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Revision as of 2016-06-16T13:00:17 by KDearnley (Fixing Logic category)
The Message object is used to send messages directly to a player's HUD.
|Show||Show the Message. Hides itself automatically using the Message Duration property.|
|On Message Finished||When the message has finished, send a signal. The activator is unchanged from the input signal.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Message||String||The message to display.|
|Message Duration||Number||The number of seconds that the message will be displayed.|