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Difference between revisions of "Single Encounter"
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== Single Demon Encounter == | == Single Demon Encounter == | ||
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A Single Demon Encounter will spawn a single, specified Demon. | A Single Demon Encounter will spawn a single, specified Demon. | ||
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|} | |} | ||
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== Inputs == | == Inputs == | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Spawned.png|64px|link=Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location. |
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− | |[[File:.png|64px|link= | + | |[[File:Stop.png|64px|link=Finish Encounter]]||'''Finish Encounter'''||Finish the encounter early. The settings may specify if you want to remove all AI spawned by the encounter. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Apply buff.png|64px|link=Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:SetTeam.png|64px|link=Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Hurt.png|64px|link=Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. |
+ | |- | ||
+ | |[[File:Heal.png|64px|link=Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:EnableStagger.png|64px|link=Enable Stagger]]||'''Enable Stagger'''||Will allow an AI to be staggered. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:DisableStagger.png|64px|link=Disable Stagger]]||'''Disable Stagger'''||AI will no longer become staggered. Expects an AI as an activator. | ||
|} | |} | ||
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== Outputs == | == Outputs == | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
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− | |[[File:.png|64px|link= | + | |[[File:Play.png|64px|link=On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal. |
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− | |[[File:.png|64px|link= | + | |[[File:Finished.png|64px|link=On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Onkilled.png|64px|link=On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Spawned.png|64px|link=On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator. |
+ | |- | ||
+ | |[[File:OnEncounterPercentageReached.png|64px|link=On Encounter Percent Finished]]||'''On Encounter Percent Finished'''||When an encounter has reached the set threshold, send a signal. The activator is unchanged from the input signal. | ||
|} | |} | ||
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== Properties == | == Properties == | ||
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|- | |- | ||
|'''Spawn Proximity'''||Enum||The area around the spawn location in which demons can spawn. | |'''Spawn Proximity'''||Enum||The area around the spawn location in which demons can spawn. | ||
+ | |- | ||
+ | |'''Stagger Enabled'''||Boolean||If false, this AI will never stagger. | ||
+ | |- | ||
+ | |'''Stagger Override'''||Percentage||If greater than 0, will be the percentage of health that the AI will stagger. | ||
|} | |} |
Latest revision as of 2016-12-07T13:21:26
Single Demon Encounter
A Single Demon Encounter will spawn a single, specified Demon.
Details
Object: Single Demon Encounter Category: Spawners |
Inputs
Outputs
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Encounter | List | The demons to spawn. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Location | Enum | The location that the encounter will spawn: at the activator's location or at the encounter object's location. |
Spawn Proximity | Enum | The area around the spawn location in which demons can spawn. |
Stagger Enabled | Boolean | If false, this AI will never stagger. |
Stagger Override | Percentage | If greater than 0, will be the percentage of health that the AI will stagger. |