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Difference between revisions of "Player Proxy"
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m (Fixing Logic category) |
(Removed bug notes in preparation for today's update.) |
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|[[File:Onkilled.png|64px|link=Kill Player]]||'''Kill Player'''||Kill a player. Expects a player as an activator. | |[[File:Onkilled.png|64px|link=Kill Player]]||'''Kill Player'''||Kill a player. Expects a player as an activator. | ||
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− | |[[File:SetModifier.png|64px|link=Set Modifier]]||'''Set Modifier'''||Apply a modifier, specified in the input's properties, to a player. Expects a player as an activator. | + | |[[File:SetModifier.png|64px|link=Set Modifier]]||'''Set Modifier'''||Apply a modifier, specified in the input's properties, to a player. Expects a player as an activator. |
|- | |- | ||
|[[File:GiveScore.png|64px|link=Give Player Score]]||'''Give Player Score'''||Give the player the score specified in the input's properties. Expects a player as an activator. | |[[File:GiveScore.png|64px|link=Give Player Score]]||'''Give Player Score'''||Give the player the score specified in the input's properties. Expects a player as an activator. | ||
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|[[File:Incapacitate.png|64px|link=Incapacitate]]||'''Incapacitate'''||Incapacitate a player. Incapacitated players will die if they are not revived in time. Expects a player as an activator. | |[[File:Incapacitate.png|64px|link=Incapacitate]]||'''Incapacitate'''||Incapacitate a player. Incapacitated players will die if they are not revived in time. Expects a player as an activator. | ||
|- | |- | ||
− | |[[File:ChangeRace.png|64px|link=Change Race]]||'''Change Race'''||Transform a player into a human or a demon. Expects a player as an activator. | + | |[[File:ChangeRace.png|64px|link=Change Race]]||'''Change Race'''||Transform a player into a human or a demon. Expects a player as an activator. |
|- | |- | ||
|[[File:Heal.png|64px|link=Give Health]]||'''Give Health'''||Give the player the amount of health specified in the input's properties. Expects a player as an activator. | |[[File:Heal.png|64px|link=Give Health]]||'''Give Health'''||Give the player the amount of health specified in the input's properties. Expects a player as an activator. | ||
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|[[File:OnKilledanAI.png|64px|link=On Killed an AI]]||'''On Killed an AI'''||When a player kills an AI, send a signal. The player is the activator. | |[[File:OnKilledanAI.png|64px|link=On Killed an AI]]||'''On Killed an AI'''||When a player kills an AI, send a signal. The player is the activator. | ||
|- | |- | ||
− | |[[File:OnScoreReached.png|64px|link=On Player Score Reached]]||'''On Player Score Reached'''||When a player reaches the target score specified in the input's properties, send a signal. The player is the activator. | + | |[[File:OnScoreReached.png|64px|link=On Player Score Reached]]||'''On Player Score Reached'''||When a player reaches the target score specified in the input's properties, send a signal. The player is the activator. |
|- | |- | ||
|[[File:OnIntensityChanged.png|64px|link=On Intensity Changed]]||'''On Intensity Changed'''||When the intensity changes, based on how well a player is playing, send a signal. The player whose intensity changed is the activator. | |[[File:OnIntensityChanged.png|64px|link=On Intensity Changed]]||'''On Intensity Changed'''||When the intensity changes, based on how well a player is playing, send a signal. The player whose intensity changed is the activator. |
Revision as of 2016-06-30T10:22:24
Contents
Player Proxy
The Player Proxy is used to apply inputs or gather outputs from players in your map.
Details
Object: Player Proxy Category: Player & Team |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Custom Filter | Grid Picker | Limits who or what can use this object. |