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Difference between revisions of "Player Proxy"

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| ||'''On Killed an AI'''||When a player kills an AI, send a signal. The player is the activator.
 
| ||'''On Killed an AI'''||When a player kills an AI, send a signal. The player is the activator.
 
|-
 
|-
| ||'''On Player Score Reached'''||When a player reaches the target score specified in the input's properties, send a signal. The player is the activator.
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| ||'''On Player Score Reached'''||When a player reaches the target score specified in the input's properties, send a signal. The player is the activator. ('''Note:''' If the Target Score is set to a negative value, only positive values will activate the logic. Any negative value or zero will not activate the logic, even the exact negative Target Score value. A bug fix is coming in a future update.)
 
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| ||'''On Intensity Changed'''||When the intensity changes, based on how well a player is playing, send a signal. The player whose intensity changed is the activator.
 
| ||'''On Intensity Changed'''||When the intensity changes, based on how well a player is playing, send a signal. The player whose intensity changed is the activator.

Revision as of 2016-06-01T12:44:25

Player Proxy

The Player Proxy is used to apply inputs or gather outputs from players in your map.

Inputs

INPUTS
Hurt Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
Kill Player Kill a player. Expects a player as an activator.
Set Modifier Apply a modifier, specified in the input's properties, to a player. Expects a player as an activator. (Note: Changing the player race from Demon to Human while using Set Modifier on player can crash the game. A bug fix is coming in a future update.)
Give Player Score Give the player the score specified in the input's properties. Expects a player as an activator.
Revive Revive an incapacitated player. Expects a player as an activator.
Incapacitate Incapacitate a player. Incapacitated players will die if they are not revived in time. Expects a player as an activator.
Change Race Transform a player into a human or a demon. Expects a player as an activator. (Note: Changing the player race from Demon to Human are no longer attacked by enemy AI. A bug fix is coming in a future update.)
Give Health Give the player the amount of health specified in the input's properties. Expects a player as an activator.
Respawn When the activator is a dead player, this action will respawn them
Set Point Of Interest Apply a POI icon to the object.
Clear Points Of Interest Remove any POIs that have been set.


Outputs

OUTPUTS
On Revived When a player is revived by a teammate, send a signal. The revived player is the activator.
On Incapacitated When a player is incapacitated, send a signal. The incapacitated player is the activator.
On Player Spawned When a player spawns, send a signal. The spawned player is the activator.
On Killed When a player is killed, send a signal. The activator, victim or killer, is specified in the output's properties.
On Hurt When a player is hurt, send a signal. The activator, victim or attacker, is specified in the output's properties.
On Killed a Demon Player When a player kills a demon player, send a signal. The player that killed the demon player is the activator.
On Killed an AI When a player kills an AI, send a signal. The player is the activator.
On Player Score Reached When a player reaches the target score specified in the input's properties, send a signal. The player is the activator. (Note: If the Target Score is set to a negative value, only positive values will activate the logic. Any negative value or zero will not activate the logic, even the exact negative Target Score value. A bug fix is coming in a future update.)
On Intensity Changed When the intensity changes, based on how well a player is playing, send a signal. The player whose intensity changed is the activator.
On Killed Self When a player is killed by a hazard or their own splash damage, send a signal. The player is the activator.
On Match Joined When a player joins the match, send a signal. The player is the activator.
On Match Left When a player leaves the match, send a signal. The player is the activator.