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Create an [[Special:Userlogin|account]] and start contributing -- we have [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] and growing! Please check out the [[Help: Welcome to the Wiki|Welcome to the Wiki]] guide for more information about what we're striving for and how you can help.
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Create an [[Special:Userlogin|account]] and start contributing -- we have [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] and growing!  
  
 
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<h2 class="header">DOOM SnapMap Editing Info</h2>
 
<h2 class="header">DOOM SnapMap Editing Info</h2>
==== FAQ ====
 
 
The [[FAQ|Frequently Asked Questions]] page has answers to common questions about DOOM SnapMap. For simple questions, this would be the place to start.
 
 
 
==== Getting Started ====
 
==== Getting Started ====
 
Check the [[Getting Started]] page for basic info on how to edit.
 
Check the [[Getting Started]] page for basic info on how to edit.
  
==== Blueprint Mode ====
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Learn how to publish and browse the [[SnapHub]] for SnapMap content.
[[Blueprint Mode]] has all you need to know about making maps and modes.
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[[SnapMap Modules]] is a list of all shipping modules for SnapMap.
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Check out the [[Community Resources]] list to see what other players are making, or to ask questions about creating your own maps.
 +
 
 +
==== The Editor ====
 +
The editor has two modes that can help you layout your map and fill it with gameplay!
 +
*[[Blueprint Mode]] has all you need to know about connecting modules to make map layouts.
 +
*[[Object Mode]] has information about placing objects and using logic to create gameplay and modes in your maps.
  
 
==== Creating and Editing Logic ====
 
==== Creating and Editing Logic ====
[[Creating and Editing Logic]]
 
 
SnapMap has simple, yet powerful logic editing tools.  If you're interested in creating something that stands out from the crowd, this section is for you.
 
SnapMap has simple, yet powerful logic editing tools.  If you're interested in creating something that stands out from the crowd, this section is for you.
*[[Objects|SnapMap Objects]]
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* The [[:Category:Basics|Basics]] page contains pages with more detailed information on topics such as basic editor functionality, design and programming with logic.
*[[Logic|SnapMap Logic]]
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* Some solutions to common design problems are described on the [[:Category:Patterns|Patterns]] page.
*[[Flow|SnapMap Flow]]
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* Learn how your [[Resource_Usage_%26_Optimization|Network/Objects/Memory]] resources are spent and what can you do to optimize their usage.
  
==== SnapHub ====
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==== Known Issues in SnapMap ====
Learn how to publish and browse the [[SnapHub]] for SnapMap content.
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* In a coop mode, setting the Enable Bob and Rotate property to False will cause the game to crash while loading. Keep the Enable Bob and Rotate property set to True if you are publishing a coop mode.
  
==== SnapMap Glossary ====
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* You should not publish your coop maps with "Use Campaign Models" checked. This can result in animation issues and instability in some cases. Only enable "Use Campaign Models" for single player maps.
Visit the [[SnapMap Glossary]] for a complete index of DOOM SnapMap terminology, including information on what things are and how they work.
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* For very complex custom environments built in large open modules, avoid using logic to delete Blocking Volumes or Props during game play. Deleting a Blocking Volume or a Prop will recalculate the flight volume for the module, possibly creating a lengthy pause in the game. It is recommended that you Hide the Blocking Volume or Prop instead.
  
=== Community Videos ===
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* Giving the player a new Player Loadout on activating the Argent Cache interactive can cause the first person weapon to disappear. This can be resolved by adding a short delay before giving the Player Loadout.
Visit the [[Community Videos]] page for informative and entertaining content created by the SnapMap community.
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==== Wiki Users Guide ====
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* AI cannot navigate on Blocking Volumes or Props used to create custom environments.
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
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* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
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* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
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* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
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Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
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* Blocking Volumes that completely seal off an AI in a small room can result in odd behaviors where the AI will attempt to walk through the Blocking Volume. To avoid this behavior, you can set the AI to pace between two AI Path Points.
  
