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Difference between revisions of "SnapMap Modules"

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(Created page with "#str_snap_module_category_function_90" "90 BEND" #str_snap_module_category_function_arena" "ARENA" #str_snap_module_category_function_coupler" "COUPLER" #str_snap_module_categ...")
 
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#str_snap_module_category_function_90" "90 BEND"
 
#str_snap_module_category_function_arena" "ARENA"
 
#str_snap_module_category_function_coupler" "COUPLER"
 
#str_snap_module_category_function_cross" "CROSS"
 
#str_snap_module_category_function_deadend" "DEAD END"
 
#str_snap_module_category_function_hallway" "HALLWAY"
 
#str_snap_module_category_function_hub" "HUB"
 
#str_snap_module_category_function_jog" "JOG"
 
#str_snap_module_category_function_multilevel" "TALL"
 
#str_snap_module_category_function_passthrough" "PASSTHROUGH"
 
#str_snap_module_category_function_setpiece" "SETPIECE"
 
#str_snap_module_category_function_stairs" "STAIRS"
 
#str_snap_module_category_function_tjunction" "T-JUNCTION"
 
  
#str_snap_module_category_motif_deathpit" "DEATH PIT"
+
==90==
#str_snap_module_category_motif_disodium" "DISODIUM-37"
+
#str_snap_module_category_motif_lava" "LAVA"
+
#str_snap_module_category_motif_none" "NONE"
+
#str_snap_module_category_motif_slime" "SLIME"
+
#str_snap_module_category_motif_steam" "STEAM VENT"
+
  
#str_snap_module_category_size_huge" "^5^7HUGE"
+
90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE
#str_snap_module_category_size_large" "^4^7LARGE"
+
90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE
#str_snap_module_category_size_medium" "^3^7MEDIUM"
+
90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE
#str_snap_module_category_size_small" "^2^7SMALL"
+
90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE
#str_snap_module_category_size_tiny" "^1^7TINY"
+
90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE
 +
RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE
 +
SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT
 +
HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE
 +
SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE
  
#str_snap_module_category_title_function" "FUNCTION"
+
==ARENA==
#str_snap_module_category_title_height" "HEIGHT CHANGE"
+
#str_snap_module_category_title_portals" "DOOR COUNT"
+
#str_snap_module_category_title_size" "SIZE"
+
#str_snap_module_category_title_theme" "THEME"
+
#str_snap_module_category_title_version" "VERSION"
+
  
#str_snap_module_category_version_dlc1" "DLC: HELL"
+
BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME
#str_snap_module_category_version_dlc2" "DLC: WHITE COLLAR"
+
OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE
#str_snap_module_category_version_dlc3" "DLC: CLASSIC"
+
ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE
#str_snap_module_category_version_dlc4" "DLC: DLC4"
+
FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE
 +
TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME
 +
MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE
 +
BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE
 +
HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37
 +
SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE
 +
REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA
 +
SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE
 +
REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE
 +
TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE
 +
TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME
 +
DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37
 +
THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE
 +
SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME
 +
THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA
 +
ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE
 +
SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE
 +
DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37
 +
SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA
 +
SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT
 +
PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE
 +
STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT
 +
OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE
  
#str_snap_module_category_version_release" "INITIAL RELEASE"
+
==COUPLER==
  
#str_snap_module_desc_a_ind_bigroom" "Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning."
+
COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE
#str_snap_module_desc_a_ind_climber_05" "Tall and complex, this room features multiple overlapping catwalks and exits at various heights."
+
COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE
#str_snap_module_desc_a_ind_dc_mod_room_01" "Multiple levels of overlapping catwalks with access to an observation room at the top."
+
COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE
#str_snap_module_desc_a_ind_dc_mod_room_02" "A tall and wide room featuring curved hallways and catwalks. Can you find the secret room?"
+
 
#str_snap_module_desc_a_ind_dc_mod_room_06" "When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed."
+
==CROSS==
#str_snap_module_desc_a_ind_dc_mod_room_07" "UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire."
+
 
#str_snap_module_desc_a_ind_entry_large" "A broad loading area downstairs surrounded by a handful of entrances and exits."
+
LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE
#str_snap_module_desc_a_ind_fat_90_incline" "A moderately-sized room filled with overlapping catwalks and a stark, red glow."
+
CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE
#str_snap_module_desc_a_ind_fat_90_pit" "An open, multi-floor area where interesting things can happen with light."
+
SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME
#str_snap_module_desc_a_ind_huge_pit" "Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite."
+
STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE
#str_snap_module_desc_a_ind_jogged_hall_trench" "A pair of hallways separated by a thermal cooling pit. Jump, climb or fall."
+
STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE
#str_snap_module_desc_a_ind_long_hall_catwalk_wide" "A maze of twisty little catwalks, all alike."
+
SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE
#str_snap_module_desc_a_ind_maze_room_attic" "A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps."
+
 
