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Difference between revisions of "Single Encounter"

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!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:.png|64px|link=Input:Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
+
|[[File:Spawned.png|64px|link=Input:Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
 
|-
 
|-
|[[File:.png|64px|link=Input:Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator.
+
|[[File:Apply buff.png|64px|link=Input:Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator.
 
|-
 
|-
|[[File:.png|64px|link=Input:Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
+
|[[File:SetTeam.png|64px|link=Input:Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
 
|-
 
|-
|[[File:.png|64px|link=Input:Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
+
|[[File:Hurt.png|64px|link=Input:Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
 
|-
 
|-
|[[File:.png|64px|link=Input:Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.
+
|[[File:Heal.png|64px|link=Input:Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.
 
|}
 
|}
 
+
  
 
== Outputs ==
 
== Outputs ==
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!colspan="3"|'''OUTPUTS'''
 
!colspan="3"|'''OUTPUTS'''
 
|-
 
|-
|[[File:.png|64px|link=Output:On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal.
+
|[[File:Play.png|64px|link=Output:On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal.
 
|-
 
|-
|[[File:.png|64px|link=Output:On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal.
+
|[[File:Finished.png|64px|link=Output:On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal.
 
|-
 
|-
|[[File:.png|64px|link=Output:On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
+
|[[File:Onkilled.png|64px|link=Output:On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
 
|-
 
|-
|[[File:.png|64px|link=Output:On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.
+
|[[File:Spawned.png|64px|link=Output:On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.
 
|}
 
|}
 
   
 
   

Revision as of 2016-06-06T14:38:31

Single Demon Encounter

A Single Demon Encounter will spawn a single, specified Demon.

Details

SingleDemonEncounter.PNG

Object: Single Demon Encounter

Category: Spawners


Inputs

INPUTS
Spawned.png Spawn Encounter Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
Apply buff.png Apply Buff Apply the buff specified in the input's properties. Expects an AI as an activator.
SetTeam.png Assign Team Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
Hurt.png Hurt Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
Heal.png Heal Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.


Outputs

OUTPUTS
Play.png On Started When the encounter starts, send a signal. The activator is unchanged from the input signal.
Finished.png On Encounter Finished When the encounter has finished, send a signal. The activator is unchanged from the input signal.
Onkilled.png On Demon Killed When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
Spawned.png On Demon Spawned When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.


Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Encounter List The demons to spawn.
Health Modifier Percentage Increase or decrease the AI's health based on a percentage of their default health.
Damage Modifier Percentage Increase or decrease how much damage an AI can do based on a percentage of their default damage.
Spawn Location Enum The location that the encounter will spawn: at the activator's location or at the encounter object's location.
Spawn Proximity Enum The area around the spawn location in which demons can spawn.