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Objective
From Snapwiki
Revision as of 2016-06-16T10:36:41 by KDearnley (Talk | contribs) (KDearnley moved page Logic:Objective to Objective: Fixing Logic category)
Contents
Objective
The Objective controls HUD text, icons, or progress bars to help direct players to their goals.
Details
Object: Objective Category: Communication |
Inputs
INPUTS | ||
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Show Objective | Show the objective on the HUD. |
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Show Timer | Show a timer on the HUD. |
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Show Health | Show the activator's health on the HUD. Expects an activator with health. |
64px | Show Counter | Show a counter on the HUD. |
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Show Resource | Show a resource, as defined in the input's properties, on the HUD. |
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Hide Objective | Hide the objective. The objective will exist if hidden and can be shown again later using Show. |
Outputs
None
Properties
PROPERTIES | ||
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Name | String | The name of this object. Rename an object to make it easy to identify. |
Objective Color | RGB Color | Color for this objective. |
Icon | Grid Picker | Icon image for this objective. |
Text | String | Text to display for this objective. |
Secondary Text | String | Secondary text to display for this objective. |