#str_snap_module_desc_a_ind_movement_02" "Long catwalks span a deep, smoldering cooling pit. Watch your step."
+
==DEAD END==
#str_snap_module_desc_a_ind_movement_07" "An expansive thermal cooling pit. Lots of room to move, horizontally and vertically."
+
 
#str_snap_module_desc_a_ind_movement_08" "Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room."
+
ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE
#str_snap_module_desc_a_ind_pinwheel_room" "Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core."
+
SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE
#str_snap_module_desc_a_ind_storage" "Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay."
+
O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT
#str_snap_module_desc_a_ind_vats_01" "Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast."
+
THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT
#str_snap_module_desc_aa_ind_hub_cross_basement" "An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime."
+
COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE
#str_snap_module_desc_aa_ind_icon_of_sin" "Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast."
+
ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE
#str_snap_module_desc_aa_ind_pyramid_of_death" "Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here."
+
 
#str_snap_module_desc_aaa_ind_warehouse" "Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire."
+
==HALLWAY==
#str_snap_module_desc_attic" "A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties!"
+
 
#str_snap_module_desc_b_ind_bunker" "Squarish and short, this room offers good cover for interesting combat."
+
HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE
#str_snap_module_desc_b_ind_crossover" "With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners."
+
HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE
#str_snap_module_desc_b_ind_hub_90" "A flexible space with 4 doors and a set of diagonal stairs and wide catwalks."
+
STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE
#str_snap_module_desc_b_ind_hub_cross_catwalk" "Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident."
+
HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE
#str_snap_module_desc_b_ind_hub_cross_pillars" "Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach."
+
HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE
#str_snap_module_desc_b_ind_hub_incline" "A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay."
+
HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE
#str_snap_module_desc_b_ind_i_incline" "A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic."
+
BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE
#str_snap_module_desc_b_ind_long_hall" "A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises."
+
BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE
#str_snap_module_desc_b_ind_long_hall_catwalk" "A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes?"
+
WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE
#str_snap_module_desc_b_ind_longer_hall" "A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach."
+
STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE
#str_snap_module_desc_b_ind_loopback_stairs" "Long staircases wrap around a pair of central security rooms."
+
LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT
#str_snap_module_desc_b_ind_small_4way" "Something has gone awry in this steam venting thermal access corridor. Keep away from open flame."
+
LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37
#str_snap_module_desc_b_ind_small_arena_01" "Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet!"
+
HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE
#str_snap_module_desc_b_ind_small_room01" "A simple space with a 90-degree bend and a small, blue nook."
+
DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37
#str_snap_module_desc_b_ind_small_room02" "The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools."
+
DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37
#str_snap_module_desc_b_ind_small_room03" "The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment."
+
DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37
#str_snap_module_desc_b_ind_the_gap" "Dead ends and short hallways, some of the catwalks are under construction. Mind the gap."
+
DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37
#str_snap_module_desc_big_blank_room" "A large, cold space built to spy on subjects from above. A blank canvas for building gameplay."
+
2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE
#str_snap_module_desc_bunker_end" "A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice."
+
3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE
#str_snap_module_desc_c_ind_90_incline_short" "A small hallway filled with steam-release valves and a steep climb-up."
+
DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT
#str_snap_module_desc_c_ind_climb_s" "A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute."
+
DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37
#str_snap_module_desc_c_ind_climb_u" "A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well."
+
DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE
#str_snap_module_desc_c_ind_cross_small" "A small 4-door hallway with steam vents."
+
SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE
#str_snap_module_desc_c_ind_cross_small_incline" "High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar."
+
HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE
#str_snap_module_desc_c_ind_double_curve" "A tall, curved, Y-shaped hallway junction."
+
 
#str_snap_module_desc_c_ind_incline_s" "Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how."
+
==JOG==
#str_snap_module_desc_c_ind_incline_u" "A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer."
+
 
#str_snap_module_desc_c_ind_simple_90" "It's small, it's simple and it turns 90 degrees."
+
JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE
#str_snap_module_desc_c_ind_simple_cross" "A tiny 4-way industrial hallway. Simple yet elegant in its design."
+
JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE
#str_snap_module_desc_c_ind_simple_straight" "Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here."
+
JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE
#str_snap_module_desc_c_ind_simple_t" "A simple T-junction hallway."
+
 
#str_snap_module_desc_c_ind_simple_u" "A simple, industrial hallway that bends back on itself. Use with reckless abandon."
+
==SETPIECE==
#str_snap_module_desc_c_ind_spiral_stairs_2_story" "A short, spiral staircase. Over an open pit of toxic slime."
+
 
