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Difference between revisions of "Shootable Trigger"
From Snapwiki
m (KDearnley moved page Logic:ShootableTrigger to Shootable Trigger: Fixing Logic category) |
m (Fixing Logic category) |
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+ | [[Category:Logic]] | ||
== Shootable Trigger == | == Shootable Trigger == | ||
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The Shootable Trigger will signal its outputs when taking damage. | The Shootable Trigger will signal its outputs when taking damage. | ||
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== Inputs == | == Inputs == | ||
{| class="wikitable" style="width: 60%;" | {| class="wikitable" style="width: 60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:delete.png|64px|link= | + | |[[File:delete.png|64px|link=Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
|- | |- | ||
− | |[[File:set_poi.png|64px|link= | + | |[[File:set_poi.png|64px|link=Set POI]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
|- | |- | ||
− | |[[File:remove_poi.png|64px|link= | + | |[[File:remove_poi.png|64px|link=Clear POI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
|- | |- | ||
− | |[[File:hide.png|64px|link= | + | |[[File:hide.png|64px|link=Hide]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. |
|- | |- | ||
− | |[[File:show.png|64px|link= | + | |[[File:show.png|64px|link=Show]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. |
|} | |} | ||
'''Note:''' The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update. | '''Note:''' The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update. | ||
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== Outputs == | == Outputs == | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | |[[File:onused.png|64px|link= | + | |[[File:onused.png|64px|link=On Used]]||'''On Damaged'''||Will fire anytime the trigger is damaged. |
|- | |- | ||
− | |[[File:onused.png|64px|link= | + | |[[File:onused.png|64px|link=On Used]]||'''On Damage Threshold Reached'''||Will fire once damage threshold has been reached. |
|} | |} | ||
Revision as of 2016-06-16T12:50:49
Shootable Trigger
The Shootable Trigger will signal its outputs when taking damage.
Details
Object: Shootable Trigger Category: Volumes |
Inputs
Note: The Shootable Trigger does not have Enable or Disable inputs like other volumes. These inputs are coming in a future update.
Outputs
OUTPUTS | ||
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On Damaged | Will fire anytime the trigger is damaged. |
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On Damage Threshold Reached | Will fire once damage threshold has been reached. |
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Color | RGB | The red, green and blue components of the RGB color value. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Damage Threshold | Integer | Amount of damage to take before firing an event. |
Reset Damage Threshold | Boolean | If true, will start counting damage again once threshold has been reached. |
Show on Start | Boolean | If true, this object will be visible when the map starts. |
Size | XYZ Size | The dimensions of the object. |