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Revision as of 2016-06-16T10:36:41 by KDearnley (KDearnley moved page Logic:Objective to Objective: Fixing Logic category)
The Objective controls HUD text, icons, or progress bars to help direct players to their goals.
|Show Objective||Show the objective on the HUD.|
|Show Timer||Show a timer on the HUD.|
|Show Health||Show the activator's health on the HUD. Expects an activator with health.|
|64px||Show Counter||Show a counter on the HUD.|
|Show Resource||Show a resource, as defined in the input's properties, on the HUD.|
|Hide Objective||Hide the objective. The objective will exist if hidden and can be shown again later using Show.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Objective Color||RGB Color||Color for this objective.|
|Icon||Grid Picker||Icon image for this objective.|
|Text||String||Text to display for this objective.|
|Secondary Text||String||Secondary text to display for this objective.|