#str_snap_module_desc_c_ind_spiral_stairs_4_story" "A longer spiral staircase. Also over an open pit of toxic slime."
+
FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA
#str_snap_module_desc_c_ind_spiral_stairs_6_story" "Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime."
+
PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE
#str_snap_module_desc_c_ind_straight_incline_2story" "A short, solid hallway with doors 2 floors apart."
+
MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA
#str_snap_module_desc_c_ind_straight_incline_3story" "A longer hallway with 3 staircases. Does one thing very well."
+
TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT
#str_snap_module_desc_c_ind_t_incline" "A small T-junction with a climb-up."
+
CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE
#str_snap_module_desc_c_ind_y_split" "Stocky and industrial, a Y-shaped split room."
+
STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE
#str_snap_module_desc_cargo_room" "Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers."
+
RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE
#str_snap_module_desc_climber_01" "One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories."
+
CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE
#str_snap_module_desc_clot_room" "This medium sized space is built around a thermal reaction exhaust port for the central power core. "
+
STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE
#str_snap_module_desc_computer_room" "Featuring four sets of mainframe access terminals all located at convenient second floor workstations."
+
WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE
#str_snap_module_desc_control_room" "Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass."
+
ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE
#str_snap_module_desc_coupler_256" "A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs."
+
THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE
#str_snap_module_desc_coupler_512" "Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker."
+
SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA
#str_snap_module_desc_coupler_768" "Used by UAC engineers when all other connections won't do. You'll need it too."
+
SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE
#str_snap_module_desc_crossover_big" "A multi-floor crossover space above a slime pit."
+
SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA
#str_snap_module_desc_e1m1_armor_room" "A dead end built around a disconnected computer terminal, now used to store body armor and various munitions."
+
AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT
#str_snap_module_desc_engineroom" "A small room featuring fuel storage for the backup generators and a control panel or two."
+
THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT
#str_snap_module_desc_exit_small" "A standard UAC industrial cargo elevator. Often used to transition from level to level."
+
COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE
#str_snap_module_desc_foundry" "A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down."
+
DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37
#str_snap_module_desc_grid_bridges" "An enormous work area filled with interwoven catwalks positioned above molten casting vats."
+
THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE
#str_snap_module_desc_hub_huge_6way" "This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors."
+
PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE
#str_snap_module_desc_ind_90" "A standard UAC industrial corridor used in many facilities. First used in Phobos labs."
+
MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE
#str_snap_module_desc_ind_90_climb" "A standard UAC industrial corridor intended to connect two floors. Achieved with great success."
+
STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT
#str_snap_module_desc_ind_90_curve" "A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend."
+
COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE
#str_snap_module_desc_ind_90_incline" "A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility!"
+
POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE
#str_snap_module_desc_ind_cross" "Can connect four of your favorite spaces together, bringing long lost friends together again."
+
REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE
#str_snap_module_desc_ind_h" "A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution."
+
COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE
#str_snap_module_desc_ind_s" "An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory."
+
MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT
#str_snap_module_desc_ind_straight" "The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else."
+
ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE
#str_snap_module_desc_ind_straight_climb" "A two story Straight Hallway with a missing staircase. Better bring your climbing boots!"
+
PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE
#str_snap_module_desc_ind_straight_incline" "It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase."
+
 
#str_snap_module_desc_inner_rooms_attic" "The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets."
+
==STAIRS==
#str_snap_module_desc_int_t" "A three way corridor providing the much discussed fork in the road. This metaphor is literal."
+
 
#str_snap_module_desc_int_u" "A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life."
+
RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT
#str_snap_module_desc_jog_256" "Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning."
+
2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME
#str_snap_module_desc_jog_512" "Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots."
+
4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME
#str_snap_module_desc_jog_512_wide" "The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done."
+
6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME
#str_snap_module_desc_jogged_room_incline" "All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water."
+
 
#str_snap_module_desc_jogged_room_pit" "A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue."
+
==TALL==
#str_snap_module_desc_ledges" "A combination space used for both the storage and testing of high tech experimental weaponry."
+
 
#str_snap_module_desc_long_hall_wide" "A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area!"
+
REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE
#str_snap_module_desc_m" "A shipping and storing crossover space featuring high windows and elevated work areas. "
+
CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT
#str_snap_module_desc_mod_hall_01" "A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form."
+
CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT
#str_snap_module_desc_mod_hall_02" "This compact, well-ventilated room pumps Disodium-37 between processing areas."
+
REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT
#str_snap_module_desc_mod_room_03" "This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space!"
+
CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT
#str_snap_module_desc_mod_room_04" "This large transitional space surrounds two superheated molten flows."
+
LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT
#str_snap_module_desc_mod_room_05" "A small room built to transfer molten slag from one part of the facility to another while removing impurities."
+
 
