Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.

Difference between revisions of "Player Loadout"

From Snapwiki
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
[[Category:Logic]]
 
== Player Loadout ==
 
== Player Loadout ==
 
 
The Player Loadout object is used to give weapons, equipment, and skills to a specific player.
 
The Player Loadout object is used to give weapons, equipment, and skills to a specific player.
  
Line 12: Line 12:
  
 
|}
 
|}
 +
 
== Inputs ==
 
== Inputs ==
 
{| class="wikitable" style="width:60%;"
 
{| class="wikitable" style="width:60%;"
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:.png|64px|link=Input:Give Loadout]]||'''Give Loadout'''||Give the player the loadout specified in the object's properties. Expects a player as an activator.
+
|[[File:GiveLoadout.png|64px|link=Give Loadout]]||'''Give Loadout'''||Give the player the loadout specified in the object's properties. Expects a player as an activator.
 +
|-
 +
|[[File:GiveLoadout.png|64px|link=Give Weapon]]||'''Set Max Weapon Slots'''||Set the player's weapon count as specified in the object's properties. Expects a player as an activator.
 +
|-
 +
|[[File:SetDemonSelection.png|64px|link=Set Demon Selection]]||'''Set Demon Selection'''||Set the player's demon selection as specified in the properties. Expects a player as an activator.
 
|}
 
|}
 
 
  
 
== Outputs ==
 
== Outputs ==
Line 30: Line 33:
 
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 
|-
 
|-
|'''Weapon 1'''||Grid Picker||The weapons in the player's loadout.
+
|'''Max Weapon Slots'''||Enum||The maximum number of weapons a player can carry.
 
|-
 
|-
|'''Weapon 2'''||Grid Picker||The weapons in the player's loadout.
+
|'''Weapon List'''||List||The weapons in the player's loadout.
 
|-
 
|-
 
|'''Equipment'''||Enum||The equipment item in the player's loadout.
 
|'''Equipment'''||Enum||The equipment item in the player's loadout.
Line 39: Line 42:
 
|-
 
|-
 
|'''Enable Ledge Grab'''||Boolean||If true, the player will be able to Ledge Grab.
 
|'''Enable Ledge Grab'''||Boolean||If true, the player will be able to Ledge Grab.
 +
|-
 +
|'''Demon Selection'''||Enum||The player will become this demon when they pick up a Demon Rune or when the player race is changed.
 
|}
 
|}

Latest revision as of 2016-07-29T17:33:45

Player Loadout

The Player Loadout object is used to give weapons, equipment, and skills to a specific player.

Details

PlayerLoadout.PNG

Object: Player Loadout

Category: Player & Team

Inputs

INPUTS
GiveLoadout.png Give Loadout Give the player the loadout specified in the object's properties. Expects a player as an activator.
GiveLoadout.png Set Max Weapon Slots Set the player's weapon count as specified in the object's properties. Expects a player as an activator.
SetDemonSelection.png Set Demon Selection Set the player's demon selection as specified in the properties. Expects a player as an activator.

Outputs

None

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Max Weapon Slots Enum The maximum number of weapons a player can carry.
Weapon List List The weapons in the player's loadout.
Equipment Enum The equipment item in the player's loadout.
Enable Double Jump Boolean If true, the player will be able to Double Jump.
Enable Ledge Grab Boolean If true, the player will be able to Ledge Grab.
Demon Selection Enum The player will become this demon when they pick up a Demon Rune or when the player race is changed.