 +
* Weapon bob animation is disabled after a player is revived, but returns when the players switches weapons.
 +
 +
* If "Use Campaign Models" is checked and the player is killed while the Gauss Cannon, Chainsaw, Chaingun (all mods), Lightning Gun, or Static Rifle is equipped, there is a ~25% chance the game will freeze.
 
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<br><br>
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== Recent Changes ==
 +
{{Special:RecentChanges/days=5,limit=15,hideminor}}
 
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<h2 class="header">Index</h2>
 
<h2 class="header">Index</h2>
  
{{Categories}}
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[[Getting Started]]
 +
 
 +
[[Tips]]
 +
 
 +
[[Blueprint Mode]]
 +
 
 +
[[SnapMap Modules]]
 +
 
 +
[[Object Mode]]
 +
 
 +
[[SnapHub]]
 +
 
 +
[[Objects|SnapMap Objects]]
 +
 
 +
[[Logic|SnapMap Logic]]
 +
 
 +
[[Flow|SnapMap Flow]]
 +
 
 +
[[:Category:Basics|Basics]]
 +
 
 +
[[:Category:Patterns|Patterns]]
 +
 
 +
[[SnapMap Glossary]]
  
 
</div>
 
</div>
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</div>
 
</div>

Latest revision as of 2017-08-04T10:11:14


Welcome to The DOOM SnapMap Editing Wiki

Snapwikilogo.png

DOOM® SnapMap - A powerful, but easy-to-use game and level editor that allows for limitless gameplay experiences on every platform. Anyone can snap together and customize maps, add pre-defined or custom gameplay, and edit game logic to create new modes. Instantly play your creation or make it available to players around the world.


Create an account and start contributing -- we have 146 articles and growing!


DOOM SnapMap Editing Info

Getting Started

Check the Getting Started page for basic info on how to edit.

Learn how to publish and browse the SnapHub for SnapMap content.

Check out the Community Resources list to see what other players are making, or to ask questions about creating your own maps.

The Editor

The editor has two modes that can help you layout your map and fill it with gameplay!

  • Blueprint Mode has all you need to know about connecting modules to make map layouts.
  • Object Mode has information about placing objects and using logic to create gameplay and modes in your maps.

Creating and Editing Logic

SnapMap has simple, yet powerful logic editing tools. If you're interested in creating something that stands out from the crowd, this section is for you.

  • The Basics page contains pages with more detailed information on topics such as basic editor functionality, design and programming with logic.
  • Some solutions to common design problems are described on the Patterns page.
  • Learn how your Network/Objects/Memory resources are spent and what can you do to optimize their usage.

Known Issues in SnapMap

  • In a coop mode, setting the Enable Bob and Rotate property to False will cause the game to crash while loading. Keep the Enable Bob and Rotate property set to True if you are publishing a coop mode.
  • You should not publish your coop maps with "Use Campaign Models" checked. This can result in animation issues and instability in some cases. Only enable "Use Campaign Models" for single player maps.
  • For very complex custom environments built in large open modules, avoid using logic to delete Blocking Volumes or Props during game play. Deleting a Blocking Volume or a Prop will recalculate the flight volume for the module, possibly creating a lengthy pause in the game. It is recommended that you Hide the Blocking Volume or Prop instead.
  • Giving the player a new Player Loadout on activating the Argent Cache interactive can cause the first person weapon to disappear. This can be resolved by adding a short delay before giving the Player Loadout.
  • AI cannot navigate on Blocking Volumes or Props used to create custom environments.
  • Blocking Volumes that completely seal off an AI in a small room can result in odd behaviors where the AI will attempt to walk through the Blocking Volume. To avoid this behavior, you can set the AI to pace between two AI Path Points.
  • Weapon bob animation is disabled after a player is revived, but returns when the players switches weapons.
  • If "Use Campaign Models" is checked and the player is killed while the Gauss Cannon, Chainsaw, Chaingun (all mods), Lightning Gun, or Static Rifle is equipped, there is a ~25% chance the game will freeze.



Recent Changes

No changes during the given period matching these criteria.