#str_snap_module_desc_mod_room_08" "A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment."
+
==T-JUNCTION==
#str_snap_module_desc_movement_01" "The Dam was quite a tourist attraction when the facility was built."
+
 
#str_snap_module_desc_movement_03" "A medium sized space used to circulate air throughout the facility."
+
SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE
#str_snap_module_desc_movement_09" "Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon!"
+
DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE
#str_snap_module_desc_observation" "A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility."
+
Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE
#str_snap_module_desc_pedestal_room" "Filled with complex equipment likely understood by only a small number of people."
+
T INCLINE A small T-junction with a climb-up. SMALL NONE
#str_snap_module_desc_pinwheel_room_incline" "A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended."
+
HALLWAY T A simple T-junction hallway. SMALL NONE
#str_snap_module_desc_pinwheel_room_pit" "A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37."
+
#str_snap_module_desc_pit_jump" "A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step!"
+
#str_snap_module_desc_player_start" "A small dead end room. Great for secrets, entrances, and storing industrial waste!"
+
#str_snap_module_desc_prison" "This patented open cell design matches the incarceration needs of any offworld research facility."
+
#str_snap_module_desc_reactor" "A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about!"
+
#str_snap_module_desc_s_ind_elevator_shaft_stackable" "#str_snap_module_desc_s_ind_elevator_shaft_stackable"
+
#str_snap_module_desc_s_ind_o" "This circle of death features some excellent hiding spots for surprise demon attacks and loot caches."
+
#str_snap_module_desc_straight_large" "This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. "
+
#str_snap_module_desc_triple_up" "A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere."
+
#str_snap_module_desc_turbo" "A huge space with two huge molten mixers. The perfect spot for a weekend picnic."
+
#str_snap_module_desc_up_and_over" "A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal."
+
#str_snap_module_desc_vats_05" "A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death."
+
#str_snap_module_displayname_a_ind_attic" "TRANSFER AREA"
+
#str_snap_module_displayname_a_ind_big_blank_room" "OBSERVATION"
+
#str_snap_module_displayname_a_ind_bigroom" "COOLANT SUPPORT CHAMBER"
+
#str_snap_module_displayname_a_ind_climber_01" "CLIMBER"
+
#str_snap_module_displayname_a_ind_climber_05" "LOOSE SCREW"
+
#str_snap_module_displayname_a_ind_control_room" "SECURITY CHECKPOINT"
+
#str_snap_module_displayname_a_ind_dc_mod_room_01" "BULKHEAD OBSERVATION"
+
#str_snap_module_displayname_a_ind_dc_mod_room_02" "CONTAINER STORAGE ALPHA"
+
#str_snap_module_displayname_a_ind_dc_mod_room_06" "POWER RELAY MAINTENANCE"
+
#str_snap_module_displayname_a_ind_dc_mod_room_07" "REPAIR BAY 9"
+
#str_snap_module_displayname_a_ind_entry_large" "ENTRANCE"
+
#str_snap_module_displayname_a_ind_fat_90_incline" "RED LIGHT ZONE"
+
#str_snap_module_displayname_a_ind_fat_90_pit" "SKYLIGHT NINE"
+
#str_snap_module_displayname_a_ind_huge_pit" "DISODIUM-37 COOLING PIT"
+
#str_snap_module_displayname_a_ind_jogged_hall_trench" "DOUBLE HALLWAY"
+
#str_snap_module_displayname_a_ind_jogged_room_pit" "COMMAND OVERLOOK"
+
#str_snap_module_displayname_a_ind_ledges" "FIRING CHAMBER"
+
#str_snap_module_displayname_a_ind_long_hall_catwalk_wide" "WIDE CATWALK"
+
