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Difference between revisions of "Roomtone"
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m (KDearnley moved page Logic:Roomtone to Roomtone: Fixing Logic category) |
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== Roomtone == | == Roomtone == | ||
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The Roomtone object sets ambient sounds within the module. | The Roomtone object sets ambient sounds within the module. | ||
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== Inputs == | == Inputs == | ||
{| class="wikitable" style="width:60%;" | {| class="wikitable" style="width:60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:Play.png|64px|link= | + | |[[File:Play.png|64px|link=Play]]||'''Play'''||Play the sound defined in the object's properties. If Display To Activator Only is true, expects a player as an activator. |
|- | |- | ||
− | |[[File:Stop.png|64px|link= | + | |[[File:Stop.png|64px|link=Stop Sound]]||'''Stop Sound'''||Immediately stop sound playback. If Display To Activator Only is true, expects a player as an activator. |
|} | |} | ||
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== Outputs == | == Outputs == |
Latest revision as of 2016-06-16T12:59:54
Contents
Roomtone
The Roomtone object sets ambient sounds within the module.
Details
Object: Roomtone Category: Audio |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Sound | Grid Picker | The sound clip that will be played by the speaker. |