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Difference between revisions of "Lights"

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m (KDearnley moved page Object:Lights to Lights: Fixing Object category)
 
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|'''Intensity'''||Percentage||The brightness of the light.
 
|'''Intensity'''||Percentage||The brightness of the light.
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|'''Style'''||Enum||The style of light. Allows you to apply a shader that will simulate light FX such as blinking, strobe, rotating, and more.
 
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Latest revision as of 2016-07-29T17:22:23

All Lights in this category share the same inputs and outputs

Details

Pointlight.png Spotlight.png

Object: Lights

Category: FX

Type: Placeable lights

Inputs

INPUTS
Lightenable.png Enable Turn on the light.
Lightdisable.png Disable Turn off the light.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.
Setintensity.png Set Intensity Set the intensity of the light to the value specified in the input's properties.

Outputs

None

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Start on Boolean If true, the object will be enabled when the map starts.
Color RGB The red, green and blue components of the RGB color value.
Intensity Percentage The brightness of the light.
Style Enum The style of light. Allows you to apply a shader that will simulate light FX such as blinking, strobe, rotating, and more.

Objects

Below is a list of objects that make use of the inputs/outputs and properties defined above.