#str_snap_module_displayname_a_ind_long_hall_wide" "TOXIC FLOW ROOM"
+
#str_snap_module_displayname_a_ind_maze_room_attic" "MULTILEVEL STORAGE"
+
#str_snap_module_displayname_a_ind_mod_hall_01" "HEAT EXCHANGE S CURVE"
+
#str_snap_module_displayname_a_ind_mod_hall_02" "DISODIUM-37 OVERFLOW"
+
#str_snap_module_displayname_a_ind_mod_room_03" "SLAG RUN-OFF"
+
#str_snap_module_displayname_a_ind_mod_room_04" "SUPERHEATER OVERFLOW"
+
#str_snap_module_displayname_a_ind_movement_01" "SLAG CONTROL DAM #3"
+
#str_snap_module_displayname_a_ind_movement_02" "SLAG COOLING PIT"
+
#str_snap_module_displayname_a_ind_movement_03" "AIRFLOW ENCLOSURE"
+
#str_snap_module_displayname_a_ind_movement_07" "STACKED SLAG COOLING PIT"
+
#str_snap_module_displayname_a_ind_movement_08" "DISODIUM-37 VERTICAL TRANSFER"
+
#str_snap_module_displayname_a_ind_movement_09" "CIRCULATION FURNACE"
+
#str_snap_module_displayname_a_ind_pedestal_room" "MACHINE ROOM"
+
#str_snap_module_displayname_a_ind_pinwheel_room" "PINWHEEL ROOM"
+
#str_snap_module_displayname_a_ind_pinwheel_room_incline" "TOXIC FLOW CONTROL"
+
#str_snap_module_displayname_a_ind_pinwheel_room_pit" "DISODIUM-37 REFINERY"
+
#str_snap_module_displayname_a_ind_prison" "PRISON"
+
#str_snap_module_displayname_a_ind_storage" "STORAGE"
+
#str_snap_module_displayname_a_ind_triple_up" "RECEIVING"
+
#str_snap_module_displayname_a_ind_up_and_over" "MOLTEN CATWALKS"
+
#str_snap_module_displayname_a_ind_vats_01" "THE VATS"
+
#str_snap_module_displayname_a_ind_vats_05" "MOLTEN VATS"
+
#str_snap_module_displayname_aa_heatwave_2" "HEATWAVE"
+
#str_snap_module_displayname_aa_hub_huge_6way" "SYSTEMS HUB"
+
#str_snap_module_displayname_aa_ind_chasm" "HANGAR"
+
#str_snap_module_displayname_aa_ind_grid_bridges" "CASTING CHAMBER"
+
#str_snap_module_displayname_aa_ind_hub_cross_basement" "BASEMENT HUB"
+
#str_snap_module_displayname_aa_ind_icon_of_sin" "ICON OF SIN"
+
#str_snap_module_displayname_aa_ind_inner_rooms_attic" "COOLING CORE"
+
#str_snap_module_displayname_aa_ind_observation" "OPERATIONS CENTER"
+
#str_snap_module_displayname_aa_ind_pyramid_of_death" "PYRAMID OF DEATH"
+
#str_snap_module_displayname_aa_ind_reactor" "REACTOR CORE"
+
#str_snap_module_displayname_aa_ind_turbo" "REHEATING FURNACE"
+
#str_snap_module_displayname_aaa_ind_cargo_room" "CROSSOVER CARGO STATION"
+
#str_snap_module_displayname_aaa_ind_foundry" "FOUNDRY"
+
#str_snap_module_displayname_aaa_ind_warehouse" "WAREHOUSE"
+
#str_snap_module_displayname_b_ind_bunker" "BUNKER"
+
#str_snap_module_displayname_b_ind_bunker_end" "BUNKER END"
+
#str_snap_module_displayname_b_ind_clot_room" "THERMAL EXHAUST ACCESS"
+
#str_snap_module_displayname_b_ind_crossover" "CATWALK CROSSOVER"
+
#str_snap_module_displayname_b_ind_crossover_big" "SLIME CATWALK CROSSOVER"
+
#str_snap_module_displayname_b_ind_engineroom" "ENGINE ROOM"
+
#str_snap_module_displayname_b_ind_h" "HALLWAY H"
+
#str_snap_module_displayname_b_ind_hub_90" "HUB 90"
+
#str_snap_module_displayname_b_ind_hub_cross_catwalk" "THE HEATLAMP"
+
#str_snap_module_displayname_b_ind_hub_cross_pillars" "PIPE OVERFLOW RELEASE"
+
#str_snap_module_displayname_b_ind_hub_incline" "DOUBLE SPLIT HALLWAY"
+
#str_snap_module_displayname_b_ind_i_incline" "HALLWAY H STAIRS"
+
#str_snap_module_displayname_b_ind_jogged_room_incline" "SLUDGE PROCESSING"
+
#str_snap_module_displayname_b_ind_long_hall" "LONG HALL"
+
#str_snap_module_displayname_b_ind_long_hall_catwalk" "LONG HALL CATWALK"
+
#str_snap_module_displayname_b_ind_longer_hall" "THE REACH"
+
#str_snap_module_displayname_b_ind_loopback_stairs" "RED OVERWATCH"
+
#str_snap_module_displayname_b_ind_m" "SORTING AREA"
