Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.
Difference between revisions of "SnapMap Modules"
From Snapwiki
(Update 3) |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | This list contains all of the SnapMap Modules in the final version of the game. | ||
+ | |||
+ | Here's how the tables break down: | ||
+ | |||
+ | ;NAME: The modules name in the Module Palette. | ||
+ | ;DESCRIPTION: A description of the Module's general purpose, look and feel. | ||
+ | ;SIZE: The relative size of the module compared against the others. | ||
+ | ;HAZARD: What type of hazard, if any, the module contains for killing players. | ||
+ | |||
==90== | ==90== | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | !NAME | ||
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC 90 BEND''' | ||
+ | |It's small, it's simple and it turns 90 degrees. This time in throwback textures! | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC 90 CLIMB''' | ||
+ | |A small 90 degree bend with a steep climb-up. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC 90 LIFT LONG''' | ||
+ | |A longer 90 degree bend with a lift. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC 90 LIFT SHORT''' | ||
+ | |A small 90 degree bend with a lift. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC 90 STAIRS LONG''' | ||
+ | |A long 90 degree bend with stairs. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC 90 STAIRS SHORT''' | ||
+ | |A short 90 degree bend with stairs. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL 90 BEND''' | ||
+ | |Fires and piles of bones, oh my! | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL 90 CLIMB''' | ||
+ | |Looks like part of the foundation has sunk due to corrosion caused by pooled blood. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL 90 STAIRS''' | ||
+ | |This stone staircase is beautifully lit by a combination of exterior windows and recessed fire lighting. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
|'''90 BEND''' | |'''90 BEND''' | ||
|A standard UAC industrial corridor used in many facilities. First used in Phobos labs. | |A standard UAC industrial corridor used in many facilities. First used in Phobos labs. | ||
Line 46: | Line 105: | ||
|It's small, it's simple and it turns 90 degrees. | |It's small, it's simple and it turns 90 degrees. | ||
|TINY | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR 90 BEND''' | ||
+ | |A quick 90 degree bend. Complete with insulated pipes and directional floor lighting. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR 90 STAIRS''' | ||
+ | |A 90 degree bend with stairs. The pipes add a sense of movement characteristic of UAC architecture. | ||
+ | |SMALL | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==ARENA== | ==ARENA== | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | !NAME | ||
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC REFINING CHAMBER''' | ||
+ | |A hazardous space built around what appears to be poisonous lava. No hand railings so watch your step! | ||
+ | |MEDIUM | ||
+ | |LAVA | ||
+ | |- | ||
+ | |'''CLASSIC PRISON''' | ||
+ | |A one stop shop for all your confinement needs. Includes individually controllable cell doors! | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC SLUDGEROOM''' | ||
+ | |All toxic sludge must go somewhere. This is where. | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC BLANK ROOM''' | ||
+ | |A large empty space just waiting to be put to good use. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC ARENA 03''' | ||
+ | |A nukage filled multi-level combat arena. Even contains a secret room in the toxic slime! | ||
+ | |LARGE | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC RECEIVING AREA''' | ||
+ | |A multi-story playspace featuring a large elongated octagonal concrete slab and two hidden compartments. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC ARENA 02''' | ||
+ | |A large open air space flanked by banks of supercomputers. A UAC Heavy Load lift is available for moving large equipment. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC HUGE ROOM''' | ||
+ | |This room is definitely big enough for a Revenant party. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC HUGE ROOM OFFSET''' | ||
+ | |A giant room built for creative endeavors with offset entrances. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC HUGE ROOM PIT''' | ||
+ | |A giant room setup for creative endeavors with offset entrances, a huge pit, and lifts! | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''ETHEREAL PLANES''' | ||
+ | |Four ways in, four ways out. Complete with an unnatural blood spring. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''MINES OF MINOS''' | ||
+ | |For when Ariadne could stand it no more, she hid herself among the Pillars of Woe deep in her father's Mines, condemned to an eternity of anguish and blood. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''STYGIAN CRYPTS''' | ||
+ | |Stairs in all directions. An eerie, green glow. Blood pours from the ceiling. Welcome to the Stygian Crypts. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CANKAYA KEEP''' | ||
+ | |Chains hang from the high ceiling. Pale, sickly braziers throw a green aura across the low altar. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''STORAGE FACILITY 479''' | ||
+ | |Spacious but short, the Storage Facility line of Modules from UAC Logistics expands dramatically on our previous offerings. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''GRID ROOM''' | ||
+ | |If you've ever wanted a space to really call your own, this is the one. Fill it with whatever your SnapHeart desires! | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
|'''BASEMENT HUB''' | |'''BASEMENT HUB''' | ||
|An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. | |An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. | ||
Line 182: | Line 337: | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==COUPLER== | ==COUPLER== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |COUPLER SMALL | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC COUPLER 256''' | ||
+ | |A short coupler. Used to connect spaces that are just short of reaching each other. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC COUPLER 512''' | ||
+ | |A medium sized coupler. Used to connect spaces that are just short of reaching each other. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC BUNKER END''' | ||
+ | |A multi-story playspace with a toxic slime pit, a computer room with an overlook, and two secrets hidden above and below lifts. | ||
+ | |LARGE | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''HELL COUPLER SMALL''' | ||
+ | |The trio of Stygian Couplers begins here, with the smallest of the set. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL COUPLER MEDIUM''' | ||
+ | |This medium-sized Stygian Coupler offers additional room for evil. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL COUPLER LONG''' | ||
+ | |The longest of the Stygian Couplers gives its braziers a little breathing room. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''COUPLER SMALL''' | ||
|A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. | |A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |COUPLER MEDIUM | + | |'''COUPLER MEDIUM''' |
|Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. | |Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |COUPLER LONG | + | |'''COUPLER LONG''' |
|Used by UAC engineers when all other connections won't do. You'll need it too. | |Used by UAC engineers when all other connections won't do. You'll need it too. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR COUPLER SMALL''' | ||
+ | |A short coupler. Used by design, not by accident. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR COUPLER MEDIUM''' | ||
+ | |A medium coupler. So spacious! | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR COUPLER LONG''' | ||
+ | |A long coupler. Basically a hallway at this length. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==CROSS== | ==CROSS== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |LARGE CROSS | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC CROSS''' | ||
+ | |A small 4-door hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''LARGE HELL CROSS''' | ||
+ | |You can connect four evil spaces together, bringing together hated enemies of long ago. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''LARGE CROSS''' | ||
|Can connect four of your favorite spaces together, bringing long lost friends together again. | |Can connect four of your favorite spaces together, bringing long lost friends together again. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |CATWALK CROSSOVER | + | |'''CATWALK CROSSOVER''' |
|With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. | |With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SLIME CATWALK CROSSOVER | + | |'''SLIME CATWALK CROSSOVER''' |
|A multi-floor crossover space above a slime pit. | |A multi-floor crossover space above a slime pit. | ||
|SMALL | |SMALL | ||
|SLIME | |SLIME | ||
|- | |- | ||
− | |STEAM VENT CROSS | + | |'''STEAM VENT CROSS''' |
|A small 4-door hallway with steam vents. | |A small 4-door hallway with steam vents. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STEAM VENT CROSS CLIMB | + | |'''STEAM VENT CROSS CLIMB''' |
|High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. | |High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SMALL CROSS | + | |'''SMALL CROSS''' |
|A tiny 4-way industrial hallway. Simple yet elegant in its design. | |A tiny 4-way industrial hallway. Simple yet elegant in its design. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR CROSS''' | ||
