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Difference between revisions of "Message"

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(Created page with "== Message == The Message object is used to send messages directly to a player's HUD. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |} ;Show: Show the Message. Hid...")
 
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The Message object is used to send messages directly to a player's HUD.
 
The Message object is used to send messages directly to a player's HUD.
  
{| class="wikitable" style="width: 60%;"
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== Details ==
!'''INPUTS'''
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{| class="wikitable"
 +
|-
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|[[File:Message.PNG]]||
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'''Object''': Message
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'''Category''': Communication
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|}
 
|}
  
;Show: Show the Message. Hides itself automatically using the Message Duration property.
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== Inputs ==
 +
{| class="wikitable" style="width:60%;"
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!colspan="3"|'''INPUTS'''
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|-
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|[[File:.png|64px|link=Input:Show]]||'''Show'''||Show the Message. Hides itself automatically using the Message Duration property.
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|}
  
{| class="wikitable" style="width: 60%;"
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!'''OUTPUTS'''
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== Outputs ==
 +
{| class="wikitable" style="width:60%;"
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!colspan="3"|'''OUTPUTS'''
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|-
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|[[File:.png|64px|link=Output:On Message Finished]]||'''On Message Finished'''||When the message has finished, send a signal. The activator is unchanged from the input signal.
 
|}
 
|}
  
;On Message Finished: When the message has finished, send a signal. The activator is unchanged from the input signal.
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== Properties ==
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{| class="wikitable" style="width: 60%;"
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!colspan="3"|'''PROPERTIES'''
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|-
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|'''Property'''||'''Type'''||'''Description'''
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|-
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|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
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|-
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|'''Message'''||String||The message to display.
 +
|-
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|'''Message Duration'''||Number||The number of seconds that the message will be displayed.
 +
|}

Revision as of 2016-06-03T14:44:24

Message

The Message object is used to send messages directly to a player's HUD.

Details

Message.PNG

Object: Message

Category: Communication

Inputs

INPUTS
64px Show Show the Message. Hides itself automatically using the Message Duration property.


Outputs

OUTPUTS
64px On Message Finished When the message has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Message String The message to display.
Message Duration Number The number of seconds that the message will be displayed.