Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.

Logic

From Snapwiki
Revision as of 2016-05-10T19:33:12 by Jfaulken (Talk | contribs)

Jump to: navigation, search

CATEGORY: AI

AI Combat Point

Demons following an AI Combat path will move to the last combat point and defend it. You can't stop here, this is demon country!

Inputs

Follow Lead a demon to the AI navigation point.


Outputs

None (implicit On Reached output.)


AI Conductor - Classic

The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you.

Inputs

Set Active Activate the object, allowing it to accept inputs and signal outputs.
Set Inactive Deactivate the object. The object will stop accepting inputs and signaling outputs.
Pause Spawning Pause spawning new AI.
Unpause Spawning Continue spawning new AI.
Change Tier Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons.
Reset Tier Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons.

Outputs

None


AI Conductor - Survival

The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead. Inputs: Set Active: Activate the object, allowing it to accept inputs and signal outputs. Set Inactive: Deactivate the object. The object will stop accepting inputs and signaling outputs. Pause Spawning: Pause spawning new AI. Unpause Spawning: Continue spawning new AI. Change Tier: Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons. Reset Tier: Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons. Outputs: On Spawn Waves Started: When an AI Conductor starts spawning waves, send a signal. There is no activator. On Spawn Break Started: When an AI Conductor starts a break between waves, send a signal. There is no activator.


AI Path Point

Demons following an AI Path will move from point to point until they reach the end point or are interrupted. Inputs: Follow: Lead a demon to the AI navigation point. Outputs: None (implicit On Reached output.)


AI Proxy

The AI Proxy is used to apply inputs or gather outputs from demons in your map. Inputs: Kill AI: Kill an AI. Expects an AI as an activator. Apply Buff: Apply the buff specified in the input's properties. Expects an AI as an activator. Heal: Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. Hurt: Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. Set Point Of Interest: Apply a POI icon to the object. Clear Points Of Interest: Remove any POIs that have been set. Remove Demon: Will remove a demon from a map. Does not send a signal for killing AI. Outputs: On AI Spawned: When an AI is spawned, send a signal. The spawned AI is the activator. On Hurt: When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties. On Killed: When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties.