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Shootable Trigger

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Shootable Box Trigger

The Shootable Box Trigger will signal its outputs when taking damage.

Details

ShootableTrigger.PNG

Object: Shootable Trigger

Category: Volumes

Inputs

INPUTS
Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Hide.png Make Visible Make the volume visible to the player. The volume will be transparent.
Show.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.


Outputs

OUTPUTS
Onused.png On Damaged Will fire anytime the trigger is damaged.
Onused.png On Damage Threshold Reached Will fire once damage threshold has been reached.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Color RGB The red, green and blue components of the RGB color value.
Custom Filter Grid Picker Limits who or what can use this object.
Damage Threshold Integer Amount of damage to take before firing an event.
Reset Damage Threshold Boolean If true, will start counting damage again once threshold has been reached.
Show on Start Boolean If true, this object will be visible when the map starts.
Size XYZ Size The dimensions of the object.


Shootable Cylinder Trigger

The Shootable Cylinder Trigger will signal its outputs when taking damage.

Details

ShootableTrigger.PNG

Object: Shootable Trigger

Category: Volumes

Inputs

INPUTS
Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Hide.png Make Visible Make the volume visible to the player. The volume will be transparent.
Show.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.


Outputs

OUTPUTS
Onused.png On Damaged Will fire anytime the trigger is damaged.
Onused.png On Damage Threshold Reached Will fire once damage threshold has been reached.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Color RGB The red, green and blue components of the RGB color value.
Custom Filter Grid Picker Limits who or what can use this object.
Damage Threshold Integer Amount of damage to take before firing an event.
Reset Damage Threshold Boolean If true, will start counting damage again once threshold has been reached.
Show on Start Boolean If true, this object will be visible when the map starts.
Size XYZ Size The dimensions of the object.