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Launch Pad

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Launch Players, AI, or DemonPlayers to a Launch Pad Destination defined in the properties.



Object: Launch Pad

Category: Gameplay


Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.png Make Visible Make the volume visible to the player. The volume will be transparent.
Hide.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
ChangeDestination.png Change Destination Change the launch pad's destination. Can be nothing.
ChangeSpeed.png Change Speed Change the launch pad's speed.


OnLaunched.png On Launched When a player is launched, send a signal. The launched player is the activator.


Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Size XYZ Size The dimensions of the object.
Show on Start Boolean If true, this object will be shown on map start.
Color RGB The red, green and blue components of the RGB color value.
Destination Destination Picker The destination to launch the player towards.
Speed Integer The speed that is applied to players in units per second.
Destination Destination Picker The destination to launch the player towards.
Prefer Low Trajectory Boolean If true, the player will be launched along the lowest possibe arc.
Fallback Behavior Enum If the launch pad fails to find a proper trajectory due to a missing or obstructed destination, perform the following behavior on the player.
Custom Filter Grid Picker Limits who or what can use this object.

Related Pages

The following FX and props were intended to complement the Launch Pad volume.

Launch Pad Destination



Hell floor pad

UAC floor pad