+
#str_snap_module_displayname_b_ind_mod_room_05" "THERMAL TRANSFER"
+
#str_snap_module_displayname_b_ind_mod_room_08" "ALCOVES"
+
#str_snap_module_displayname_b_ind_pit_jump" "REFINING CHAMBER"
+
#str_snap_module_displayname_b_ind_small_4way" "STEAM JUNCTION"
+
#str_snap_module_displayname_b_ind_small_arena_01" "STEAM SILO GAMMA"
+
#str_snap_module_displayname_b_ind_small_room01" "SMALL MAINTENANCE ROOM"
+
#str_snap_module_displayname_b_ind_small_room02" "REPAIR BAY OVERLOOK"
+
#str_snap_module_displayname_b_ind_small_room03" "TALL RECHARGE ROOM"
+
#str_snap_module_displayname_b_ind_the_gap" "THE GAP"
+
#str_snap_module_displayname_c_ind_90" "90 BEND"
+
#str_snap_module_displayname_c_ind_90_climb" "90 CLIMB"
+
#str_snap_module_displayname_c_ind_90_curve" "90 CURVE"
+
#str_snap_module_displayname_c_ind_90_incline" "90 STAIRS"
+
#str_snap_module_displayname_c_ind_90_incline_short" "90 STEAM CLIMB"
+
#str_snap_module_displayname_c_ind_climb_s" "DISODIUM-37 S CURVE"
+
#str_snap_module_displayname_c_ind_climb_u" "DISODIUM-37 U CURVE"
+
#str_snap_module_displayname_c_ind_coupler_256" "COUPLER SMALL"
+
#str_snap_module_displayname_c_ind_coupler_512" "COUPLER MEDIUM"
+
#str_snap_module_displayname_c_ind_coupler_768" "COUPLER LONG"
+
#str_snap_module_displayname_c_ind_cross" "LARGE CROSS"
+
#str_snap_module_displayname_c_ind_cross_small" "STEAM VENT CROSS"
+
#str_snap_module_displayname_c_ind_cross_small_incline" "STEAM VENT CROSS CLIMB"
+
#str_snap_module_displayname_c_ind_double_curve" "DOUBLE CURVE"
+
#str_snap_module_displayname_c_ind_incline_s" "DISODIUM-37 S CURVE STAIRS"
+
#str_snap_module_displayname_c_ind_incline_u" "DISODIUM-37 U CURVE STAIRS"
+
#str_snap_module_displayname_c_ind_jog_256" "JOG SMALL"
+
#str_snap_module_displayname_c_ind_jog_512" "JOG LARGE"
+
#str_snap_module_displayname_c_ind_jog_512_wide" "JOG LARGE WIDE"
+
#str_snap_module_displayname_c_ind_s" "HALLWAY S CURVE"
+
#str_snap_module_displayname_c_ind_simple_90" "SIMPLE 90"
+
#str_snap_module_displayname_c_ind_simple_cross" "SMALL CROSS"
+
#str_snap_module_displayname_c_ind_simple_straight" "SIMPLE HALLWAY"
+
#str_snap_module_displayname_c_ind_simple_t" "HALLWAY T"
+
#str_snap_module_displayname_c_ind_simple_u" "HALLWAY U"
+
#str_snap_module_displayname_c_ind_spiral_stairs_2_story" "2 STORY SPIRAL STAIRS"
+
#str_snap_module_displayname_c_ind_spiral_stairs_4_story" "4 STORY SPIRAL STAIRS"
+
#str_snap_module_displayname_c_ind_spiral_stairs_6_story" "6 STORY SPIRAL STAIRS"
+
#str_snap_module_displayname_c_ind_straight" "STRAIGHT HALLWAY"
+
#str_snap_module_displayname_c_ind_straight_climb" "HALLWAY CLIMB"
+
#str_snap_module_displayname_c_ind_straight_incline" "HALLWAY STAIRS"
+
#str_snap_module_displayname_c_ind_straight_incline_2story" "2 STORY HALLWAY STAIRS"
+
#str_snap_module_displayname_c_ind_straight_incline_3story" "3 STORY HALLWAY STAIRS"
+
#str_snap_module_displayname_c_ind_straight_large" "STRAIGHT LARGE HALLWAY"
+
#str_snap_module_displayname_c_ind_t" "SMALL T JUNCTION"
+
#str_snap_module_displayname_c_ind_t_incline" "T INCLINE"
+
#str_snap_module_displayname_c_ind_u" "HALLWAY U CURVE"
+
#str_snap_module_displayname_c_ind_y_split" "Y SPLIT"
+
#str_snap_module_displayname_s_ind_computer_room" "COMPUTER ROOM"
+
#str_snap_module_displayname_s_ind_e1m1_armor_room" "ARMOR HALL"
+
#str_snap_module_displayname_s_ind_elevator_shaft_stackable" "SLUDGE CROSSING"
+
#str_snap_module_displayname_s_ind_exit_small" "ELEVATOR"
+
#str_snap_module_displayname_s_ind_o" "O OF DESTRUCTION"
+
#str_snap_module_displayname_s_ind_player_start" "SMALL SKYLIGHT"
+

