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Revision as of 2016-06-16T10:39:41 by KDearnley (KDearnley moved page Logic:ShootableTrigger to Shootable Trigger: Fixing Logic category)
The Shootable Trigger will signal its outputs when taking damage.
Object: Shootable Trigger
Note: The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update.
|On Damaged||Will fire anytime the trigger is damaged.|
|On Damage Threshold Reached||Will fire once damage threshold has been reached.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Render Model||Enum||What render model to use.|
|Color||RGB||The red, green and blue components of the RGB color value.|
|Custom Filter||Grid Picker||Limits who or what can use this object.|
|Damage Threshold||Integer||Amount of damage to take before firing an event.|
|Reset Damage Threshold||Boolean||If true, will start counting damage again once threshold has been reached.|
|Show on Start||Boolean||If true, this object will be visible when the map starts.|
|Size||XYZ Size||The dimensions of the object.|