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HUD Settings
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Revision as of 2016-06-16T10:36:32 by KDearnley (Talk | contribs) (KDearnley moved page Logic:HUDSettings to HUD Settings: Fixing Logic category)
Contents
HUD Settings
The HUD Settings allow for customization of the player's HUD during gameplay. Remember to activate it once you've changed settings!
Details
Object: HUD Settings Category: Communication |
Inputs
INPUTS | ||
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Set Active | Activate the object, allowing it to accept inputs and signal outputs. |
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Set Inactive | Deactivate the object. The object will stop accepting inputs and signaling outputs. |
Outputs
None
Properties
PROPERTIES | ||
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Name | String | The name of this object. Rename an object to make it easy to identify. |
Top Left | Enum | The value to display in the HUD. |
Label | String | The label to display in the HUD. |
Value | String | The custom value to display in the HUD. |
Variable | Grid Picker | The value to display in the HUD. |
Color | RGB Color | The red, green and blue components of the RGB color value. |
Custom Filter | Grid Picker | Limits who receives the HUD setting. |