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Difference between revisions of "Objective"
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|[[File:ShowTimer.png|64px|link=Show Timer]]||'''Show Timer'''||Show a timer on the HUD. | |[[File:ShowTimer.png|64px|link=Show Timer]]||'''Show Timer'''||Show a timer on the HUD. | ||
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− | |[[File:ShowHealth.png|64px|link=Show Health]]||'''Show Health'''||Show the activator's health on the HUD. Expects an activator with health. | + | |[[File:ShowHealth.png|64px|link=Show Health]]||'''Show Health'''||Show the activator's health on the HUD. Expects an activator with health. Has an option to use a Large Health Bar similar to those used in the campaign's boss fights. |
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− | |[[File: | + | |[[File:ShowCounter1.png|64px|link=Show Counter]]||'''Show Counter'''||Show a counter on the HUD. |
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|[[File:ShowResource.png|64px|link=Show Resource]]||'''Show Resource'''||Show a resource, as defined in the input's properties, on the HUD. | |[[File:ShowResource.png|64px|link=Show Resource]]||'''Show Resource'''||Show a resource, as defined in the input's properties, on the HUD. |
Latest revision as of 2016-07-29T17:41:48
Contents
Objective
The Objective controls HUD text, icons, or progress bars to help direct players to their goals.
Details
Object: Objective Category: Communication |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Objective Color | RGB Color | Color for this objective. |
Icon | Grid Picker | Icon image for this objective. |
Text | String | Text to display for this objective. |
Secondary Text | String | Secondary text to display for this objective. |