+ | |A cozy 4-door hallway 'cause outside is wiggity, wiggity, wiggity wack. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==DEAD END== | ==DEAD END== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |ELEVATOR | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC PLAYER START''' | ||
+ | |All great adventures must start somewhere. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''ELEVATOR''' | ||
|A standard UAC industrial cargo elevator. Often used to transition from level to level. | |A standard UAC industrial cargo elevator. Often used to transition from level to level. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SMALL SKYLIGHT | + | |'''SMALL SKYLIGHT''' |
|A small dead end room. Great for secrets, entrances, and storing industrial waste! | |A small dead end room. Great for secrets, entrances, and storing industrial waste! | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |O OF DESTRUCTION | + | |'''O OF DESTRUCTION''' |
|This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. | |This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. | ||
|MEDIUM | |MEDIUM | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |THE REACH | + | |'''THE REACH''' |
|A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. | |A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. | ||
|HUGE | |HUGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |COMPUTER ROOM | + | |'''COMPUTER ROOM''' |
|Featuring four sets of mainframe access terminals all located at convenient second floor workstations. | |Featuring four sets of mainframe access terminals all located at convenient second floor workstations. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |ARMOR HALL | + | |'''ARMOR HALL''' |
|A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. | |A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==HALLWAY== | ==HALLWAY== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |HALLWAY H | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC S-CURVE''' | ||
+ | |A short s-curve hallway featuring an inset contoured skylight. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC STRAIGHT''' | ||
+ | |A standard UAC hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC STRAIGHT CLIMB''' | ||
+ | |UAC employee fitness guidelines demand that all personnel perform at least 20 pull-ups a day. This two story hallway has a climb in it to encourage physical activity! | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC STRAIGHT LIFT''' | ||
+ | |A two story straight hallway fitted with a UAC personnel transport lift. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC STRAIGHT LOW LIFT''' | ||
+ | |This two story hallway includes a lift that when raised matches the height of the adjacent ceiling. Thereby concealing the lift from view below. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC STRAIGHT STAIRS''' | ||
+ | |A standard two story UAC hallway with stairs. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL CLIMB S''' | ||
+ | |A tortured hallway with a drop-off, a spine, and an enormous ribcage. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL H''' | ||
+ | |A connecting passageway in Hell; a simple, effective way to branch into more infernal halls of torment. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL S CURVE''' | ||
+ | |Serpentine, serpentine! | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''DAMNED STRAIGHT''' | ||
+ | |I'm on the way to the promised land; I'm in the hallway to Hell. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''DAMNED STRAIGHT INCLINE''' | ||
+ | |The pools of blood and walls of bone give it away: this sure ain't a stairway to heaven. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL U CURVE''' | ||
+ | |Turnabout is fair play. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HALLWAY H''' | ||
|A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. | |A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY S CURVE | + | |'''HALLWAY S CURVE''' |
|An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. | |An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STRAIGHT HALLWAY | + | |'''STRAIGHT HALLWAY''' |
|The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. | |The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY CLIMB | + | |'''HALLWAY CLIMB''' |
|A two story Straight Hallway with a missing staircase. Better bring your climbing boots! | |A two story Straight Hallway with a missing staircase. Better bring your climbing boots! | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY STAIRS | + | |'''HALLWAY STAIRS''' |
|It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. | |It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY U CURVE | + | |'''HALLWAY U CURVE''' |
|A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. | |A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |BUNKER END | + | |'''BUNKER END''' |
|A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. | |A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |BULKHEAD OBSERVATION | + | |'''BULKHEAD OBSERVATION''' |
|Multiple levels of overlapping catwalks with access to an observation room at the top. | |Multiple levels of overlapping catwalks with access to an observation room at the top. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |WIDE CATWALK | + | |'''WIDE CATWALK''' |
|A maze of twisty little catwalks, all alike. | |A maze of twisty little catwalks, all alike. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STRAIGHT LARGE HALLWAY | + | |'''STRAIGHT LARGE HALLWAY''' |
|This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | |This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |LONG HALL | + | |'''LONG HALL''' |
|A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. | |A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. | ||
|SMALL | |SMALL | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |LONG HALL CATWALK | + | |'''LONG HALL CATWALK''' |
|A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? | |A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? | ||
|MEDIUM | |MEDIUM | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |HEAT EXCHANGE S CURVE | + | |'''HEAT EXCHANGE S CURVE''' |
|A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. | |A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |DISODIUM-37 S CURVE | + | |'''DISODIUM-37 S CURVE''' |
|A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. | |A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. | ||
|SMALL | |SMALL | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 U CURVE | + | |'''DISODIUM-37 U CURVE''' |
|A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. | |A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. | ||
|SMALL | |SMALL | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 S CURVE STAIRS | + | |'''DISODIUM-37 S CURVE STAIRS''' |
|Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. | |Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. | ||
|SMALL | |SMALL | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |DISODIUM-37 U CURVE STAIRS | + | |'''DISODIUM-37 U CURVE STAIRS''' |
|A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. | |A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. | ||
|SMALL | |SMALL | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |2 STORY HALLWAY STAIRS | + | |'''2 STORY HALLWAY STAIRS''' |
|A short, solid hallway with doors 2 floors apart. | |A short, solid hallway with doors 2 floors apart. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |3 STORY HALLWAY STAIRS | + | |'''3 STORY HALLWAY STAIRS''' |
|A longer hallway with 3 staircases. Does one thing very well. | |A longer hallway with 3 staircases. Does one thing very well. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |DOUBLE HALLWAY | + | |'''DOUBLE HALLWAY''' |
|A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. | |A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. | ||
|MEDIUM | |MEDIUM | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |DISODIUM-37 VERTICAL TRANSFER | + | |'''DISODIUM-37 VERTICAL TRANSFER''' |
|Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. | |Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. | ||
|HUGE | |HUGE | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |DOUBLE SPLIT HALLWAY | + | |'''DOUBLE SPLIT HALLWAY''' |
|A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. | |A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SIMPLE HALLWAY | + | |'''SIMPLE HALLWAY''' |
|Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. | |Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY U | + | |'''HALLWAY U''' |
|A simple, industrial hallway that bends back on itself. Use with reckless abandon. | |A simple, industrial hallway that bends back on itself. Use with reckless abandon. | ||
|SMALL | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR S''' | ||
+ | |Sparse, cold, lonely. A multiplanetary corporation's dream hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR STRAIGHT''' | ||
+ | |An inconspicuous hallway. Nothing to see here. Move along now. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR STRAIGHT LONG''' | ||
+ | |A hallway with a view previously reserved for mountaintop evil lairs. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR U CURVE''' | ||
+ | |This hallway curves so fast it makes light change direction. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR H''' | ||
+ | |A branching hallway with stunning Martian mountain views. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR STAIRS''' | ||
+ | |These stairs add a whole new level to your map. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR DOUBLE STAIRS''' | ||
+ | |Double the stairs for double the fun! | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR U STAIRS''' | ||
