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Difference between revisions of "SnapMap Modules"
From Snapwiki
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{| class="wikitable" | {| class="wikitable" | ||
− | |90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE | + | |90 BEND |
+ | |A standard UAC industrial corridor used in many facilities. First used in Phobos labs. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE | + | |90 CLIMB |
+ | |A standard UAC industrial corridor intended to connect two floors. Achieved with great success. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE | + | |90 CURVE |
+ | |A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE | + | |90 STAIRS |
+ | |A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE | + | |90 STEAM CLIMB |
+ | |A small hallway filled with steam-release valves and a steep climb-up. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE | + | |RED LIGHT ZONE |
+ | |A moderately-sized room filled with overlapping catwalks and a stark, red glow. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT | + | |SKYLIGHT NINE |
+ | |An open, multi-floor area where interesting things can happen with light. | ||
+ | |HUGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE | + | |HUB 90 |
+ | |A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE | + | |SIMPLE 90 |
+ | |It's small, it's simple and it turns 90 degrees. | ||
+ | |TINY | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME | + | |BASEMENT HUB |
+ | |An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. | ||
+ | |LARGE | ||
+ | |SLIME | ||
|- | |- | ||
− | |OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE | + | |OPERATIONS CENTER |
+ | |A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE | + | |ENTRANCE |
+ | |A broad loading area downstairs surrounded by a handful of entrances and exits. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE | + | |FIRING CHAMBER |
+ | |A combination space used for both the storage and testing of high tech experimental weaponry. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME | + | |TOXIC FLOW ROOM |
+ | |A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
|- | |- | ||
− | |MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE | + | |MACHINE ROOM |
+ | |Filled with complex equipment likely understood by only a small number of people. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE | + | |BUNKER |
+ | |Squarish and short, this room offers good cover for interesting combat. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37 | + | |HALLWAY H STAIRS |
+ | |A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. | ||
+ | |MEDIUM | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. | + | |SORTING AREA |
+ | |A shipping and storing crossover space featuring high windows and elevated work areas. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA | + | |REFINING CHAMBER |
+ | |A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
|- | |- | ||
− | |SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE | + | |SMALL MAINTENANCE ROOM |
+ | |A simple space with a 90-degree bend and a small, blue nook. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE | + | |REPAIR BAY OVERLOOK |
+ | |The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE | + | |TALL RECHARGE ROOM |
+ | |The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME | + | |TOXIC FLOW CONTROL |
+ | |A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
|- | |- | ||
− | |DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37 | + | |DISODIUM-37 REFINERY |
+ | |A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. | ||
+ | |MEDIUM | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. | + | |THERMAL EXHAUST ACCESS |
+ | |This medium sized space is built around a thermal reaction exhaust port for the central power core. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME | + | |SLUDGE PROCESSING |
+ | |All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
|- | |- | ||
− | |THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA | + | |THERMAL TRANSFER |
+ | |A small room built to transfer molten slag from one part of the facility to another while removing impurities. | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
|- | |- | ||
− | |ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE | + | |ALCOVES |
+ | |A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE | + | |SECURITY CHECKPOINT |
+ | |Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37 | + | |DISODIUM-37 OVERFLOW |
+ | |This compact, well-ventilated room pumps Disodium-37 between processing areas. | ||
+ | |MEDIUM | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA | + | |SLAG RUN-OFF |
+ | |This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
|- | |- | ||
− | |SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT | + | |SLAG COOLING PIT |