Revision as of 2016-05-11T18:23:17

90

90 BEND A standard UAC industrial corridor used in many facilities. First used in Phobos labs. TINY NONE 90 CLIMB A standard UAC industrial corridor intended to connect two floors. Achieved with great success. SMALL NONE 90 CURVE A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. TINY NONE 90 STAIRS A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! SMALL NONE 90 STEAM CLIMB A small hallway filled with steam-release valves and a steep climb-up. TINY NONE RED LIGHT ZONE A moderately-sized room filled with overlapping catwalks and a stark, red glow. LARGE NONE SKYLIGHT NINE An open, multi-floor area where interesting things can happen with light. HUGE DEATH PIT HUB 90 A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. SMALL NONE SIMPLE 90 It's small, it's simple and it turns 90 degrees. TINY NONE

ARENA

BASEMENT HUB An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. LARGE SLIME OPERATIONS CENTER A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. MEDIUM NONE ENTRANCE A broad loading area downstairs surrounded by a handful of entrances and exits. MEDIUM NONE FIRING CHAMBER A combination space used for both the storage and testing of high tech experimental weaponry. MEDIUM NONE TOXIC FLOW ROOM A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! MEDIUM SLIME MACHINE ROOM Filled with complex equipment likely understood by only a small number of people. MEDIUM NONE BUNKER Squarish and short, this room offers good cover for interesting combat. MEDIUM NONE HALLWAY H STAIRS A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. MEDIUM DISODIUM-37 SORTING AREA A shipping and storing crossover space featuring high windows and elevated work areas. MEDIUM NONE REFINING CHAMBER A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! MEDIUM LAVA SMALL MAINTENANCE ROOM A simple space with a 90-degree bend and a small, blue nook. SMALL NONE REPAIR BAY OVERLOOK The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. SMALL NONE TALL RECHARGE ROOM The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. SMALL NONE TOXIC FLOW CONTROL A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. MEDIUM SLIME DISODIUM-37 REFINERY A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. MEDIUM DISODIUM-37 THERMAL EXHAUST ACCESS This medium sized space is built around a thermal reaction exhaust port for the central power core. MEDIUM NONE SLUDGE PROCESSING All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. MEDIUM SLIME THERMAL TRANSFER A small room built to transfer molten slag from one part of the facility to another while removing impurities. MEDIUM LAVA ALCOVES A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. LARGE NONE SECURITY CHECKPOINT Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. MEDIUM NONE DISODIUM-37 OVERFLOW This compact, well-ventilated room pumps Disodium-37 between processing areas. MEDIUM DISODIUM-37 SLAG RUN-OFF This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! MEDIUM LAVA SLAG COOLING PIT Long catwalks span a deep, smoldering cooling pit. Watch your step. LARGE DEATH PIT PINWHEEL ROOM Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. MEDIUM NONE STEAM SILO GAMMA Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! MEDIUM DEATH PIT OBSERVATION A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. MEDIUM NONE

COUPLER

COUPLER SMALL A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. TINY NONE COUPLER MEDIUM Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. TINY NONE COUPLER LONG Used by UAC engineers when all other connections won't do. You'll need it too. TINY NONE

CROSS

LARGE CROSS Can connect four of your favorite spaces together, bringing long lost friends together again. SMALL NONE CATWALK CROSSOVER With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. SMALL NONE SLIME CATWALK CROSSOVER A multi-floor crossover space above a slime pit. SMALL SLIME STEAM VENT CROSS A small 4-door hallway with steam vents. SMALL NONE STEAM VENT CROSS CLIMB High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. SMALL NONE SMALL CROSS A tiny 4-way industrial hallway. Simple yet elegant in its design. SMALL NONE

DEAD END

ELEVATOR A standard UAC industrial cargo elevator. Often used to transition from level to level. SMALL NONE SMALL SKYLIGHT A small dead end room. Great for secrets, entrances, and storing industrial waste! SMALL NONE O OF DESTRUCTION This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. MEDIUM DEATH PIT THE REACH A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. HUGE DEATH PIT COMPUTER ROOM Featuring four sets of mainframe access terminals all located at convenient second floor workstations. MEDIUM NONE ARMOR HALL A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. MEDIUM NONE