+ | |Call today and get not one but two bonus stairs with your U CURVE hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR SERVER HALL''' | ||
+ | |A hallway designed for the unique needs of a growing server population. Now with bonus space for human transportation. | ||
+ | |MEDIUM | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==JOG== | ==JOG== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |JOG SMALL | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC JOG 256''' | ||
+ | |A small jog. Used to connect spaces that are laterally misaligned. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC JOG 512''' | ||
+ | |A medium sized jog. Used to connect spaces that are REALLY laterally misaligned. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL JOG LARGE WIDE''' | ||
+ | |This centuries-old jogged hallway is reinforced by a stunning bone archway. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL JOG SMALL''' | ||
+ | |The smallest of the Stygian Jogs, use it only for evil. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''HELL JOG LARGE''' | ||
+ | |A medium sized jog, helps keep the Hell flowing. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''JOG SMALL''' | ||
|Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. | |Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |JOG LARGE | + | |'''JOG LARGE''' |
|Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. | |Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. | ||
|TINY | |TINY | ||
|NONE | |NONE | ||
|- | |- | ||
− | |JOG LARGE WIDE | + | |'''JOG LARGE WIDE''' |
|The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. | |The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. | ||
|SMALL | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR JOG SMALL''' | ||
+ | |A small jog with walls so shiny that a warning memo had to be sent out. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR JOG LARGE''' | ||
+ | |A large jogged hallway with divine proportions. | ||
+ | |TINY | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==SETPIECE== | ==SETPIECE== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |FOUNDRY | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC E1M1 OVERLOOK''' | ||
+ | |An iconic climb to a beautiful picturesque overlook of the Martian vista. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M2 EXIT ROOM''' | ||
+ | |A UAC personnel transport lift is available in this room to lower and raise employees into and out of the supercooled computer core. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M1 COMPUTER ROOM''' | ||
+ | |Nothing compares to a room full of supercomputers! | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M3 ELEGANT HALLWAY''' | ||
+ | |Elegance is an underutilized word when describing UAC hallways. This hallway is elegant. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M2 ENTRY FOYER''' | ||
+ | |The main entrance to the Nuclear Plant provides five exits in case of emergency. NOTE: There is always an emergency. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M2 CHAINSAW PILLAR''' | ||
+ | |Union Aerospace insists that dangerous equipment be placed out of the reach of children! This pillar lift will ensure safety for all. | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC E1M3 NUKAGE DONUT''' | ||
+ | |Never enter this area without a travel buddy. Construction crews have temporarily removed all railings from this toxic slime flanked walkway. | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC E1M1 ZIG ZAG ROOM''' | ||
+ | |Mind your step or you might end up waist high in toxic slime! | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC E1M3 TOXIN REFINERY''' | ||
+ | |If walking forward will land you in a pit of toxic goo then you've likely arrived at the Toxin Refinery! | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC E1M3 HEAT CORRIDOR''' | ||
+ | |Insulated walls protect the central staircase in this area from dual UAC 1223:41Hkz High Power Heat-Exchangers. | ||
+ | |MEDIUM | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CLASSIC E1M2 SLIME HALLS''' | ||
+ | |Stay alert when navigating rooms filled with toxic slime! | ||
+ | |MEDIUM | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''CLASSIC E1M1 INTRO AREA''' | ||
+ | |Just the room that started it all. | ||
+ | |LARGE | ||
+ | |SLIME | ||
+ | |- | ||
+ | |'''POOLS OF AMON''' | ||
+ | |'Dead! the Night-Killer falls upon the Twenty-Six Sons of Corrax; Dead! the Shape-Shifter, the Hidden-Malice; Tartarus, thou didst fall with the Burning Light' | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''TARTARUS''' | ||
+ | |Hell's grand staircase, rising wanly into the highest points of the caverns. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''PITS OF GEHENNA''' | ||
+ | |A floating dais rises gracefully above Gehenna's bottomless pits. Watch your step. | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
+ | |- | ||
+ | |'''IMPOSSIBILITY''' | ||
+ | |You've come to a dead end, filled with floating, impossible structures and a fantastical view of Hell. | ||
+ | |LARGE | ||
+ | |DEATH PIT | ||
+ | |- | ||
+ | |'''EREBIAN VAULTS''' | ||
+ | |Twisted, ancient Hell Trees decorate the labyrinthian corners of the Erebian Vaults. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''BAALGAR SHEOL''' | ||
+ | |A section of cave network formed beheath the remains of a Titan's rib cage. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''CHARON'S KEEP''' | ||
+ | |A Keep, part and parcel with obol of the ages; the naulon and porthmeion of the dead. | ||
+ | |HUGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''COCYTUS''' | ||
+ | |The River of wailing. 'Cocytus, named of lamentation loud; Heard on the rueful stream.' | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''ACHERON''' | ||
+ | |The River of Woe. 'Flectere si nequeo superos, Acheronta movebo.' | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''PHLEGETHON''' | ||
+ | |The River of Sludge. 'Fierce Phlegethon; Whose waves of toxic slime inflame with rage.' | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''FOUNDRY''' | ||
|A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. | |A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. | ||
|HUGE | |HUGE | ||
|LAVA | |LAVA | ||
|- | |- | ||
− | |PRISON | + | |'''PRISON''' |
|This patented open cell design matches the incarceration needs of any offworld research facility. | |This patented open cell design matches the incarceration needs of any offworld research facility. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |MOLTEN CATWALKS | + | |'''MOLTEN CATWALKS''' |
|A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. | |A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. | ||
|MEDIUM | |MEDIUM | ||
|LAVA | |LAVA | ||
|- | |- | ||
− | |TRANSFER AREA | + | |'''TRANSFER AREA''' |
|A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! | |A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! | ||
|LARGE | |LARGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |CONTAINER STORAGE ALPHA | + | |'''CONTAINER STORAGE ALPHA''' |
|A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? | |A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STORAGE | + | |'''STORAGE''' |
|Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. | |Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |RECEIVING | + | |'''RECEIVING''' |
|A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. | |A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |CROSSOVER CARGO STATION | + | |'''CROSSOVER CARGO STATION''' |
|Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. | |Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STEAM JUNCTION | + | |'''STEAM JUNCTION''' |
|Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. | |Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |WAREHOUSE | + | |'''WAREHOUSE''' |
|Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. | |Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |ENGINE ROOM | + | |'''ENGINE ROOM''' |
|A small room featuring fuel storage for the backup generators and a control panel or two. | |A small room featuring fuel storage for the backup generators and a control panel or two. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |THE GAP | + | |'''THE GAP''' |
|Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. | |Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SUPERHEATER OVERFLOW | + | |'''SUPERHEATER OVERFLOW''' |
|This large transitional space surrounds two superheated molten flows. | |This large transitional space surrounds two superheated molten flows. | ||
|LARGE | |LARGE | ||
|LAVA | |LAVA | ||
|- | |- | ||
− | |SYSTEMS HUB | + | |'''SYSTEMS HUB''' |
|This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. | |This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |SLAG CONTROL DAM #3 | + | |'''SLAG CONTROL DAM #3''' |
|The Dam was quite a tourist attraction when the facility was built. | |The Dam was quite a tourist attraction when the facility was built. | ||
|MEDIUM | |MEDIUM | ||
|LAVA | |LAVA | ||
|- | |- | ||
− | |AIRFLOW ENCLOSURE | + | |'''AIRFLOW ENCLOSURE''' |
|A medium sized space used to circulate air throughout the facility. | |A medium sized space used to circulate air throughout the facility. | ||
|MEDIUM | |MEDIUM | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |THE VATS | + | |'''THE VATS''' |
|Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. | |Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. | ||
|HUGE | |HUGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |COOLANT SUPPORT CHAMBER | + | |'''COOLANT SUPPORT CHAMBER''' |
|Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. | |Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |DISODIUM-37 COOLING PIT | + | |'''DISODIUM-37 COOLING PIT''' |
|Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. | |Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. | ||
|MEDIUM | |MEDIUM | ||
|DISODIUM-37 | |DISODIUM-37 | ||
|- | |- | ||
− | |THE HEATLAMP | + | |'''THE HEATLAMP''' |
|Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. | |Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |PIPE OVERFLOW RELEASE | + | |'''PIPE OVERFLOW RELEASE''' |
|Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. | |Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. | ||
|MEDIUM | |MEDIUM | ||
|NONE | |NONE | ||
|- | |- | ||
− | |MULTILEVEL STORAGE | + | |'''MULTILEVEL STORAGE''' |
|A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. | |A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |STACKED SLAG COOLING PIT | + | |'''STACKED SLAG COOLING PIT''' |
|An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. | |An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. | ||
|LARGE | |LARGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |COOLING CORE | + | |'''COOLING CORE''' |
|The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. | |The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |POWER RELAY MAINTENANCE | + | |'''POWER RELAY MAINTENANCE''' |
|When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. | |When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |REPAIR BAY 9 | + | |'''REPAIR BAY 9''' |
|UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. | |UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |COMMAND OVERLOOK | + | |'''COMMAND OVERLOOK''' |
|A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. | |A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |MOLTEN VATS | + | |'''MOLTEN VATS''' |
|A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. | |A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. | ||
|HUGE | |HUGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |ICON OF SIN | + | |'''ICON OF SIN''' |
|Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. | |Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |PYRAMID OF DEATH | + | |'''PYRAMID OF DEATH''' |
|Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. | |Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR VEGA CORE''' | ||
+ | |Contains termination points for two of VEGA's neural networks. Beware of electric surges. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR LAZARUS BOSS ARENA''' | ||
+ | |Warning! Toxin containment failure. Please evacuate the area. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR SIGHT LINES''' | ||
+ | |Bulletproof glass provides a good sight line, but you'll never get a good shot with all this cover. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR LAZARUS LOADING DOCK''' | ||
+ | |Recently cleaned and ready for more cargo. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR CHURCH HALL''' | ||
+ | |A quiet place for worship and contemplation. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR ARC FINAL COMBAT''' | ||
+ | |This area was designed to test the prototype weapons developed in the Advanced Research Complex. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR HELIX ARENA''' | ||
+ | |Fight for control of the Helix Stone in the Olivia's secret library. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR SECURITY ZONE''' | ||
+ | |Take the hallway to the Safety Zone. The lava and early prototype teleporters are for added safety. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR INTRO ARENA''' | ||
+ | |Do you remember that first dance? You with your brand new shotgun, and the Imp bathed in warning light. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR OFFICE ARENA''' | ||
+ | |A series of conference rooms for UAC's office employees. Rumor has it that the Operations Room is under surveilance. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR TRAM ARENA''' | ||
+ | |This is the end of the line for this tram. | ||
|LARGE | |LARGE | ||
|NONE | |NONE | ||
|} | |} | ||
+ | |||
==STAIRS== | ==STAIRS== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |RED OVERWATCH | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''DEMONIC DOUBLE STAIRCASE''' | ||
+ | |Well, there you have it: a demonic, double staircase. | ||
+ | |LARGE | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''RED OVERWATCH''' | ||
|Long staircases wrap around a pair of central security rooms. | |Long staircases wrap around a pair of central security rooms. | ||
|SMALL | |SMALL | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |2 STORY SPIRAL STAIRS | + | |'''2 STORY SPIRAL STAIRS''' |
|A short, spiral staircase. Over an open pit of toxic slime. | |A short, spiral staircase. Over an open pit of toxic slime. | ||
|SMALL | |SMALL | ||
|SLIME | |SLIME | ||
|- | |- | ||
− | |4 STORY SPIRAL STAIRS | + | |'''4 STORY SPIRAL STAIRS''' |
|A longer spiral staircase. Also over an open pit of toxic slime. | |A longer spiral staircase. Also over an open pit of toxic slime. | ||
|SMALL | |SMALL | ||
|SLIME | |SLIME | ||
|- | |- | ||
− | |6 STORY SPIRAL STAIRS | + | |'''6 STORY SPIRAL STAIRS''' |
|Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. | |Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. | ||
|SMALL | |SMALL | ||
|SLIME | |SLIME | ||
|} | |} | ||
+ | |||
==TALL== | ==TALL== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |REHEATING FURNACE | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''REHEATING FURNACE''' | ||
|A huge space with two huge molten mixers. The perfect spot for a weekend picnic. | |A huge space with two huge molten mixers. The perfect spot for a weekend picnic. | ||
|HUGE | |HUGE | ||
|NONE | |NONE | ||
|- | |- | ||
− | |CLIMBER | + | |'''CLIMBER''' |
|One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. | |One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. | ||
|MEDIUM | |MEDIUM | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |CIRCULATION FURNACE | + | |'''CIRCULATION FURNACE''' |
|Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! | |Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! | ||
|LARGE | |LARGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |REACTOR CORE | + | |'''REACTOR CORE''' |
|A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! | |A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! | ||
|MEDIUM | |MEDIUM | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |CASTING CHAMBER | + | |'''CASTING CHAMBER''' |
|An enormous work area filled with interwoven catwalks positioned above molten casting vats. | |An enormous work area filled with interwoven catwalks positioned above molten casting vats. | ||
|HUGE | |HUGE | ||
|DEATH PIT | |DEATH PIT | ||
|- | |- | ||
− | |LOOSE SCREW | + | |'''LOOSE SCREW''' |
|Tall and complex, this room features multiple overlapping catwalks and exits at various heights. | |Tall and complex, this room features multiple overlapping catwalks and exits at various heights. | ||
|LARGE | |LARGE | ||
|DEATH PIT | |DEATH PIT | ||
|} | |} | ||
+ | |||
==T-JUNCTION== | ==T-JUNCTION== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |SMALL T JUNCTION | + | !NAME |
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''CLASSIC T JUNCTION''' | ||
+ | |A standard UAC T-junction hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''SMALL HELL T JUNCTION''' | ||
+ | |Three pathways converge in the burning night. This metaphor is evil. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''SMALL T JUNCTION''' | ||
|A three way corridor providing the much discussed fork in the road. This metaphor is literal. | |A three way corridor providing the much discussed fork in the road. This metaphor is literal. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |DOUBLE CURVE | + | |'''DOUBLE CURVE''' |
|A tall, curved, Y-shaped hallway junction. | |A tall, curved, Y-shaped hallway junction. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |Y SPLIT | + | |'''Y SPLIT''' |
|Stocky and industrial, a Y-shaped split room. | |Stocky and industrial, a Y-shaped split room. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |T INCLINE | + | |'''T INCLINE''' |
|A small T-junction with a climb-up. | |A small T-junction with a climb-up. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|- | |- | ||
− | |HALLWAY T | + | |'''HALLWAY T''' |
|A simple T-junction hallway. | |A simple T-junction hallway. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR T''' | ||
+ | |What's the T? This hallway is so basic. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR T STAIRS''' | ||
+ | |This hallway is feature rich with a T-junction, Martian view and three sets of stairs. | ||
+ | |SMALL | ||
+ | |NONE | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==TRANSITIONS== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !NAME | ||
+ | !DESCRIPTION | ||
+ | !SIZE | ||
+ | !HAZARD | ||
+ | |- | ||
+ | |'''HELL + CLASSIC''' | ||
+ | |This portal will transport you to and from Hell with minimal scarring. Psychological trauma is unfortunately not covered by UAC health care. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''INDUSTRIAL + CLASSIC''' | ||
+ | |Surveys show that using top secret UAC portal technology is preferred 4 to 1 over pulling hidden levers when traveling back to 1993. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''PORTAL TO HELL''' | ||
+ | |Simulations show that this UAC-patented portal can transport people to and from Hell. | ||
+ | |TINY | ||
+ | |NONE | ||
+ | |- | ||
+ | |'''WHITE COLLAR TRANSITION''' | ||
+ | |Need to connect a white collar hallway to a white collar arena? This connector's got your back. | ||
|SMALL | |SMALL | ||
|NONE | |NONE | ||
|} | |} |
Latest revision as of 2016-12-07T13:07:36
This list contains all of the SnapMap Modules in the final version of the game.