+ | |Long catwalks span a deep, smoldering cooling pit. Watch your step. | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE | + | |PINWHEEL ROOM |
+ | |Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT | + | |STEAM SILO GAMMA |
+ | |Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE | + | |OBSERVATION |
+ | |A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE | + | |COUPLER SMALL |
+ | |A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE | + | |COUPLER MEDIUM |
+ | |Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE | + | |COUPLER LONG |
+ | |Used by UAC engineers when all other connections won't do. You'll need it too. | ||
+ | |TINY | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE | + | |LARGE CROSS |
+ | |Can connect four of your favorite spaces together, bringing long lost friends together again. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE | + | |CATWALK CROSSOVER |
+ | |With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME | + | |SLIME CATWALK CROSSOVER |
+ | |A multi-floor crossover space above a slime pit. | ||
+ | |SMALL | ||
+ | |SLIME | ||
|- | |- | ||
− | |STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE | + | |STEAM VENT CROSS |
+ | |A small 4-door hallway with steam vents. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE | + | |STEAM VENT CROSS CLIMB |
+ | |High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE | + | |SMALL CROSS |
+ | |A tiny 4-way industrial hallway. Simple yet elegant in its design. | ||
+ | |SMALL | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE | + | |ELEVATOR |
+ | |A standard UAC industrial cargo elevator. Often used to transition from level to level. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE | + | |SMALL SKYLIGHT |
+ | |A small dead end room. Great for secrets, entrances, and storing industrial waste! | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT | + | |O OF DESTRUCTION |
+ | |This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT | + | |THE REACH |
+ | |A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. | ||
+ | |HUGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE | + | |COMPUTER ROOM |
+ | |Featuring four sets of mainframe access terminals all located at convenient second floor workstations. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE | + | |ARMOR HALL |
+ | |A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE | + | |HALLWAY H |
+ | |A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE | + | |HALLWAY S CURVE |
+ | |An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE | + | |STRAIGHT HALLWAY |
+ | |The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE | + | |HALLWAY CLIMB |
+ | |A two story Straight Hallway with a missing staircase. Better bring your climbing boots! | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE | + | |HALLWAY STAIRS |
+ | |It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE | + | |HALLWAY U CURVE |
+ | |A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE | + | |BUNKER END |
+ | |A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE | + | |BULKHEAD OBSERVATION |
+ | |Multiple levels of overlapping catwalks with access to an observation room at the top. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE | + | |WIDE CATWALK |
+ | |A maze of twisty little catwalks, all alike. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | + | |STRAIGHT LARGE HALLWAY |
+ | |This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT | + | |LONG HALL |
+ | |A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. | ||
+ | |SMALL | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37 | + | |LONG HALL CATWALK |
+ | |A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? | ||
+ | |MEDIUM | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE | + | |HEAT EXCHANGE S CURVE |
+ | |A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37 | + | |DISODIUM-37 S CURVE |
+ | |A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. | ||
+ | |SMALL | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37 | + | |DISODIUM-37 U CURVE |
+ | |A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. | ||
+ | |SMALL | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37 | + | |DISODIUM-37 S CURVE STAIRS |
+ | |Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. | ||
+ | |SMALL | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37 | + | |DISODIUM-37 U CURVE STAIRS |
+ | |A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. | ||
+ | |SMALL | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE | + | |2 STORY HALLWAY STAIRS |
+ | |A short, solid hallway with doors 2 floors apart. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE | + | |3 STORY HALLWAY STAIRS |
+ | |A longer hallway with 3 staircases. Does one thing very well. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT | + | |DOUBLE HALLWAY |
