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Imps are an enemy that can either be directly placed or spawned through the encounter spawner nodes.
While placed imps can have their behavior set as any other enemy (i.e. to ambush, defend, or hunt) imps also have the special privilege of having these behaviors roughly carried over into the encounter spawner nodes. This means that alongside the standard imp type, encounter spawner nodes also have horde and sentinel imps.
Standard imps will switch between throwing fireballs and physically attacking players. Horde imps will primarily rely on physical attacks. Sentinel imps will primarily rely on throwing fireballs. This allows users to choose to spawn imps without having to completely sacrifice the behavior settings that placing them would allow.
|Ranged Damage||15 (without fully charged fireballs). 25 (at full charge).|