Here's how the tables break down:
- NAME
- The modules name in the Module Palette.
- DESCRIPTION
- A description of the Module's general purpose, look and feel.
- SIZE
- The relative size of the module compared against the others.
- HAZARD
- What type of hazard, if any, the module contains for killing players.
Contents
90
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC 90 BEND | It's small, it's simple and it turns 90 degrees. This time in throwback textures! | SMALL | NONE |
CLASSIC 90 CLIMB | A small 90 degree bend with a steep climb-up. | SMALL | NONE |
CLASSIC 90 LIFT LONG | A longer 90 degree bend with a lift. | SMALL | NONE |
CLASSIC 90 LIFT SHORT | A small 90 degree bend with a lift. | SMALL | NONE |
CLASSIC 90 STAIRS LONG | A long 90 degree bend with stairs. | SMALL | NONE |
CLASSIC 90 STAIRS SHORT | A short 90 degree bend with stairs. | SMALL | NONE |
HELL 90 BEND | Fires and piles of bones, oh my! | TINY | NONE |
HELL 90 CLIMB | Looks like part of the foundation has sunk due to corrosion caused by pooled blood. | TINY | NONE |
HELL 90 STAIRS | This stone staircase is beautifully lit by a combination of exterior windows and recessed fire lighting. | SMALL | NONE |
90 BEND | A standard UAC industrial corridor used in many facilities. First used in Phobos labs. | TINY | NONE |
90 CLIMB | A standard UAC industrial corridor intended to connect two floors. Achieved with great success. | SMALL | NONE |
90 CURVE | A version 2.0 UAC Industrial corridor used to add organic harmony to the original 90 Degree bend. | TINY | NONE |
90 STAIRS | A stair corridor intended to connect two floors with human accessible stairs. The cornerstone of every UAC offworld facility! | SMALL | NONE |
90 STEAM CLIMB | A small hallway filled with steam-release valves and a steep climb-up. | TINY | NONE |
RED LIGHT ZONE | A moderately-sized room filled with overlapping catwalks and a stark, red glow. | LARGE | NONE |
SKYLIGHT NINE | An open, multi-floor area where interesting things can happen with light. | HUGE | DEATH PIT |
HUB 90 | A flexible space with 4 doors and a set of diagonal stairs and wide catwalks. | SMALL | NONE |
SIMPLE 90 | It's small, it's simple and it turns 90 degrees. | TINY | NONE |
WHITE COLLAR 90 BEND | A quick 90 degree bend. Complete with insulated pipes and directional floor lighting. | SMALL | NONE |
WHITE COLLAR 90 STAIRS | A 90 degree bend with stairs. The pipes add a sense of movement characteristic of UAC architecture. | SMALL | NONE |
ARENA
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC REFINING CHAMBER | A hazardous space built around what appears to be poisonous lava. No hand railings so watch your step! | MEDIUM | LAVA |
CLASSIC PRISON | A one stop shop for all your confinement needs. Includes individually controllable cell doors! | MEDIUM | NONE |
CLASSIC SLUDGEROOM | All toxic sludge must go somewhere. This is where. | MEDIUM | SLIME |
CLASSIC BLANK ROOM | A large empty space just waiting to be put to good use. | LARGE | NONE |
CLASSIC ARENA 03 | A nukage filled multi-level combat arena. Even contains a secret room in the toxic slime! | LARGE | SLIME |
CLASSIC RECEIVING AREA | A multi-story playspace featuring a large elongated octagonal concrete slab and two hidden compartments. | LARGE | NONE |
CLASSIC ARENA 02 | A large open air space flanked by banks of supercomputers. A UAC Heavy Load lift is available for moving large equipment. | LARGE | NONE |
CLASSIC HUGE ROOM | This room is definitely big enough for a Revenant party. | HUGE | NONE |
CLASSIC HUGE ROOM OFFSET | A giant room built for creative endeavors with offset entrances. | HUGE | NONE |
CLASSIC HUGE ROOM PIT | A giant room setup for creative endeavors with offset entrances, a huge pit, and lifts! | HUGE | NONE |
ETHEREAL PLANES | Four ways in, four ways out. Complete with an unnatural blood spring. | LARGE | NONE |
MINES OF MINOS | For when Ariadne could stand it no more, she hid herself among the Pillars of Woe deep in her father's Mines, condemned to an eternity of anguish and blood. | LARGE | NONE |
STYGIAN CRYPTS | Stairs in all directions. An eerie, green glow. Blood pours from the ceiling. Welcome to the Stygian Crypts. | LARGE | NONE |
CANKAYA KEEP | Chains hang from the high ceiling. Pale, sickly braziers throw a green aura across the low altar. | LARGE | NONE |
STORAGE FACILITY 479 | Spacious but short, the Storage Facility line of Modules from UAC Logistics expands dramatically on our previous offerings. | HUGE | NONE |
GRID ROOM | If you've ever wanted a space to really call your own, this is the one. Fill it with whatever your SnapHeart desires! | HUGE | NONE |
BASEMENT HUB | An expansive space featuring broad catwalks, 3 stories of hallways and a lovely pit of toxic slime. | LARGE | SLIME |
OPERATIONS CENTER | A medium sided space with six connections on multiple floors. Frequently used at the center of a UAC operations facility. | MEDIUM | NONE |
ENTRANCE | A broad loading area downstairs surrounded by a handful of entrances and exits. | MEDIUM | NONE |
FIRING CHAMBER | A combination space used for both the storage and testing of high tech experimental weaponry. | MEDIUM | NONE |
TOXIC FLOW ROOM | A medium sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area! | MEDIUM | SLIME |
MACHINE ROOM | Filled with complex equipment likely understood by only a small number of people. | MEDIUM | NONE |
BUNKER | Squarish and short, this room offers good cover for interesting combat. | MEDIUM | NONE |
HALLWAY H STAIRS | A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic. | MEDIUM | DISODIUM-37 |
SORTING AREA | A shipping and storing crossover space featuring high windows and elevated work areas. | MEDIUM | NONE |
REFINING CHAMBER | A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings so watch your step! | MEDIUM | LAVA |
SMALL MAINTENANCE ROOM | A simple space with a 90-degree bend and a small, blue nook. | SMALL | NONE |
REPAIR BAY OVERLOOK | The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools. | SMALL | NONE |
TALL RECHARGE ROOM | The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment. | SMALL | NONE |
TOXIC FLOW CONTROL | A medium sized multi floor space built around a toxic sludge flow. Holding your breath is recommended. | MEDIUM | SLIME |
DISODIUM-37 REFINERY | A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37. | MEDIUM | DISODIUM-37 |
THERMAL EXHAUST ACCESS | This medium sized space is built around a thermal reaction exhaust port for the central power core. | MEDIUM | NONE |
SLUDGE PROCESSING | All this high tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water. | MEDIUM | SLIME |
THERMAL TRANSFER | A small room built to transfer molten slag from one part of the facility to another while removing impurities. | MEDIUM | LAVA |
ALCOVES | A medium sized space intended to provide easy access to power cores, specimens, and other frequently used equipment. | LARGE | NONE |
SECURITY CHECKPOINT | Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass. | MEDIUM | NONE |
DISODIUM-37 OVERFLOW | This compact, well-ventilated room pumps Disodium-37 between processing areas. | MEDIUM | DISODIUM-37 |