+ | |A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37 | + | |DISODIUM-37 VERTICAL TRANSFER |
+ | |Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. | ||
+ | |HUGE | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE | + | |DOUBLE SPLIT HALLWAY |
+ | |A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE | + | |SIMPLE HALLWAY |
+ | |Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE | + | |HALLWAY U |
+ | |A simple, industrial hallway that bends back on itself. Use with reckless abandon. | ||
+ | |SMALL | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE | + | |JOG SMALL |
+ | |Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE | + | |JOG LARGE |
+ | |Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. | ||
+ | |TINY | ||
+ | |NONE | ||
|- | |- | ||
− | |JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE | + | |JOG LARGE WIDE |
+ | |The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. | ||
+ | |SMALL | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA | + | |FOUNDRY |
+ | |A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. | ||
+ | |HUGE | ||
+ | |LAVA | ||
|- | |- | ||
− | |PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE | + | |PRISON |
+ | |This patented open cell design matches the incarceration needs of any offworld research facility. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA | + | |MOLTEN CATWALKS |
+ | |A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
|- | |- | ||
− | |TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT | + | |TRANSFER AREA |
+ | |A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE | + | |CONTAINER STORAGE ALPHA |
+ | |A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE | + | |STORAGE |
+ | |Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE | + | |RECEIVING |
+ | |A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE | + | |CROSSOVER CARGO STATION |
+ | |Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE | + | |STEAM JUNCTION |
+ | |Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE | + | |WAREHOUSE |
+ | |Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE | + | |ENGINE ROOM |
+ | |A small room featuring fuel storage for the backup generators and a control panel or two. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE | + | |THE GAP |
+ | |Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA | + | |SUPERHEATER OVERFLOW |
+ | |This large transitional space surrounds two superheated molten flows. | ||
+ | |LARGE | ||
+ | |LAVA | ||
|- | |- | ||
− | |SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE | + | |SYSTEMS HUB |
+ | |This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA | + | |SLAG CONTROL DAM #3 |
+ | |The Dam was quite a tourist attraction when the facility was built. | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
|- | |- | ||
− | |AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT | + | |AIRFLOW ENCLOSURE |
+ | |A medium sized space used to circulate air throughout the facility. | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT | + | |THE VATS |
+ | |Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. | ||
+ | |HUGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE | + | |COOLANT SUPPORT CHAMBER |
+ | |Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37 | + | |DISODIUM-37 COOLING PIT |
+ | |Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. | ||
+ | |MEDIUM | ||
+ | |DISODIUM-37 | ||
|- | |- | ||
− | |THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE | + | |THE HEATLAMP |
+ | |Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE | + | |PIPE OVERFLOW RELEASE |
+ | |Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
|- | |- | ||
− | |MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE | + | |MULTILEVEL STORAGE |
+ | |A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT | + | |STACKED SLAG COOLING PIT |
+ | |An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE | + | |COOLING CORE |
+ | |The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE | + | |POWER RELAY MAINTENANCE |
+ | |When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE | + | |REPAIR BAY 9 |
+ | |UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE | + | |COMMAND OVERLOOK |
+ | |A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT | + | |MOLTEN VATS |
+ | |A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. | ||
+ | |HUGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE | + | |ICON OF SIN |
+ | |Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. | ||
+ | |LARGE | ||
+ | |NONE | ||
|- | |- | ||
− | |PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE | + | |PYRAMID OF DEATH |
+ | |Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. | ||
+ | |LARGE | ||
+ | |NONE | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT | + | |RED OVERWATCH |
