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Shootable Trigger

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Shootable Trigger

The Shootable Trigger will signal its outputs when taking damage.


Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Make Visible Make the volume visible to the player. The volume will be transparent.
Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.

Note: The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update.


On Damaged Will fire anytime the trigger is damaged.
On Damage Threshold Reached Will fire once damage threshold has been reached.