SLAG RUN-OFF | This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space! | MEDIUM | LAVA |
SLAG COOLING PIT | Long catwalks span a deep, smoldering cooling pit. Watch your step. | LARGE | DEATH PIT |
PINWHEEL ROOM | Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core. | MEDIUM | NONE |
STEAM SILO GAMMA | Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet! | MEDIUM | DEATH PIT |
OBSERVATION | A large, cold space built to spy on subjects from above. A blank canvas for building gameplay. | MEDIUM | NONE |
COUPLER
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC COUPLER 256 | A short coupler. Used to connect spaces that are just short of reaching each other. | TINY | NONE |
CLASSIC COUPLER 512 | A medium sized coupler. Used to connect spaces that are just short of reaching each other. | TINY | NONE |
CLASSIC BUNKER END | A multi-story playspace with a toxic slime pit, a computer room with an overlook, and two secrets hidden above and below lifts. | LARGE | SLIME |
HELL COUPLER SMALL | The trio of Stygian Couplers begins here, with the smallest of the set. | TINY | NONE |
HELL COUPLER MEDIUM | This medium-sized Stygian Coupler offers additional room for evil. | TINY | NONE |
HELL COUPLER LONG | The longest of the Stygian Couplers gives its braziers a little breathing room. | TINY | NONE |
COUPLER SMALL | A UAC industrial connection created to fix those pesky rounding errors inherent to Mars architectural designs. | TINY | NONE |
COUPLER MEDIUM | Used to bring together those challenging spaces that fall just short of connecting. Often referred to as the matchmaker. | TINY | NONE |
COUPLER LONG | Used by UAC engineers when all other connections won't do. You'll need it too. | TINY | NONE |
WHITE COLLAR COUPLER SMALL | A short coupler. Used by design, not by accident. | TINY | NONE |
WHITE COLLAR COUPLER MEDIUM | A medium coupler. So spacious! | TINY | NONE |
WHITE COLLAR COUPLER LONG | A long coupler. Basically a hallway at this length. | TINY | NONE |
CROSS
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC CROSS | A small 4-door hallway. | SMALL | NONE |
LARGE HELL CROSS | You can connect four evil spaces together, bringing together hated enemies of long ago. | SMALL | NONE |
LARGE CROSS | Can connect four of your favorite spaces together, bringing long lost friends together again. | SMALL | NONE |
CATWALK CROSSOVER | With a short catwalk between and across the entrances, this small crossover features security window access from all 4 corners. | SMALL | NONE |
SLIME CATWALK CROSSOVER | A multi-floor crossover space above a slime pit. | SMALL | SLIME |
STEAM VENT CROSS | A small 4-door hallway with steam vents. | SMALL | NONE |
STEAM VENT CROSS CLIMB | High doors and low doors, with a climb to get out. Lock it down and it becomes quite workable as a killing jar. | SMALL | NONE |
SMALL CROSS | A tiny 4-way industrial hallway. Simple yet elegant in its design. | SMALL | NONE |
WHITE COLLAR CROSS | A cozy 4-door hallway 'cause outside is wiggity, wiggity, wiggity wack. | SMALL | NONE |
DEAD END
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC PLAYER START | All great adventures must start somewhere. | SMALL | NONE |
ELEVATOR | A standard UAC industrial cargo elevator. Often used to transition from level to level. | SMALL | NONE |
SMALL SKYLIGHT | A small dead end room. Great for secrets, entrances, and storing industrial waste! | SMALL | NONE |
O OF DESTRUCTION | This circle of death features some excellent hiding spots for surprise demon attacks and loot caches. | MEDIUM | DEATH PIT |
THE REACH | A bottomless pit. A perfect shooting gallery for demons. And sunlight that bends at strange angles. There's only one way in or out of The Reach. | HUGE | DEATH PIT |
COMPUTER ROOM | Featuring four sets of mainframe access terminals all located at convenient second floor workstations. | MEDIUM | NONE |
ARMOR HALL | A dead end built around a disconnected computer terminal, now used to store body armor and various munitions. | MEDIUM | NONE |
HALLWAY
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC S-CURVE | A short s-curve hallway featuring an inset contoured skylight. | SMALL | NONE |
CLASSIC STRAIGHT | A standard UAC hallway. | SMALL | NONE |
CLASSIC STRAIGHT CLIMB | UAC employee fitness guidelines demand that all personnel perform at least 20 pull-ups a day. This two story hallway has a climb in it to encourage physical activity! | SMALL | NONE |
CLASSIC STRAIGHT LIFT | A two story straight hallway fitted with a UAC personnel transport lift. | SMALL | NONE |
CLASSIC STRAIGHT LOW LIFT | This two story hallway includes a lift that when raised matches the height of the adjacent ceiling. Thereby concealing the lift from view below. | SMALL | NONE |
CLASSIC STRAIGHT STAIRS | A standard two story UAC hallway with stairs. | SMALL | NONE |
HELL CLIMB S | A tortured hallway with a drop-off, a spine, and an enormous ribcage. | SMALL | NONE |
HELL H | A connecting passageway in Hell; a simple, effective way to branch into more infernal halls of torment. | MEDIUM | NONE |
HELL S CURVE | Serpentine, serpentine! | SMALL | NONE |
DAMNED STRAIGHT | I'm on the way to the promised land; I'm in the hallway to Hell. | SMALL | NONE |
DAMNED STRAIGHT INCLINE | The pools of blood and walls of bone give it away: this sure ain't a stairway to heaven. | MEDIUM | NONE |
HELL U CURVE | Turnabout is fair play. | SMALL | NONE |
HALLWAY H | A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution. | SMALL | NONE |
HALLWAY S CURVE | An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory. | SMALL | NONE |
STRAIGHT HALLWAY | The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else. | TINY | NONE |
HALLWAY CLIMB | A two story Straight Hallway with a missing staircase. Better bring your climbing boots! | TINY | NONE |
HALLWAY STAIRS | It's the hallway everyone is always talking about. Two stories, two doors and a swanky staircase. | TINY | NONE |
HALLWAY U CURVE | A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life. | SMALL | NONE |
BUNKER END | A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker is the best choice. | MEDIUM | NONE |
BULKHEAD OBSERVATION | Multiple levels of overlapping catwalks with access to an observation room at the top. | SMALL | NONE |
WIDE CATWALK | A maze of twisty little catwalks, all alike. | MEDIUM | NONE |
STRAIGHT LARGE HALLWAY | This UAC industrial corridor is an upgraded version of the tiny Straight Hallway. | SMALL | NONE |
LONG HALL | A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises. | SMALL | DEATH PIT |
LONG HALL CATWALK | A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes? | MEDIUM | DISODIUM-37 |
HEAT EXCHANGE S CURVE | A S shaped industrial corridor with a centralized staircase. Think of this as a speed bump in hallway form. | MEDIUM | NONE |
DISODIUM-37 S CURVE | A short hallway featuring a twist, a climb and 3,600 gallons of Disodium-37 per minute. | SMALL | DISODIUM-37 |
DISODIUM-37 U CURVE | A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well. | SMALL | DISODIUM-37 |