+ | |Long staircases wrap around a pair of central security rooms. | ||
+ | |SMALL | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME | + | |2 STORY SPIRAL STAIRS |
+ | |A short, spiral staircase. Over an open pit of toxic slime. | ||
+ | |SMALL | ||
+ | |SLIME | ||
|- | |- | ||
− | |4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME | + | |4 STORY SPIRAL STAIRS |
+ | |A longer spiral staircase. Also over an open pit of toxic slime. | ||
+ | |SMALL | ||
+ | |SLIME | ||
|- | |- | ||
− | |6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME | + | |6 STORY SPIRAL STAIRS |
+ | |Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. | ||
+ | |SMALL | ||
+ | |SLIME | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE | + | |REHEATING FURNACE |
+ | |A huge space with two huge molten mixers. The perfect spot for a weekend picnic. | ||
+ | |HUGE | ||
+ | |NONE | ||
|- | |- | ||
− | |CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT | + | |CLIMBER |
+ | |One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT | + | |CIRCULATION FURNACE |
+ | |Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT | + | |REACTOR CORE |
+ | |A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! | ||
+ | |MEDIUM | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT | + | |CASTING CHAMBER |
+ | |An enormous work area filled with interwoven catwalks positioned above molten casting vats. | ||
+ | |HUGE | ||
+ | |DEATH PIT | ||
|- | |- | ||
− | |LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT | + | |LOOSE SCREW |
+ | |Tall and complex, this room features multiple overlapping catwalks and exits at various heights. | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE | + | |SMALL T JUNCTION |
+ | |A three way corridor providing the much discussed fork in the road. This metaphor is literal. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE | + | |DOUBLE CURVE |
+ | |A tall, curved, Y-shaped hallway junction. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE | + | |Y SPLIT |
+ | |Stocky and industrial, a Y-shaped split room. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |T INCLINE A small T-junction with a climb-up. SMALL NONE | + | |T INCLINE |
+ | |A small T-junction with a climb-up. | ||
+ | |SMALL | ||
+ | |NONE | ||
|- | |- | ||
− | |HALLWAY T A simple T-junction hallway. SMALL NONE | + | |HALLWAY T |
+ | |A simple T-junction hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
|} | |} |
Revision as of 2016-05-11T19:31:40
Contents
90
90 BEND | A standard UAC industrial corridor used in many facilities. First used in Phobos labs. | TINY | NONE |
90 CLIMB | A standard UAC industrial corridor intended to connect two floors. Achieved with great success. | SMALL | NONE |
90 CURVE | A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. | TINY | NONE |
90 STAIRS | A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! | SMALL | NONE |
90 STEAM CLIMB | A small hallway filled with steam-release valves and a steep climb-up. | TINY | NONE |
RED LIGHT ZONE | A moderately-sized room filled with overlapping catwalks and a stark, red glow. | LARGE | NONE |
SKYLIGHT NINE | An open, multi-floor area where interesting things can happen with light. | HUGE | DEATH PIT |
HUB 90 | A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. | SMALL | NONE |
SIMPLE 90 | It's small, it's simple and it turns 90 degrees. | TINY | NONE |
ARENA
BASEMENT HUB | An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. | LARGE | SLIME |
OPERATIONS CENTER | A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. | MEDIUM | NONE |
ENTRANCE | A broad loading area downstairs surrounded by a handful of entrances and exits. | MEDIUM | NONE |
FIRING CHAMBER | A combination space used for both the storage and testing of high tech experimental weaponry. | MEDIUM | NONE |
TOXIC FLOW ROOM | A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! | MEDIUM | SLIME |
MACHINE ROOM | Filled with complex equipment likely understood by only a small number of people. | MEDIUM | NONE |
BUNKER | Squarish and short, this room offers good cover for interesting combat. | MEDIUM | NONE |
HALLWAY H STAIRS | A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. | MEDIUM | DISODIUM-37 |
SORTING AREA | A shipping and storing crossover space featuring high windows and elevated work areas. | MEDIUM | NONE |
REFINING CHAMBER | A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! | MEDIUM | LAVA |
SMALL MAINTENANCE ROOM | A simple space with a 90-degree bend and a small, blue nook. | SMALL | NONE |
REPAIR BAY OVERLOOK | The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. | SMALL | NONE |
TALL RECHARGE ROOM | The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. | SMALL | NONE |
TOXIC FLOW CONTROL | A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. | MEDIUM | SLIME |
DISODIUM-37 REFINERY | A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. | MEDIUM | DISODIUM-37 |
