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Difference between revisions of "Player Loadout"
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(Created page with "== Player Loadout == The Player Loadout object is used to give weapons, equipment, and skills to a specific player. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |}...") |
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The Player Loadout object is used to give weapons, equipment, and skills to a specific player. | The Player Loadout object is used to give weapons, equipment, and skills to a specific player. | ||
− | {| class="wikitable" | + | == Details == |
− | + | {| class="wikitable" | |
− | + | |- | |
+ | |[[File:PlayerLoadout.PNG]]|| | ||
+ | '''Object''': Player Loadout | ||
− | + | '''Category''': Player & Team | |
− | {| class="wikitable" style="width: 60%;" | + | |} |
− | !''' | + | == Inputs == |
+ | {| class="wikitable" style="width:60%;" | ||
+ | !colspan="3"|'''INPUTS''' | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Give Loadout]]||'''Give Loadout'''||Give the player the loadout specified in the object's properties. Expects a player as an activator. | ||
|} | |} | ||
+ | |||
+ | |||
+ | == Outputs == | ||
None | None | ||
+ | |||
+ | == Properties == | ||
+ | {| class="wikitable" style="width:60%;" | ||
+ | !colspan="3"|'''PROPERTIES''' | ||
+ | |- | ||
+ | |'''Name'''||String||The name of this object. Rename an object to make it easy to identify. | ||
+ | |- | ||
+ | |'''Weapon 1'''||Grid Picker||The weapons in the player's loadout. | ||
+ | |- | ||
+ | |'''Weapon 2'''||Grid Picker||The weapons in the player's loadout. | ||
+ | |- | ||
+ | |'''Equipment'''||Enum||The equipment item in the player's loadout. | ||
+ | |- | ||
+ | |'''Enable Double Jump'''||Boolean||If true, the player will be able to Double Jump. | ||
+ | |- | ||
+ | |'''Enable Ledge Grab'''||Boolean||If true, the player will be able to Ledge Grab. | ||
+ | |} |
Revision as of 2016-06-02T17:34:55
Player Loadout
The Player Loadout object is used to give weapons, equipment, and skills to a specific player.
Details
Object: Player Loadout Category: Player & Team |
Inputs
INPUTS | ||
---|---|---|
64px | Give Loadout | Give the player the loadout specified in the object's properties. Expects a player as an activator. |
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Weapon 1 | Grid Picker | The weapons in the player's loadout. |
Weapon 2 | Grid Picker | The weapons in the player's loadout. |
Equipment | Enum | The equipment item in the player's loadout. |
Enable Double Jump | Boolean | If true, the player will be able to Double Jump. |
Enable Ledge Grab | Boolean | If true, the player will be able to Ledge Grab. |