DISODIUM-37 S CURVE STAIRS | Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how. | SMALL | DISODIUM-37 |
DISODIUM-37 U CURVE STAIRS | A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer. | SMALL | DISODIUM-37 |
2 STORY HALLWAY STAIRS | A short, solid hallway with doors 2 floors apart. | SMALL | NONE |
3 STORY HALLWAY STAIRS | A longer hallway with 3 staircases. Does one thing very well. | SMALL | NONE |
DOUBLE HALLWAY | A pair of hallways separated by a thermal cooling pit. Jump, climb or fall. | MEDIUM | DEATH PIT |
DISODIUM-37 VERTICAL TRANSFER | Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility's Disodium-37 flows through this room. | HUGE | DISODIUM-37 |
DOUBLE SPLIT HALLWAY | A wide split catwalk with access to 4 doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay. | MEDIUM | NONE |
SIMPLE HALLWAY | Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here. | SMALL | NONE |
HALLWAY U | A simple, industrial hallway that bends back on itself. Use with reckless abandon. | SMALL | NONE |
WHITE COLLAR S | Sparse, cold, lonely. A multiplanetary corporation's dream hallway. | SMALL | NONE |
WHITE COLLAR STRAIGHT | An inconspicuous hallway. Nothing to see here. Move along now. | SMALL | NONE |
WHITE COLLAR STRAIGHT LONG | A hallway with a view previously reserved for mountaintop evil lairs. | SMALL | NONE |
WHITE COLLAR U CURVE | This hallway curves so fast it makes light change direction. | SMALL | NONE |
WHITE COLLAR H | A branching hallway with stunning Martian mountain views. | SMALL | NONE |
WHITE COLLAR STAIRS | These stairs add a whole new level to your map. | SMALL | NONE |
WHITE COLLAR DOUBLE STAIRS | Double the stairs for double the fun! | SMALL | NONE |
WHITE COLLAR U STAIRS | Call today and get not one but two bonus stairs with your U CURVE hallway. | SMALL | NONE |
WHITE COLLAR SERVER HALL | A hallway designed for the unique needs of a growing server population. Now with bonus space for human transportation. | MEDIUM | NONE |
JOG
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC JOG 256 | A small jog. Used to connect spaces that are laterally misaligned. | TINY | NONE |
CLASSIC JOG 512 | A medium sized jog. Used to connect spaces that are REALLY laterally misaligned. | TINY | NONE |
HELL JOG LARGE WIDE | This centuries-old jogged hallway is reinforced by a stunning bone archway. | TINY | NONE |
HELL JOG SMALL | The smallest of the Stygian Jogs, use it only for evil. | TINY | NONE |
HELL JOG LARGE | A medium sized jog, helps keep the Hell flowing. | TINY | NONE |
JOG SMALL | Used to connect spaces that have shifted due to unforeseen geological anomalies or simply due to bad planning. | TINY | NONE |
JOG LARGE | Used to connect spaces that are offset by a staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots. | TINY | NONE |
JOG LARGE WIDE | The big brother to the Jog Large, used when lateral shifts just aren't enough to get the job done. | SMALL | NONE |
WHITE COLLAR JOG SMALL | A small jog with walls so shiny that a warning memo had to be sent out. | TINY | NONE |
WHITE COLLAR JOG LARGE | A large jogged hallway with divine proportions. | TINY | NONE |
SETPIECE
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC E1M1 OVERLOOK | An iconic climb to a beautiful picturesque overlook of the Martian vista. | MEDIUM | NONE |
CLASSIC E1M2 EXIT ROOM | A UAC personnel transport lift is available in this room to lower and raise employees into and out of the supercooled computer core. | MEDIUM | NONE |
CLASSIC E1M1 COMPUTER ROOM | Nothing compares to a room full of supercomputers! | MEDIUM | NONE |
CLASSIC E1M3 ELEGANT HALLWAY | Elegance is an underutilized word when describing UAC hallways. This hallway is elegant. | MEDIUM | NONE |
CLASSIC E1M2 ENTRY FOYER | The main entrance to the Nuclear Plant provides five exits in case of emergency. NOTE: There is always an emergency. | MEDIUM | NONE |
CLASSIC E1M2 CHAINSAW PILLAR | Union Aerospace insists that dangerous equipment be placed out of the reach of children! This pillar lift will ensure safety for all. | MEDIUM | SLIME |
CLASSIC E1M3 NUKAGE DONUT | Never enter this area without a travel buddy. Construction crews have temporarily removed all railings from this toxic slime flanked walkway. | MEDIUM | SLIME |
CLASSIC E1M1 ZIG ZAG ROOM | Mind your step or you might end up waist high in toxic slime! | MEDIUM | SLIME |
CLASSIC E1M3 TOXIN REFINERY | If walking forward will land you in a pit of toxic goo then you've likely arrived at the Toxin Refinery! | MEDIUM | SLIME |
CLASSIC E1M3 HEAT CORRIDOR | Insulated walls protect the central staircase in this area from dual UAC 1223:41Hkz High Power Heat-Exchangers. | MEDIUM | NONE |
CLASSIC E1M2 SLIME HALLS | Stay alert when navigating rooms filled with toxic slime! | MEDIUM | SLIME |
CLASSIC E1M1 INTRO AREA | Just the room that started it all. | LARGE | SLIME |
POOLS OF AMON | 'Dead! the Night-Killer falls upon the Twenty-Six Sons of Corrax; Dead! the Shape-Shifter, the Hidden-Malice; Tartarus, thou didst fall with the Burning Light' | LARGE | NONE |
TARTARUS | Hell's grand staircase, rising wanly into the highest points of the caverns. | LARGE | NONE |
PITS OF GEHENNA | A floating dais rises gracefully above Gehenna's bottomless pits. Watch your step. | LARGE | DEATH PIT |
IMPOSSIBILITY | You've come to a dead end, filled with floating, impossible structures and a fantastical view of Hell. | LARGE | DEATH PIT |
EREBIAN VAULTS | Twisted, ancient Hell Trees decorate the labyrinthian corners of the Erebian Vaults. | HUGE | NONE |
BAALGAR SHEOL | A section of cave network formed beheath the remains of a Titan's rib cage. | HUGE | NONE |
CHARON'S KEEP | A Keep, part and parcel with obol of the ages; the naulon and porthmeion of the dead. | HUGE | NONE |
COCYTUS | The River of wailing. 'Cocytus, named of lamentation loud; Heard on the rueful stream.' | LARGE | NONE |
ACHERON | The River of Woe. 'Flectere si nequeo superos, Acheronta movebo.' | LARGE | NONE |
PHLEGETHON | The River of Sludge. 'Fierce Phlegethon; Whose waves of toxic slime inflame with rage.' | LARGE | NONE |
FOUNDRY | A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down. | HUGE | LAVA |
PRISON | This patented open cell design matches the incarceration needs of any offworld research facility. | MEDIUM | NONE |
MOLTEN CATWALKS | A medium sized space that continues the UAC tradition of placing acrobatic apparatus above giant vats of deadly molten metal. | MEDIUM | LAVA |
TRANSFER AREA | A large multi-story space featuring cantilevered staircases intermixed with wide open sight-lines. Great for parties! | LARGE | DEATH PIT |
CONTAINER STORAGE ALPHA | A tall and wide room featuring curved hallways and catwalks. Can you find the secret room? | MEDIUM | NONE |
STORAGE | Various dead ends, climb-ups and drop holes make this module perfect for puzzle or combat gameplay. | LARGE | NONE |
RECEIVING | A medium sized space used to receive large shipments from other facilities to sort and ship elsewhere. | MEDIUM | NONE |
CROSSOVER CARGO STATION | Storing and moving around cargo is serious business. Here is where the robots arms meet the heavy cargo containers. | LARGE | NONE |