THERMAL EXHAUST ACCESS | This medium sized space is built around a thermal reaction exhaust port for the central power core. | MEDIUM | NONE |
SLUDGE PROCESSING | All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. | MEDIUM | SLIME |
THERMAL TRANSFER | A small room built to transfer molten slag from one part of the facility to another while removing impurities. | MEDIUM | LAVA |
ALCOVES | A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. | LARGE | NONE |
SECURITY CHECKPOINT | Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. | MEDIUM | NONE |
DISODIUM-37 OVERFLOW | This compact, well-ventilated room pumps Disodium-37 between processing areas. | MEDIUM | DISODIUM-37 |
SLAG RUN-OFF | This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! | MEDIUM | LAVA |
SLAG COOLING PIT | Long catwalks span a deep, smoldering cooling pit. Watch your step. | LARGE | DEATH PIT |
PINWHEEL ROOM | Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. | MEDIUM | NONE |
STEAM SILO GAMMA | Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! | MEDIUM | DEATH PIT |
OBSERVATION | A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. | MEDIUM | NONE |
COUPLER
COUPLER SMALL | A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. | TINY | NONE |
COUPLER MEDIUM | Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. | TINY | NONE |
COUPLER LONG | Used by UAC engineers when all other connections won't do. You'll need it too. | TINY | NONE |
CROSS
LARGE CROSS | Can connect four of your favorite spaces together, bringing long lost friends together again. | SMALL | NONE |
CATWALK CROSSOVER | With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. | SMALL | NONE |
SLIME CATWALK CROSSOVER | A multi-floor crossover space above a slime pit. | SMALL | SLIME |
STEAM VENT CROSS | A small 4-door hallway with steam vents. | SMALL | NONE |
STEAM VENT CROSS CLIMB | High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. | SMALL | NONE |
SMALL CROSS | A tiny 4-way industrial hallway. Simple yet elegant in its design. | SMALL | NONE |
DEAD END
ELEVATOR | A standard UAC industrial cargo elevator. Often used to transition from level to level. | SMALL | NONE |
SMALL SKYLIGHT | A small dead end room. Great for secrets, entrances, and storing industrial waste! | SMALL | NONE |
O OF DESTRUCTION | This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. | MEDIUM | DEATH PIT |
THE REACH | A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. | HUGE | DEATH PIT |
COMPUTER ROOM | Featuring four sets of mainframe access terminals all located at convenient second floor workstations. | MEDIUM | NONE |
ARMOR HALL | A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. | MEDIUM | NONE |
HALLWAY
HALLWAY H | A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. | SMALL | NONE |
HALLWAY S CURVE | An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. | SMALL | NONE |
STRAIGHT HALLWAY | The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. | TINY | NONE |
HALLWAY CLIMB | A two story Straight Hallway with a missing staircase. Better bring your climbing boots! | TINY | NONE |
HALLWAY STAIRS | It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. | TINY | NONE |
HALLWAY U CURVE | A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. | SMALL | NONE |
BUNKER END | A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. | MEDIUM | NONE |
BULKHEAD OBSERVATION | Multiple levels of overlapping catwalks with access to an observation room at the top. | SMALL | NONE |
WIDE CATWALK | A maze of twisty little catwalks, all alike. | MEDIUM | NONE |
STRAIGHT LARGE HALLWAY | This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | SMALL | NONE |
LONG HALL | A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. | SMALL | DEATH PIT |
LONG HALL CATWALK | A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? | MEDIUM | DISODIUM-37 |
HEAT EXCHANGE S CURVE | A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. | MEDIUM | NONE |
DISODIUM-37 S CURVE | A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. | SMALL | DISODIUM-37 |
DISODIUM-37 U CURVE | A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. | SMALL | DISODIUM-37 |
DISODIUM-37 S CURVE STAIRS | Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. | SMALL | DISODIUM-37 |
DISODIUM-37 U CURVE STAIRS | A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. | SMALL | DISODIUM-37 |
2 STORY HALLWAY STAIRS | A short, solid hallway with doors 2 floors apart. | SMALL | NONE |
3 STORY HALLWAY STAIRS | A longer hallway with 3 staircases. Does one thing very well. | SMALL | NONE |
DOUBLE HALLWAY | A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. | MEDIUM | DEATH PIT |
DISODIUM-37 VERTICAL TRANSFER | Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. | HUGE | DISODIUM-37 |