HALLWAY

HALLWAY H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. SMALL NONE HALLWAY S CURVE An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. SMALL NONE STRAIGHT HALLWAY The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. TINY NONE HALLWAY CLIMB A two story Straight Hallway with a missing staircase. Better bring your climbing boots! TINY NONE HALLWAY STAIRS It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. TINY NONE HALLWAY U CURVE A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. SMALL NONE BUNKER END A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. MEDIUM NONE BULKHEAD OBSERVATION Multiple levels of overlapping catwalks with access to an observation room at the top. SMALL NONE WIDE CATWALK A maze of twisty little catwalks, all alike. MEDIUM NONE STRAIGHT LARGE HALLWAY This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. SMALL NONE LONG HALL A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. SMALL DEATH PIT LONG HALL CATWALK A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? MEDIUM DISODIUM-37 HEAT EXCHANGE S CURVE A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. MEDIUM NONE DISODIUM-37 S CURVE A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. SMALL DISODIUM-37 DISODIUM-37 U CURVE A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. SMALL DISODIUM-37 DISODIUM-37 S CURVE STAIRS Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. SMALL DISODIUM-37 DISODIUM-37 U CURVE STAIRS A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. SMALL DISODIUM-37 2 STORY HALLWAY STAIRS A short, solid hallway with doors 2 floors apart. SMALL NONE 3 STORY HALLWAY STAIRS A longer hallway with 3 staircases. Does one thing very well. SMALL NONE DOUBLE HALLWAY A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. MEDIUM DEATH PIT DISODIUM-37 VERTICAL TRANSFER Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. HUGE DISODIUM-37 DOUBLE SPLIT HALLWAY A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. MEDIUM NONE SIMPLE HALLWAY Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. SMALL NONE HALLWAY U A simple, industrial hallway that bends back on itself. Use with reckless abandon. SMALL NONE

JOG

JOG SMALL Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. TINY NONE JOG LARGE Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. TINY NONE JOG LARGE WIDE The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. SMALL NONE

SETPIECE

FOUNDRY A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. HUGE LAVA PRISON This patented open cell design matches the incarceration needs of any offworld research facility. MEDIUM NONE MOLTEN CATWALKS A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. MEDIUM LAVA TRANSFER AREA A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! LARGE DEATH PIT CONTAINER STORAGE ALPHA A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? MEDIUM NONE STORAGE Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. LARGE NONE RECEIVING A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. MEDIUM NONE CROSSOVER CARGO STATION Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. LARGE NONE STEAM JUNCTION Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. SMALL NONE WAREHOUSE Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. LARGE NONE ENGINE ROOM A small room featuring fuel storage for the backup generators and a control panel or two. SMALL NONE THE GAP Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. MEDIUM NONE SUPERHEATER OVERFLOW This large transitional space surrounds two superheated molten flows. LARGE LAVA SYSTEMS HUB This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. MEDIUM NONE SLAG CONTROL DAM #3 The Dam was quite a tourist attraction when the facility was built. MEDIUM LAVA AIRFLOW ENCLOSURE A medium sized space used to circulate air throughout the facility. MEDIUM DEATH PIT THE VATS Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. HUGE DEATH PIT COOLANT SUPPORT CHAMBER Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. MEDIUM NONE DISODIUM-37 COOLING PIT Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. MEDIUM DISODIUM-37 THE HEATLAMP Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. MEDIUM NONE PIPE OVERFLOW RELEASE Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. MEDIUM NONE MULTILEVEL STORAGE A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. LARGE NONE STACKED SLAG COOLING PIT An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. LARGE DEATH PIT COOLING CORE The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. LARGE NONE POWER RELAY MAINTENANCE When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. LARGE NONE REPAIR BAY 9 UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. LARGE NONE COMMAND OVERLOOK A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. LARGE NONE MOLTEN VATS A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. HUGE DEATH PIT ICON OF SIN Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. LARGE NONE PYRAMID OF DEATH Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. LARGE NONE

STAIRS

RED OVERWATCH Long staircases wrap around a pair of central security rooms. SMALL DEATH PIT 2 STORY SPIRAL STAIRS A short, spiral staircase. Over an open pit of toxic slime. SMALL SLIME 4 STORY SPIRAL STAIRS A longer spiral staircase. Also over an open pit of toxic slime. SMALL SLIME 6 STORY SPIRAL STAIRS Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. SMALL SLIME

TALL

REHEATING FURNACE A huge space with two huge molten mixers. The perfect spot for a weekend picnic. HUGE NONE CLIMBER One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. MEDIUM DEATH PIT CIRCULATION FURNACE Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! LARGE DEATH PIT REACTOR CORE A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! MEDIUM DEATH PIT CASTING CHAMBER An enormous work area filled with interwoven catwalks positioned above molten casting vats. HUGE DEATH PIT LOOSE SCREW Tall and complex, this room features multiple overlapping catwalks and exits at various heights. LARGE DEATH PIT

T-JUNCTION

SMALL T JUNCTION A three way corridor providing the much discussed fork in the road. This metaphor is literal. SMALL NONE DOUBLE CURVE A tall, curved, Y-shaped hallway junction. SMALL NONE Y SPLIT Stocky and industrial, a Y-shaped split room. SMALL NONE T INCLINE A small T-junction with a climb-up. SMALL NONE HALLWAY T A simple T-junction hallway. SMALL NONE