STEAM JUNCTION | Something has gone awry in this steam venting thermal access corridor. Keep away from open flame. | SMALL | NONE |
WAREHOUSE | Tall ceilings, high catwalks and abandoned cargo trolleys. A useful mix of cover and open lines of fire. | LARGE | NONE |
ENGINE ROOM | A small room featuring fuel storage for the backup generators and a control panel or two. | SMALL | NONE |
THE GAP | Dead ends and short hallways, some of the catwalks are under construction. Mind the gap. | MEDIUM | NONE |
SUPERHEATER OVERFLOW | This large transitional space surrounds two superheated molten flows. | LARGE | LAVA |
SYSTEMS HUB | This HUB space is often used at the center of a UAC industrial core. Loads of tech gear mixed with wide egress corridors. | MEDIUM | NONE |
SLAG CONTROL DAM #3 | The Dam was quite a tourist attraction when the facility was built. | MEDIUM | LAVA |
AIRFLOW ENCLOSURE | A medium sized space used to circulate air throughout the facility. | MEDIUM | DEATH PIT |
THE VATS | Molten slag flows into the vats where it is processed and refined before beginning the thermal cooling process. Let's cook breakfast. | HUGE | DEATH PIT |
COOLANT SUPPORT CHAMBER | Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with supercooled liquid without warning. | MEDIUM | NONE |
DISODIUM-37 COOLING PIT | Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia and loss of appetite. | MEDIUM | DISODIUM-37 |
THE HEATLAMP | Nicknamed 'The Heatlamp' by prankster engineers, the center charges to 5950 kelvin in under 20 seconds. Largely unused after the accident. | MEDIUM | NONE |
PIPE OVERFLOW RELEASE | Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach. | MEDIUM | NONE |
MULTILEVEL STORAGE | A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps. | LARGE | NONE |
STACKED SLAG COOLING PIT | An expansive thermal cooling pit. Lots of room to move, horizontally and vertically. | LARGE | DEATH PIT |
COOLING CORE | The underside of a primary power reactor where the cooling rods reside. Some things in here don't react well to bullets. | LARGE | NONE |
POWER RELAY MAINTENANCE | When power relays go bad they're brought here. And we all know that Power Relay 8623 has been very, very bad indeed. | LARGE | NONE |
REPAIR BAY 9 | UAC offers repair bays of varying shapes, sizes and application. This one comes with an optional equipment fire. | LARGE | NONE |
COMMAND OVERLOOK | A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg blue hue. | LARGE | NONE |
MOLTEN VATS | A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death. | HUGE | DEATH PIT |
ICON OF SIN | Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it's too wide and vast. | LARGE | NONE |
PYRAMID OF DEATH | Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here. | LARGE | NONE |
WHITE COLLAR VEGA CORE | Contains termination points for two of VEGA's neural networks. Beware of electric surges. | LARGE | NONE |
WHITE COLLAR LAZARUS BOSS ARENA | Warning! Toxin containment failure. Please evacuate the area. | LARGE | NONE |
WHITE COLLAR SIGHT LINES | Bulletproof glass provides a good sight line, but you'll never get a good shot with all this cover. | LARGE | NONE |
WHITE COLLAR LAZARUS LOADING DOCK | Recently cleaned and ready for more cargo. | LARGE | NONE |
WHITE COLLAR CHURCH HALL | A quiet place for worship and contemplation. | LARGE | NONE |
WHITE COLLAR ARC FINAL COMBAT | This area was designed to test the prototype weapons developed in the Advanced Research Complex. | LARGE | NONE |
WHITE COLLAR HELIX ARENA | Fight for control of the Helix Stone in the Olivia's secret library. | LARGE | NONE |
WHITE COLLAR SECURITY ZONE | Take the hallway to the Safety Zone. The lava and early prototype teleporters are for added safety. | LARGE | NONE |
WHITE COLLAR INTRO ARENA | Do you remember that first dance? You with your brand new shotgun, and the Imp bathed in warning light. | LARGE | NONE |
WHITE COLLAR OFFICE ARENA | A series of conference rooms for UAC's office employees. Rumor has it that the Operations Room is under surveilance. | LARGE | NONE |
WHITE COLLAR TRAM ARENA | This is the end of the line for this tram. | LARGE | NONE |
STAIRS
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
DEMONIC DOUBLE STAIRCASE | Well, there you have it: a demonic, double staircase. | LARGE | NONE |
RED OVERWATCH | Long staircases wrap around a pair of central security rooms. | SMALL | DEATH PIT |
2 STORY SPIRAL STAIRS | A short, spiral staircase. Over an open pit of toxic slime. | SMALL | SLIME |
4 STORY SPIRAL STAIRS | A longer spiral staircase. Also over an open pit of toxic slime. | SMALL | SLIME |
6 STORY SPIRAL STAIRS | Six stories of stairs winding their way to the top. Above, you guessed it: an open pit of toxic slime. | SMALL | SLIME |
TALL
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
REHEATING FURNACE | A huge space with two huge molten mixers. The perfect spot for a weekend picnic. | HUGE | NONE |
CLIMBER | One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories. | MEDIUM | DEATH PIT |
CIRCULATION FURNACE | Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon! | LARGE | DEATH PIT |
REACTOR CORE | A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms, nothing to be concerned about! | MEDIUM | DEATH PIT |
CASTING CHAMBER | An enormous work area filled with interwoven catwalks positioned above molten casting vats. | HUGE | DEATH PIT |
LOOSE SCREW | Tall and complex, this room features multiple overlapping catwalks and exits at various heights. | LARGE | DEATH PIT |
T-JUNCTION
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
CLASSIC T JUNCTION | A standard UAC T-junction hallway. | SMALL | NONE |
SMALL HELL T JUNCTION | Three pathways converge in the burning night. This metaphor is evil. | SMALL | NONE |
SMALL T JUNCTION | A three way corridor providing the much discussed fork in the road. This metaphor is literal. | SMALL | NONE |
DOUBLE CURVE | A tall, curved, Y-shaped hallway junction. | SMALL | NONE |
Y SPLIT | Stocky and industrial, a Y-shaped split room. | SMALL | NONE |
T INCLINE | A small T-junction with a climb-up. | SMALL | NONE |
HALLWAY T | A simple T-junction hallway. | SMALL | NONE |
WHITE COLLAR T | What's the T? This hallway is so basic. | SMALL | NONE |
WHITE COLLAR T STAIRS | This hallway is feature rich with a T-junction, Martian view and three sets of stairs. | SMALL | NONE |
TRANSITIONS
NAME | DESCRIPTION | SIZE | HAZARD |
---|---|---|---|
HELL + CLASSIC | This portal will transport you to and from Hell with minimal scarring. Psychological trauma is unfortunately not covered by UAC health care. | TINY | NONE |
INDUSTRIAL + CLASSIC | Surveys show that using top secret UAC portal technology is preferred 4 to 1 over pulling hidden levers when traveling back to 1993. | TINY | NONE |
PORTAL TO HELL | Simulations show that this UAC-patented portal can transport people to and from Hell. | TINY | NONE |
WHITE COLLAR TRANSITION | Need to connect a white collar hallway to a white collar arena? This connector's got your back. | SMALL | NONE |