DOUBLE SPLIT HALLWAY | A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. | MEDIUM | NONE |
SIMPLE HALLWAY | Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. | SMALL | NONE |
HALLWAY U | A simple, industrial hallway that bends back on itself. Use with reckless abandon. | SMALL | NONE |
JOG
JOG SMALL | Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. | TINY | NONE |
JOG LARGE | Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. | TINY | NONE |
JOG LARGE WIDE | The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. | SMALL | NONE |
SETPIECE
FOUNDRY | A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. | HUGE | LAVA |
PRISON | This patented open cell design matches the incarceration needs of any offworld research facility. | MEDIUM | NONE |
MOLTEN CATWALKS | A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. | MEDIUM | LAVA |
TRANSFER AREA | A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! | LARGE | DEATH PIT |
CONTAINER STORAGE ALPHA | A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? | MEDIUM | NONE |
STORAGE | Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. | LARGE | NONE |
RECEIVING | A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. | MEDIUM | NONE |
CROSSOVER CARGO STATION | Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. | LARGE | NONE |
STEAM JUNCTION | Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. | SMALL | NONE |
WAREHOUSE | Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. | LARGE | NONE |
ENGINE ROOM | A small room featuring fuel storage for the backup generators and a control panel or two. | SMALL | NONE |
THE GAP | Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. | MEDIUM | NONE |
SUPERHEATER OVERFLOW | This large transitional space surrounds two superheated molten flows. | LARGE | LAVA |
SYSTEMS HUB | This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. | MEDIUM | NONE |
SLAG CONTROL DAM #3 | The Dam was quite a tourist attraction when the facility was built. | MEDIUM | LAVA |
AIRFLOW ENCLOSURE | A medium sized space used to circulate air throughout the facility. | MEDIUM | DEATH PIT |
THE VATS | Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. | HUGE | DEATH PIT |
COOLANT SUPPORT CHAMBER | Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. | MEDIUM | NONE |
DISODIUM-37 COOLING PIT | Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. | MEDIUM | DISODIUM-37 |
THE HEATLAMP | Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. | MEDIUM | NONE |
PIPE OVERFLOW RELEASE | Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. | MEDIUM | NONE |
MULTILEVEL STORAGE | A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. | LARGE | NONE |
STACKED SLAG COOLING PIT | An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. | LARGE | DEATH PIT |
COOLING CORE | The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. | LARGE | NONE |
POWER RELAY MAINTENANCE | When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. | LARGE | NONE |
REPAIR BAY 9 | UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. | LARGE | NONE |
COMMAND OVERLOOK | A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. | LARGE | NONE |
MOLTEN VATS | A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. | HUGE | DEATH PIT |
ICON OF SIN | Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. | LARGE | NONE |
PYRAMID OF DEATH | Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. | LARGE | NONE |
STAIRS
RED OVERWATCH | Long staircases wrap around a pair of central security rooms. | SMALL | DEATH PIT |
2 STORY SPIRAL STAIRS | A short, spiral staircase. Over an open pit of toxic slime. | SMALL | SLIME |
4 STORY SPIRAL STAIRS | A longer spiral staircase. Also over an open pit of toxic slime. | SMALL | SLIME |
6 STORY SPIRAL STAIRS | Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. | SMALL | SLIME |
TALL
REHEATING FURNACE | A huge space with two huge molten mixers. The perfect spot for a weekend picnic. | HUGE | NONE |
CLIMBER | One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. | MEDIUM | DEATH PIT |
CIRCULATION FURNACE | Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! | LARGE | DEATH PIT |
REACTOR CORE | A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! | MEDIUM | DEATH PIT |
CASTING CHAMBER | An enormous work area filled with interwoven catwalks positioned above molten casting vats. | HUGE | DEATH PIT |
LOOSE SCREW | Tall and complex, this room features multiple overlapping catwalks and exits at various heights. | LARGE | DEATH PIT |
T-JUNCTION
SMALL T JUNCTION | A three way corridor providing the much discussed fork in the road. This metaphor is literal. | SMALL | NONE |
DOUBLE CURVE | A tall, curved, Y-shaped hallway junction. | SMALL | NONE |
Y SPLIT | Stocky and industrial, a Y-shaped split room. | SMALL | NONE |
T INCLINE | A small T-junction with a climb-up. | SMALL | NONE |
HALLWAY T | A simple T-junction hallway. | SMALL | NONE |