | + | |- |
− | REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE | + | |MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE |
− | TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE | + | |- |
− | TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME | + | |BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE |
− | DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37 | + | |- |
− | THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE | + | |HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37 |
− | SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME | + | |- |
− | THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA | + | |SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE |
− | ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE | + | |- |
− | SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE | + | |REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA |
− | DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37 | + | |- |
− | SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA | + | |SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE |
− | SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT | + | |- |
− | PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE | + | |REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE |
− | STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT | + | |- |
− | OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE | + | |TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE |
+ | |- | ||
+ | |TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME | ||
+ | |- | ||
+ | |DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37 | ||
+ | |- | ||
+ | |THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE | ||
+ | |- | ||
+ | |SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME | ||
+ | |- | ||
+ | |THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA | ||
+ | |- | ||
+ | |ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE | ||
+ | |- | ||
+ | |SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE | ||
+ | |- | ||
+ | |DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37 | ||
+ | |- | ||
+ | |SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA | ||
+ | |- | ||
+ | |SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT | ||
+ | |- | ||
+ | |PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE | ||
+ | |- | ||
+ | |STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT | ||
+ | |- | ||
+ | |OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE | ||
+ | |} | ||
==COUPLER== | ==COUPLER== | ||
− | COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE | + | {| class="wikitable" |
− | COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE | + | |COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE |
− | COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE | + | |- |
+ | |COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE | ||
+ | |- | ||
+ | |COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE | ||
+ | |} | ||
==CROSS== | ==CROSS== | ||
− | LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE | + | {| class="wikitable" |
− | CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE | + | |LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE |
− | SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME | + | |- |
− | STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE | + | |CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE |
− | STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE | + | |- |
− | SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE | + | |SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME |
+ | |- | ||
+ | |STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE | ||
+ | |- | ||
+ | |STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE | ||
+ | |- | ||
+ | |SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE | ||
+ | |} | ||
==DEAD END== | ==DEAD END== | ||
− | ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE | + | {| class="wikitable" |
− | SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE | + | |ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE |
− | O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT | + | |- |
− | THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT | + | |SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE |
− | COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE | + | |- |
− | ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE | + | |O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT |
+ | |- | ||
+ | |THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT | ||
+ | |- | ||
+ | |COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE | ||
+ | |- | ||
+ | |ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE | ||
+ | |} | ||
==HALLWAY== | ==HALLWAY== | ||
− | HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE | + | {| class="wikitable" |
− | HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE | + | |HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE |
− | STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE | + | |- |
− | HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE | + | |HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE |
− | HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE | + | |- |
− | HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE | + | |STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE |
− | BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE | + | |- |
− | BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE | + | |HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE |
− | WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE | + | |- |
− | STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE | + | |HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE |
− | LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT | + | |- |
− | LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37 | + | |HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE |
− | HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE | + | |- |
− | DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37 | + | |BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE |
− | DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37 | + | |- |
− | DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37 | + | |BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE |
− | DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37 | + | |- |
− | 2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE | + | |WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE |
− | 3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE | + | |- |
− | DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT | + | |STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE |
− | DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37 | + | |- |
− | DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE | + | |LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT |
− | SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE | + | |- |
− | HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE | + | |LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37 |
+ | |- | ||
+ | |HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE | ||
+ | |- | ||
+ | |DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37 | ||
+ | |- | ||
+ | |DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37 | ||
+ | |- | ||
+ | |DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37 | ||
+ | |- | ||
+ | |DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37 | ||
+ | |- | ||
+ | |2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE | ||
+ | |- | ||
+ | |3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE | ||
+ | |- | ||
+ | |DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT | ||
+ | |- | ||
+ | |DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37 | ||
+ | |- | ||
+ | |DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE | ||
+ | |- | ||
+ | |SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE | ||
+ | |- | ||
+ | |HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE | ||
+ | |} | ||
==JOG== | ==JOG== | ||
− | JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE | + | {| class="wikitable" |
− | JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE | + | |JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE |
− | JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE | + | |- |
+ | |JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE | ||
+ | |- | ||
+ | |JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE | ||
+ | |} | ||
==SETPIECE== | ==SETPIECE== | ||
− | FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA | + | {| class="wikitable" |
− | PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE | + | |FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA |
− | MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA | + | |- |
− | TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT | + | |PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE |
− | CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE | + | |- |
− | STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE | + | |MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA |
− | RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE | + | |- |
− | CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE | + | |TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT |
− | STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE | + | |- |
− | WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE | + | |CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE |
− | ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE | + | |- |
− | THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE | + | |STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE |
− | SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA | + | |- |
− | SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE | + | |RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE |
− | SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA | + | |- |
− | AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT | + | |CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE |
− | THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT | + | |- |
− | COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE | + | |STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE |
− | DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37 | + | |- |
− | THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE | + | |WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE |
− | PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE | + | |- |
− | MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE | + | |ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE |
− | STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT | + | |- |
− | COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE | + | |THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE |
− | POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE | + | |- |
− | REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE | + | |SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA |
− | COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE | + | |- |
− | MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT | + | |SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE |
− | ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE | + | |- |
− | PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE | + | |SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA |
+ | |- | ||
+ | |AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT | ||
+ | |- | ||
+ | |THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT | ||
+ | |- | ||
+ | |COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE | ||
+ | |- | ||
+ | |DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37 | ||
+ | |- | ||
+ | |THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE | ||
+ | |- | ||
+ | |PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE | ||
+ | |- | ||
+ | |MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE | ||
+ | |- | ||
+ | |STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT | ||
+ | |- | ||
+ | |COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE | ||
+ | |- | ||
+ | |POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE | ||
+ | |- | ||
+ | |REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE | ||
+ | |- | ||
+ | |COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE | ||
+ | |- | ||
+ | |MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT | ||
+ | |- | ||
+ | |ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE | ||
+ | |- | ||
+ | |PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE | ||
+ | |} | ||
==STAIRS== | ==STAIRS== | ||
− | RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT | + | {| class="wikitable" |
− | 2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME | + | |RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT |
− | 4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME | + | |- |
− | 6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME | + | |2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME |
+ | |- | ||
+ | |4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME | ||
+ | |- | ||
+ | |6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME | ||
+ | |} | ||
==TALL== | ==TALL== | ||
− | REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE | + | {| class="wikitable" |
− | CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT | + | |REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE |
− | CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT | + | |- |
− | REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT | + | |CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT |
− | CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT | + | |- |
− | LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT | + | |CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT |
+ | |- | ||
+ | |REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT | ||
+ | |- | ||
+ | |CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT | ||
+ | |- | ||
+ | |LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT | ||
+ | |} | ||
==T-JUNCTION== | ==T-JUNCTION== | ||
− | SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE | + | {| class="wikitable" |
− | DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE | + | |SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE |
− | Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE | + | |- |
− | T INCLINE A small T-junction with a climb-up. SMALL NONE | + | |DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE |
− | HALLWAY T A simple T-junction hallway. SMALL NONE | + | |- |
+ | |Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE | ||
+ | |- | ||
+ | |T INCLINE A small T-junction with a climb-up. SMALL NONE | ||
+ | |- | ||
+ | |HALLWAY T A simple T-junction hallway. SMALL NONE | ||
+ | |} |
Revision as of 2016-05-11T19:30:53
Contents
90
90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE |
90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE |
90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE |
90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE |
90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE |
RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE |
SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT |
HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE |
SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE |
ARENA
BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME |
OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE |
ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE |
FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE |
TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME |
MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE |
BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE |
HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37 |
SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE |
REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA |
SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE |
REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE |
TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE |
TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME |
DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37 |
THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE |
SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME |
THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA |
ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE |
SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE |
DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37 |
SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA |
SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT |
PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE |
STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT |
OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE |
COUPLER
COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE |
COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE |
COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE |
CROSS
LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE |
CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE |
SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME |
STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE |
STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE |
SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE |
DEAD END
ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE |
SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE |
O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT |
THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT |
COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE |
ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE |
HALLWAY
HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE |
HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE |
STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE |
HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE |
HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE |
HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE |
BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE |
BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE |
WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE |
STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE |
LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT |
LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37 |
HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE |
DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37 |
DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37 |
DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37 |
DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37 |
2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE |
3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE |
DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT |
DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37 |
DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE |
SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE |
HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE |
JOG
JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE |
JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE |
JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE |
SETPIECE
FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA |
PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE |
MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA |
TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT |
CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE |
STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE |
RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE |
CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE |
STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE |
WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE |
ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE |
THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE |
SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA |
SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE |
SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA |
AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT |
THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT |
COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE |
DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37 |
THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE |
PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE |
MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE |
STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT |
COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE |
POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE |
REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE |
COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE |
MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT |
ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE |
PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE |
STAIRS
RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT |
2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME |
4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME |
6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME |
TALL
REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE |
CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT |
CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT |
REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT |
CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT |
LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT |
T-JUNCTION
SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE |
DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE |
Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE |
T INCLINE A small T-junction with a climb-up. SMALL NONE |
HALLWAY T A simple T-junction hallway. SMALL NONE |