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Module

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Module

The Module object will apply inputs or signal outputs based on the module in which it is placed.

Details

Module.PNG

Object: Module

Category: Gameplay

Inputs

INPUTS
StartLockdown.png Start Lockdown Start a lockdown event and bar the module doors. The settings may use the activator's position to decide the module.
EndLockdown.png End Lockdown End the current lockdown event and unbar the module doors.
ResetAIConductorCooldown.png Reset AI Conductor Cooldown Reset the AI Conductor's cooldown in the targeted module.
AllowAIConductorSpawning.png Allow AI Conductor Spawning AI Conductor will spawn demons in the targeted module.
InhibitAIConductorSpawning.png Inhibit AI Conductor Spawning AI Conductor will not spawn demons in the targeted module.
SetModuleEnvironment.png Set Module Environment Change the environment in the Module entity's module.

Outputs

OUTPUTS
Onentered.png On Player Entered When a player enters a module, send a signal. The player is the activator.
Onentered.png On Player Exited When a player exits a module, send a signal. The player is the activator.
StartLockdown.png On Lockdown Started When a lockdown starts, send a signal. The activator is unchanged from the Start Event or Start Lockdown input signal.
EndLockdown.png On Lockdown Ended When a lockdown ends, send a signal. The activator is unchanged from the Start Event or End Lockdown input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.