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Difference between revisions of "Shootable Trigger"

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m (KDearnley moved page Logic:ShootableTrigger to Shootable Trigger: Fixing Logic category)
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Revision as of 2016-06-16T10:39:41

Shootable Trigger

The Shootable Trigger will signal its outputs when taking damage.



Object: Shootable Trigger

Category: Volumes


Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Hide.png Make Visible Make the volume visible to the player. The volume will be transparent.
Show.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.

Note: The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update.


Onused.png On Damaged Will fire anytime the trigger is damaged.
Onused.png On Damage Threshold Reached Will fire once damage threshold has been reached.


Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Color RGB The red, green and blue components of the RGB color value.
Custom Filter Grid Picker Limits who or what can use this object.
Damage Threshold Integer Amount of damage to take before firing an event.
Reset Damage Threshold Boolean If true, will start counting damage again once threshold has been reached.
Show on Start Boolean If true, this object will be visible when the map starts.
Size XYZ Size The dimensions of the object.