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Difference between revisions of "HUD Settings"

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m (KDearnley moved page Logic:HUDSettings to HUD Settings: Fixing Logic category)
(Fixing Logic category)
 
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[[Category:Logic]]
 
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== HUD Settings ==
 
== HUD Settings ==
  
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!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:Play.png|64px|link=Input:Set Active]]||'''Set Active'''||Activate the object, allowing it to accept inputs and signal outputs.
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|[[File:Play.png|64px|link=Set Active]]||'''Set Active'''||Activate the object, allowing it to accept inputs and signal outputs.
 
|-
 
|-
|[[File:Stop.png|64px|link=Input:Set Inactive]]||'''Set Inactive'''||Deactivate the object. The object will stop accepting inputs and signaling outputs.
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|[[File:Stop.png|64px|link=Set Inactive]]||'''Set Inactive'''||Deactivate the object. The object will stop accepting inputs and signaling outputs.
 
|}
 
|}
  
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== Outputs ==
 
== Outputs ==
 
None
 
None
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== Properties ==
 
== Properties ==

Latest revision as of 2016-06-16T10:50:29

HUD Settings

The HUD Settings allow for customization of the player's HUD during gameplay. Remember to activate it once you've changed settings!

Details

HUDSettings.PNG

Object: HUD Settings

Category: Communication

Inputs

INPUTS
Play.png Set Active Activate the object, allowing it to accept inputs and signal outputs.
Stop.png Set Inactive Deactivate the object. The object will stop accepting inputs and signaling outputs.


Outputs

None


Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Top Left Enum The value to display in the HUD.
Label String The label to display in the HUD.
Value String The custom value to display in the HUD.
Variable Grid Picker The value to display in the HUD.
Color RGB Color The red, green and blue components of the RGB color value.
Custom Filter Grid Picker Limits who receives the HUD setting.